|
A slightly watered down port of the home console releases, MX vs
ATV Untamed is looking to fill a niche that so far hasn't seen much
success on the Nintendo DS. As a racing game, Unleashed only has
one game to compete against on the DS, and that's Mario
Kart. THQ is betting on its more serious and realistic racing
game to do what no one else has done and enjoy racing game success
on Nintendo's handheld console, without the help of Mario.
Of
course, without taking the cartoony path of a game like Mario Kart,
MX vs ATV Untamed is forced to rely on the Nintendo DS for realistic
graphics - not one of its strong suits. The game starts out very
promisingly with some excellent looking menus and well-designed
rider graphics, but once the race begins it all goes downhill. While
it's clear that a great deal of time was put into making the riders
and bikes look as nice as possible - and they do look good - it's
equally as clear that there was little to no effort put into the
tracks. Riding along on one of the very limited number of tracks
is like Super NES crossed with the next generation; it's really
bad looking but it has that next gen 'we only use brown and grey'
mentality to it. The minimal availability of tracks wouldn't even
be worth mentioning as a problem if they weren't all basically the
same thing. There's not much to differentiate one track from the
other, aside from slightly different timing on the turns. Monotony
is a bit of a running theme for the game.
If
that wasn't enough blandness, those playing with the volume nice
and loud will get a huge dose of what can only be described as N64
wrestling game metal. The medium paced riffing of MIDI guitars has
never worked in the past and it sure doesn't work here either. Generic
riffing with a few harmonics thrown in detracts severely from enjoyment
in the game. It's a real shame too, because the home console version
actually has a pretty decent lineup of real songs by real bands.
The
game isn't all bad though; in fact, with the music turned down and
ignoring the look of the tracks, it's actually quite enjoyable.
The Stunt mode especially shows off some of the more entertaining
aspects of the game; going through a series of tracks you compete
to earn the most points possible before the time runs out. It's
a much more free feeling mode and really easy to pick up, plus not
having to worry about placement eliminates a lot of the problems
present in the X-Cross Tournament mode.
Using
the same tracks that are featured in Stunt mode, the X-Cross Tournament
pits one rider against three others in a series of races with the
final scoring based on placement in each race. There are a few different
options for which vehicles can compete in the race but it's never
really explained whether these options affect gameplay or if they're
simply cosmetic. Races, while fun, can feel very cheap at times,
since the computer opponents almost always travel in a tight pack,
meaning that just one slip up can cost you the entire race. Taking
a corner a little bit tight can result in the game registering you
as going the wrong way, resetting you onto the track and instantly
turning a first place lead into a fourth place defeat.
The
race mode requires quite a bit more planning and technique than
typical racing games for the DS, as the shifting of body weight
and proper application of the clutch can make the difference between
finishing first and rolling in last. Unfortunately, the DS' directional
pad really isn't the best control method for such an important and
sensitive adjustment; without an analog input, weight shifts and
turns are all or nothing, meaning that while computer opponents
are able to take even the sharpest turn smoothly, players are left
tapping the d-pad to get just the right angle.
The
controls are pretty intuitive for the most part but without a glance
at the manual there are a few things that aren't really evident.
A brief tutorial would have been a nice touch, since some of the
game's nuances are a bit hard to grasp at first. Untamed is played
almost entirely with the direction pad and face buttons, with the
R and L buttons having a very limited use; surprisingly it features
almost no use of the stylus and never requires it. The only thing
the stylus is actually available for is menu navigation but it's
not actually necessary. The bottom screen is simply used as a referential
map for each race and as a score display for stunt modes, a welcome
break from a glut of games that put something in there purely because
they can.
MX
vs ATV Untamed is a very mixed experience, showcasing some pretty
impressive ideas with a largely woeful follow through. While fans
of the series might be satisfied by the chance to play MX vs ATV
on their DS, casual racing fans will find themselves quickly switching
back to Mario Kart.
Reviewed by Dick Ward for AceGamez (All Rights Reserved).
|