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The concept of Mario & Sonic at the Olympic Games is possibly one
of the most ludicrous in gaming - and that's no mean feat. Think
about it for a moment - an obese plumber putting up a decent fight
against the fastest hedgehog on the planet; it should be a walkover
(or rather, a sprintover, I suppose). In fact, the second that Mario
crossed the finish line ahead of Sonic in one of my first races,
I was fully expecting him to be marched off for blood and urine
testing to examine what sort of banned substances he had in his
bloodstream! Instead however, he just cheered in his delightfully
Italian stereotype way and collected his medal, while the blue hedgehog
sulked. Despite this big hulking flaw in the premise though, Mario
& Sonic at the Olympic Games has sold an incredible amount in the
UK on Wii, prompting shortages and skyrocketing eBay prices (a staff
member at a local store told me they were getting twenty-five phone
calls a day asking if it was in stock while my other half was attempting
to trade her copy). Now this run at the top of the all-formats chart
list is set to continue as a result of this DS game - a reward the
game regrettably doesn't really deserve.
The
gameplay, in the traditional style of Olympics-based computer games,
is essentially a selection of mini-games that requires a combination
of skill, speed and good, old-fashioned button mashing. Unfortunately,
like the Wii version before it, there's less of the former and a
lot more of the latter two. In terms of the races, for example,
you will find your speed controlled entirely by rubbing the stylus
across the touch screen as fast as you can. True, I can't think
of a better way of making a running game interesting (barring the
Wii's take on it, which although better was still limited), but
as this makes up a large part of the events, you have to consider
if rubbing a stylus across a bit of plastic as if your life depended
on it is your idea of fun.
As
you'd expect from a mini-game selection, others fare considerably
better. The archery, as with the Wii version, is an absolute delight,
actually requiring skill and a bit of luck as you aim your bow and
arrow on the board on the top screen, taking into account the wind
and the arrow's natural tendency to loop downwards when fired. Likewise,
the basketball hoops mini-game is fun; boasting a selection of power-up
balls, you have to catch them with the stylus and toss them towards
the touch screen where three hoops are moving around - get them
through all three and your score goes through the roof.
Between
these two extremes of mini-gaming pleasure and pain, you have the
mediocre events that make up the majority, like the trampoline,
which requires you to draw shapes quickly on the touch screen to
make your avatar perform different poses in midair, the triple and
long jumps (similar to the running events but with a stylus arrow
drawn at the end to show trajectory) and a handful of 3D events
that are controlled using the d-pad. These include 'dream race',
which plays like a much s-l-o-w-e-r, poor man's Mario
Kart (personally I think green shells aren't really in the spirit
of the Beijing Olympics), canoeing (which again contains green shells
and plays a bit like battle mode in Mario Kart) and cycling, which
sees you hammering the L and R buttons on the DS and trying to run
over power-ups that increase your stamina. If these events are beginning
to blend into one then I've done my job to perfection, because that's
exactly how the gameplay feels after an extended session. This isn't
to say that the game is bad; it just doesn't stand up, like most
mini-game collections, to prolonged scrutiny. In small doses it's
mildly entertaining, throwaway fun, but it's every bit as shallow
as you'd imagine.
The
graphics in Mario & Sonic, in contrast to the gameplay, are pretty
nice and reasonably varied. People often accuse the DS of being
underpowered graphically, and while you'd struggle to call Mario
& Sonic stunning, the characters are slightly above N64 standards
and packing the usual charm you'd expect. The venues also look rather
nice, but have to match up with the official stadia of this year's
Olympics, making them feel slightly at odds with the characters
and some of the events. It works both ways though - mushroom power-ups
look ridiculous in Olympic events, but that's nothing compared to
the sense of quiet unease that seeing an armed Mario in the Skeet
shooting will provoke!
However,
while the graphics are pretty good, the sound is little more than
functional. Sega do seem to have some kind of monopoly on horribly
cheesy voiceovers though - it's like they haven't learned from the
GameGear's horribly tuneless "SEGAAAAA" every time you booted up.
The tunes are forgettable (though not ear-crushingly horrible like
they could have been) and the quips given to the characters are
appropriate, though definitely not to everyone's taste. If I hear
Sonic's horribly 'cool' American accent intoning "Leave it to me"
one more time, my DS may be sent straight through a train carriage
window.
The
multiplayer (with single cart download play options, pleasingly)
gives you access to a selection of games to play with three like-minded
friends, and this improves the gameplay as you would expect. Playing
against real people, with real banter, beats playing against the
DS every time (although there is a certain satisfaction in wiping
Tails' smug grin off his stupid fox-like face). One slightly odd
area about the single cart play is the fact that, unlike the single
player, it gives no explanation of the controls before you begin
an event. This is fine for multi-cartridge play when there's an
assumed familiarity with the game mechanics, but the whole point
of single-cart play is to allow multiplayer for those who don't
own, and are therefore unfamiliar with, the game. This resulted
in my giving of a frantic explanation to a distinctly unimpressed
friend; a bit of an oversight from Sega in that department. Once
you know how the events work, there's some fun multiplayer to be
had here, but at the same time the lack of variety ensures that
this will never turn into anything more than the odd game when people
finally get bored of wireless Mario Kart - especially as the single
cartridge events sees you all playing your own round on your own
screen - the only contact you have with the others is when their
scores show up at the end of a round, which leads to a peculiarly
detached feeling.
As
I've already suggested, Mario & Sonic should not be played for extended
periods, because its limitations will appear all the more obvious.
But even if you do play in small doses, it really isn't long before
the game loses its appeal. It does its utmost to try and entice
you to keep on playing, with 360-style achievement 'badges' awarded
for completing certain goals (not losing a point in table tennis,
getting the gold in an event, playing multiplayer for the first
time, etc.) but aside from some uninspiring unlockables, there seems
little point with no unified system in place. Likewise, the events
are so easy that you should be managing to get golds with very little
effort after a few plays of each circuit, and even beating the world
records is so stupidly easy that I personally managed to break a
few on my first attempt. Mini-game collections have never been known
for their longevity (aside from multiplayer at parties and gatherings)
and while it's noble of Sega to attempt to offer added value with
unlockables, badges and world records to beat, it's safe to say
that the experiment has fallen flat - at least for this reviewer.
Mario
& Sonic at the Olympics on the DS has turned out about as well as
could be expected - which is to say, it's a pretty average and short-lived
collection of immaculately presented mini-games that are shallower
than a gnat's bidet. If you must have some sports themed mini-games
then go for the Wii version every time - it's just as limited in
many ways, but the novel controls and more accessible multiplayer
give it the edge over this slightly more limited portable offering.
Either way, with such a proud history, both Nintendo and Sega can
(and should) do better than this when it comes to bringing Mario
and Sonic together.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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