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Much like any kid who grew up in an era where arcades were prevalent
(and relevant), I always dreamt of being in control of one. To have
the power to change the options of a game with the flip of a switch;
to open up the quarter panel and press the credit button to play
for free; to walk around with a giant ring of keys for each machine,
jiggling as I strutted between poorly lit rows of cabinets. Konami
heard my silent cries and fifteen years later they've brought forth
Konami Classics Series: Arcade Hits. Though it might not seem different
from Konami Arcade Classics for the PlayStation and Konami's Collector
Series: Arcade Advanced for the Game Boy Advance, Konami Classics
Series: Arcade Hits is different not in game selection, but in options.
Giving you access to many of the options and materials from the
original arcade titles as well as adding a wealth of multiplayer
options, high score boards and the ability to record entire play
sessions for a piece of living proof of your accomplishments, this
compilation is not 'just another collection'. Does that make this
the perfect immortalization of the games within it? Almost - but
there's no Frogger!
Arcade
Hits starts as any other compilation does - with a big pile of classic
titles. Konami has done an excellent job of balancing the well known
with the obscure, mixing the likes of Contra with Pooyan, Gradius
with Roc'n Rope, and Track and Field with Road Fighter. Filling
in the rest of the roster are Rush'n Attack, Scramble, Time Pilot,
Circus Charlie, Basketball, Horror Maze, Yie Air Kung-Fu, Rainbowbell
and Shao-Lin's Road. As many of you have surely noticed, quite a
few hits are missing from Konami's back catalog - Frogger, Gyruss,
Super Cobra and Blades of Steel, to mention a few. While you cannot
expect Konami to pack this game with every arcade game they released
in the Eighties, it would have been nice to see some rhyme or reason
to the selection, like picking games such as the most popular or
in chronological order. Still, it's probably a safe bet that they're
holding plenty of classics back for future compilations - at least
I hope they are!
But
I digress from what matters - the games that are here. The
classics don't need an introduction, as gamers around the world
known the tales of Contra, Gradius, Time Pilot and Rush'n Attack.
With Contra, Gradius and Rush'n Attack that familiarity may have
come from their NES versions rather than the arcade ports found
here, but that should serve as just a momentary mark of confusion
before the nostalgia blends both versions into sweet bliss. The
sports side of Konami receives some attention with the button-mashing
extravaganza known as Track and Field and the snorefest known simply
as Basketball, which could have - and rightfully should have - been
benched for its vastly superior sequel, Double Dribble, before being
knocked off the roster entirely by Blades of Steel and/or Bottom
of the Ninth.
Pooyan,
Scramble, Circus Charlie and Shao-Lin's Road - four games unfamiliar
to me - proved to be pleasant surprises. Pooyan's mix of twitch
gameplay and careful planning won me over quickly, leaving me to
shoot down foxes with glee. Scramble has lost much of its luster
over the years, especially when compared to the game it became -
Gradius - but there is still fun to be with its mix of ground and
air combat. Circus Charlie may not have much depth, as the entire
game revolves around jumping, but the clever level designs and enemy
placement had me hopping with frustrated joy as the stupid purple
monkeys killed me time and time again. Unlike the stiff, robotic
and without fun fighting game Yie Air Kung-Fu, Shao-Lin's Road is
a kung-fu side-scroller with odd power-ups, such as fire and spike
balls. The fast-paced action and near perfect enemy placement, which
keeps you challenged without being overwhelming or cheap, prove
to be a convincing argument in Shao-Lin's Road's favor.
This
leaves us at the bottom of the Arcade Hits barrel. While I don't
mind the racing experience that Road Fighter gives at first, once
you have a grasp of the gameplay, the game boils down to the equivalent
of driving through a barren countryside in real life - a meager
source of entertainment. Rainbow Bell is a decent shooter, sharing
more than a passing similarity with Namco's Xevious, but it doesn't
produce any lasting impressions. Horror Maze's cramped quarters
don't compliment its controls, which have disabled the ability to
shoot up or down. That concept worked without a hitch in games with
large environments, such as Berserk and Robotron: 2084, but here
it puts the 'Horror' into the game's title. Lastly, Yie Air Kung-Fu
is one of the fighting games that went on to mold the genre into
what we know it as today, but it has aged horribly, as the speed
and fluidity we have come to expect in any 2-D fighter is nowhere
to be found.
Each
of these games appears here as an emulated version of the original
arcade games, meaning that no NES ports, presentation touch-ups
or upgraded versions are to be found. I welcome that, as the classic
presentations for all the games are part of their appeal, hearkening
back to times of yore. Thankfully, the DS has no problem replicating
these games, with nothing missing, cut, scaled down or removed to
improve the transition. All the original sounds, songs and graphics
are here and intact - for better or worse, depending on the game.
The DS screens are a different matter altogether though. Some of
the titles, such as Contra, Pooyan and Time Pilot, had monitors
that were not wide, but tall. This means that forcing games into
a different box results in visual problems, such as smaller text
and loss of detail. What's a developer to do? Put in an option to
change how the picture is displayed! You can change between different
settings for screen size, including one that puts the game back
in its original, vertically inclined form. This means you must hold
your DS like a book, which can be initially uncomfortable but is
easily adapted to.
With
altering the original code unnecessary, the developers were able
to focus on other things. Every game comes with background information,
gameplay tips, advertisement leaflets - in both English and Japanese
- and the original arcade motherboard. The tips are written out
decently, but what's with the lifeless, repetitive background information?
This could have been one of the better extra features, but there
is just no creativity put into it; sometimes there isn't even any
information. Instead of leaving the bottom screen blank, every game
displays its original instruction cards for easy access to rules,
point values and controls. All of those are dwarfed by the customizable
gameplay options that are normally reserved for owners of the actual
arcade cabinets. You can change things such as the amount of lives
each credit earns, difficulty, and on some games, rapid fire either
with a press of an icon or by switching the actual switches on the
digital motherboard!
The
extras don't end there, as multiplayer receives a hefty dose of
options as well. Up to two players can play any game - be it simultaneous
or alternating - with game sharing available to you only need one
copy. High score challenges are back; you can exchange scores wirelessly
and match your friends without even playing with them. Ever land
a high score but your friends called shenanigans on you? Not any
more! Record any game session with the Replay feature then send
it to your friends and watch their faces turn green with envy. And
if for some unknown, probably invalid reason someone you know just
isn't sure Arcade Hits is for them, send over any of the 15 games
for them to try out until they turn their DS off. The only thing
missing is a WiFi high score leaderboard - maybe that'll be there
in Arcade Hits 2.
With
a well-balanced roster that shows variety between genres, notability
and enjoyment level, there is plenty of fun to be had with Konami
Classics Series: Arcade Hits. Normally with a classics compilation
that has no real technical deficiencies, my complaints would be
focused on the handful of lackluster titles that drag the overall
package down. However, the sheer amount of effort that's gone into
the extras and multiplayer has distracted me from any negative feelings.
The new king of DS burst gaming has arrived!
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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