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Mario & Luigi really get around, don't they? With the release of
Mario & Luigi: Partners In Time, the duo really have been and done
everything, as here they're traveling through various periods in
time, but not without help. Baby Mario & Baby Luigi make their videogame
return, last seen in Mario
Kart: Double Dash!! after a lengthy absence. Most consider the
original Mario & Luigi for the GBA a classic in a league with no
other title on the system - it will be a big task for the DS follow
up to compare, but somehow developer AlphaDream have topped it.
Squaresoft's
Super Mario RPG for the SNES, to this day, has one of the biggest
cult followings around. Whilst Nintendo has not made a direct sequel,
there is sort of an unofficial Mario RPG franchise that now has
five titles in it. The original Mario RPG, Paper Mario and The
Thousand Year Door, and now the Mario
& Luigi games. For Partners in Time, the plot once again revolves
around Princess Peach, but many new elements have been added. UFOs
invade, Bowser is now a prince from the future and there's even
a baby Peach. It may get a bit confusing at times, but it's on an
epic scale that easily blows away most other Mario titles; even
if you don't like the time traveling aspect, it's hard not to adore
the humour and fun of the plot.
What's
more notable than the plot, is the way it's presented. Like the
Paper Mario titles, this game is downright hilarious. Not just the
text, but the voiceover sound clips of Mario speaking, which sounds
like a Sims language with an overacted Italian accent. There's plenty
of well-written text and hundreds of characters to talk to, making
this truly an RPG that ranks up there with the best of them and
should be at least nominated for writing of the year for a videogame,
if not awarded it. It's impossible to get bored with this game,
even during huge sections of dialogue.
The
gameplay itself is flawless, the only downfall being puzzles that
don't exactly boggle the mind. You play as Mario, Luigi, and their
baby counterparts by moving the entire group at once with the D-Pad
and performing separate actions with the face buttons. Each button
corresponds with a specific character. For example, you can split
the group up into teams of two for some challenges or just when
you see fit; this allows the babies to enter a small pipe and find
two switches deep within that only they can access. Outside, you
can move Mario & Luigi on the other screen and get them setup on
another set of switches, then use the face buttons in a specific
order to make each character jump and hit their switch in the right
order. This scheme applies throughout the entire game, even in battle.
The
battles are traditional turn based affairs with a nice twist. Each
action requires you to use the buttons in some way: basic jump attacks
challenge you to press jump as each character lands on the enemy,
but the special Brother Attacks get even more in-depth. For instance,
one move showcases Mario kicking a turtle shell at an enemy, which
then heads to Luigi, who kicks it at the enemy again and back to
Mario. This continues back and forth and you must press the face
button for each character's kick at an increasingly rapid pace for
it to continue. If the babies are in your party, things get even
more wild, as a baby will ride on the shell and attack the enemy
as it makes contact, assuming you push that baby's face button at
the right time. This is just one of the many, many attacks in the
game and all of them work in this fashion. There's a giant cannon
that launches each character at the foes where you have to quickly
push the button for every character as they impact, there's a rapid
button pressing attack that has every character throwing fireballs
and the list goes on - you'll find yourself playing just to see
what attacks you'll get next and how you can modify them with the
babies involved. Even the enemies' attacks all involve pressing
specific buttons to either jump and dodge the move or reverse it
on the enemy, usually by hitting them with the hammer as they get
close.
Outside
battle, the game works as a semi-overhead RPG where you move the
characters along a scrolling background in any direction, the way
all of the best RPGs are. Partners In Time is full of areas to explore,
items to find and even special moves to pull off outside of battle
that allow the characters to split up and reach new areas. Using
all your moves to full advantage and figuring out how to get each
person to the next area is half the fun, and all the varying backgrounds
are gorgeous looking and varied enough to keep everything constantly
fresh.
Throughout
the journey you're accompanied by Stuffwell, a living suitcase (also
hilarious) that holds all of your outfits, badges and the various
items you need during battle. Each one is equally important; the
outfits, while not changing your outside appearance, add a specific
effect or ability to whoever wears it and the badges do the same,
but to greater effect. Another challenge of Mario & Luigi is deciding
who will get which abilities and this becomes even more important
when you begin leveling up your characters and having them excel
in specific categories. This is especially crucial during the epic
boss battles, which play more like endurance rounds as you struggle
to stay alive and continually pummel the enemy's weakness while
dodging attacks.
Though
the game doesn't make use of the touch screen much, it makes use
of the two screens to no end, using them both in battle and during
the game in genius ways, such as splitting up the teams and controlling
them both at the same time on two separate screens. Partners In
Time also makes use of the DS's graphical abilities by creating
gorgeous looking 2D sprites that are animated flawlessly, full of
funny little animations even during the dialogue bits. As I've already
mentioned, the sound is also superb and full of quirky details that
put it up there in score. Speaking of score, classic Mario fans
will adore the remixed versions of the original tunes, all played
within context at specific locations.
I'd
love nothing more than to talk more about the various attacks and
how they're modified in the game by adding babies. I'd love to tell
you all about the two villains that always speak in Internet slang
(going as far as saying 'lol' in battle), or quote some of the unforgettable
lines of dialogue from the game - and I'm dying to go into detail
about the various puzzles you'll need to figure out along the way;
they might not be hard, but they're certainly memorable and fun
to pull off. But it's such a joy to go into the game blind, not
knowing exactly what's in store, only to be completely blown away.
Mario & Luigi: Partners In Time is the definite RPG for the hardcore
fans and the people who hate RPGs. No matter who you are, you should
play this game; it belongs in every DS collection and deserves to
go down as one of the best handheld games ever created. Great graphics,
great sound, great gameplay, absolutely superb writing, hundreds
of unique quirks - the whole game is expertly crafted... go buy
it. Yes, I mean now!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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