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You know, I had always thought Mario was abnormally short, but I
guess Nintendo thought he wasn't short enough, because their latest
Mario invention, Mario vs. Donkey Kong 2: March of the Minis, has
you not playing as Mario but instead simply guiding hundreds of
small mini-Mario wind-up toys. It's a departure from 2004's Mario
vs. Donkey Kong for the GBA, but a welcome one to be sure. Nintendo
isn't content releasing a moderately improved sequel - but is it
possible they've gone too far and potentially ruined a great series?
Mario
continues to build his empire; no longer the humble plumber, despite
wearing the uniform, he's overseeing the grand opening of his very
own amusement park, dubbed Super Mini Mario World, along with long-missing
Pauline, who hasn't been seen in twelve years since the original
Donkey Kong on the Game Boy. Donkey Kong hasn't forgotten about
her either... he's at the grand opening and he's got one plan to
woo Pauline off her feet with his own Donkey Kong toy. He builds
up the confidence, sucks in one final deep breath, makes sure his
hairy gorilla muscles are at maximum flex and makes the approach.
Pauline blows him off, shrugging him away like we simply shrug off
the fact that she's been absent for twelve years and just
suddenly returns. Mario didn't shrug off DK though - he saw it all
and he stands there gloating with a smile on his face that would
make the devil cower in fear. Rightfully so, Donkey Kong steals
Pauline away to go talk in private, away from the glitz and most
importantly, away from Mario and his deceptive ways. Mario can't
stand this; it drives him crazy that someone else has a woman instead
of him. How many do you need Mario? You've got Peach, Daisy, now
you must have Pauline, too? Can't you share with Donkey Kong?
What?
You mean I've misinterpreted the story? I don't think so! For some
reason Mario vs. DK has you playing as the antagonist, namely Mario,
throughout the entire game. You play as a guide for all his mini-Marios,
who must make their way through the small floors of the amusement
park in an attempt to steal back the only woman Donkey Kong has
even loved. Mario loves three... what's next, Big Mario Pimpin'
World?
The
gameplay is a switch from the original Mario vs, Donkey Kong, which
had you controlling Mario on side-scrolling based levels similar
to the original Donkey Kong. DK2 instead works in a Lemmings
style strategic environment, where players guide multiple minis
by utilizing the touch screen controls. Dragging the stylus over
a mini causes them to walk in a certain direction and you can command
them to jump or stop by dragging up or tapping on them, respectively.
There are various power ups for the mini Marios to collect along
the way, giving them added abilities such as Donkey Kong hammers
or Fire Flowers. Players can also control parts of the levels without
the need of a mini Mario to interact with, such as laying bricks
or removing them in an effort to help guide the characters to their
destination.
Now,
this is Nintendo we're talking about. With the exceptions of a few
missed
opportunities on the DS, they're generally very good at providing
their games with lots of content to beef up the lifespan. Featuring
eight different floors, each with nine levels, and a bonus floor
to boot, Mario vs Donkey Kong 2 has plenty of levels for players
to beat - and beat numerous times, thanks to a hard to achieve gold
star rating - they get continually more difficult as you progress
too, introducing new gameplay mechanics and harder puzzles.
It's
an easy recommendation for fans of Lemmings, or any other character-based
puzzle game. Players can expect some truly ingenious designs that
make full use of the established Mario world and all the quirky
characters and objects within it, such as warp pipes, Bullet Bills
and even the swinging fireball obstacles that are as old as the
original Mario Bros.; throw in some challenging boss battles and
fun mini-games for added value and you've got real diversity. It's
tough to say if you'll enjoy this simply based upon your enjoyment
of the original MvDK, as it is very different, but it's definitely
worth a shot and is particularly approachable for players who aren't
familiar with this type of game, even including a help menu that
adds new tutorials based on how far you've progressed.
Lots
of levels isn't all you have when it comes to replay features; each
level has a collectable letter card which - after gaining all nine
per world - unlocks a new version of the mini-game mode. Furthermore,
as I mentioned, getting the maximum star rating for each level is
no easy task and of course has rewards, most of which are features
for the Construction Mode. That's right - DK2 features a mode that
allows players to not only create their own puzzles from scratch,
but you can then upload your creations via your Nintendo WiFi Connection
and allow players from around the world to try them out, a truly
great feature that launches the replay value to unlimited potential.
DK2
really is a great game, yet it does have some aspects that might
annoy players who are impatient. Some levels do require trial-and-error
gameplay and with the relatively slow pace, mainly due to the speed
at which the mini Marios walk, this can create some tedious experiences.
There's also no multiplayer mode, although it would be hard to imagine
what kind of mode could have been implemented; one thing this does
do surprisingly well is control like a dream - control is incredibly
important in this type of game and being able to pan the camera
around the level with the d-pad and control the minis with the touch
screen is really intuitive and easy, while the responsiveness of
the touch screen is superb.
As
for the graphics and sound, what can you say about a Nintendo game
that hasn't been said before? Nintendo know their own hardware and,
like Metroid
Prime Hunters, have included some superb movie sequences complete
with full voiceovers and great narration. The colorful cel-shaded
graphics (don't worry, it's very subtle cel-shading), backdrops
of the worlds and animations are all signature Nintendo and the
sound has had plenty of care put into it so that each little object
on the puzzles has a distinct sound effect, with music that matches
the world's theme to a tee. At first glance this appears to be something
that could have looked just as good on the GBA, but the gently applied
background layers that all scroll separately, fluid animations and
the lack of any slowdown at all even during hectic times puts that
to rest.
Nintendo
have done a phenomenal job trying to appeal to everybody with this
strictly strategic game and as such, Mario vs. Donkey Kong 2: March
of the Minis really shows off the true abilities and appeal of the
DS. The gameplay is great fun and varies throughout with new themes,
changing obstacles and introducing great new abilities for the minis
at a carefully planned and gradual pace. It looks great, it sounds
great and the WiFi functionality is a wonderful surprise that we're
only used to seeing on the PSP - Nintendo has shown why the DS is
a great piece of hardware by re-imagining a truly classic genre.
It's just a shame that players have to stamp on poor DK's heart
yet again and help out that ruthless Mario!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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