|
Mario isn't the only versatile character in Nintendo's line-up of
mascots; Kirby has so many unique abilities that he's been able
to take on a great variety of genres over the years. Though his
main strong suit has always been side scrolling adventures, his
ability to take abilities from enemies made him a fan-favourite
in Super Smash Bros. and his circular shape enables him to take
part in a variety of other genres and unique games, like the puzzle
title Kirby's Ghost Trap on the SNES (which is essentially Puyo
Pop with Kirby but then again Puyo Pop is basically Dr. Robotnik's
Mean Bean Machine with... Puyos...).
It
was inevitable that Kirby would eventually show up on the Nintendo
DS and why not? He's one of the best fits for the system's unique
abilities and what better team to develop the title than long time
Kirby developer and creators HAL Laboratory - the team not only
responsible for the fantastic Super Smash Bros series but also is
credited for helping create Earthbound, under the name HALKEN.
In
Kirby: Power Paintbrush (known as Canvas
Curse in the US), the loveable pink dude is taken back to his
2D side scrolling roots: however, this time he's been cursed and
cannot use his hands or feet, which is where you, the player, comes
in. Using a stylus you need to help Kirby across eight different
worlds (each with three levels) by drawing rainbow lines for him
to follow. This isn't a case of Yoshi: Touch & Go, where that's
pretty much all you do though - far from it. Tapping Kirby makes
him spin faster, allowing him to gain speed and take out enemies.
I know what you're thinking: "But it will be impossible to touch
Kirby quickly when he's rolling around!" but you couldn't be more
wrong. Kirby brilliantly stays in the centre of the screen at all
times when he's rolling quickly, thus you can continually tap him
over and over without having to readjust the stylus. Drawing lines
also not only allows Kirby to follow them up and around to other
areas, or in loop-the-loops, but you can also block enemy attacks
from hitting the defenceless Kirby as he rolls on by.
Now,
I'm not exactly a huge Kirby player... not that I dislike the character;
I just never really delved into the games too much, so because of
this I hadn't paid much mind to this title whilst it was in development.
It wasn't until I read Dexter's preview that I stood up and took
notice. His detailing of using a limited amount of ink to guide
Kirby and the similarities between classic Sonic games, which I
am fond of, made me perk up with excitement. He was completely right
too; Power Paintbrush is the best DS game released yet.
As
you progress through the varied and beautiful worlds, you encounter
a great number of enemies from the Kirby world, some of which are
just there to get in your way and others to steal abilities from.
To attack an enemy you have to either tap them to stun them first
and let Kirby roll into them, or make Kirby charge into them quickly;
if you hit a special enemy you take his unique ability, which then
changes Kirby's dash attack into something entirely different. You
can make him bloat up into a balloon, turn into a flaming ball of
fire, slide across the ground as a block of ice and even turn into
a rock, smashing through items or sinking down to the bottom of
a body of water. Plenty of other items are around to interact with,
including blocks you need to tap with the stylus to break and special
obstacles, which can be opened with switches or with one of Kirby's
unique abilities.
Each
level looks entirely different from the last, even when they're
within the same world; furthermore, every single one has at least
three red medals hidden to collect, some of which are fairly obvious
and others just about invisible they're so well hidden. Unfortunately,
the map on the upper screen can give away some of the harder medal
positions, taking away a lot of the joy and challenge of discovering
that hard to find medal. Collecting the medals isn't just something
to do for fun either, as you actually need to buy the unlockable
items in this game. Costing from a little as 3 medals to as much
as 12, there are lots of great goodies to enable different coloured
lines with other patterns, new levels and mini-games, additional
music, plus even more life for Kirby. There are other cool things
as well but I'll leave them for you to discover. This approach is
a great one and really makes you want to completely finish the game
- and trust me when I say you'll be playing long after you finish
the main eight worlds.
Upon
completing the main eight worlds, my profile read only 36.5% complete
with 7 hours and 38 minutes clocked in. I had only obtained about
a 100 medals of 250! The rest of the medals need to be obtained
in the Rainbow Run mode but first let's take a look at the Subgames.
This is simply a mode that allows you to freely face off against
one of the game's three bosses (not counting the main boss), on
a variety of difficulty settings. You see, when you complete a world,
you actually get to pick a boss to challenge from a selection of
three. Each one has a description with pictures explaining how to
defeat the boss and they're all completely different, not just from
each other but to the entire game itself. Again, I don't want to
spoil the surprise but trust me when I say they are loads of fun
and you'll actually be looking forward to challenging them. I only
wish there were more, as you end up facing off against each one
about three times on higher difficulties (after the second the boss
is unlocked for Subgame play).
The
cool thing about facing the boss in Subgames, other than being able
to relive the great battles again, is that you can select from three
difficulty levels and then try to place a high rank on each. The
game calculates your final score and gives you a grade - even marking
the date you made it. This is a great feature for those out there
who like to challenge buddies to place the highest score, like back
in the good old days! Right, ancient Ed? [Button it, you cheeky
young whippersnapper or I'll take my cane to you! Ed]
Where
placing high scores is the basis of a lot of recent DS games, Kirby
is a full fledged, level-based game that lasts longer than anything
else out there on the market. Obtaining the medals in the other
mode, Rainbow Run, is not a fast process. All eight worlds and levels
are featured in this mode and each level has a total of six new
medals you can win - three for time trial and three for line trial,
where you have to use as little ink (or lines) as possible to place
highest. Additionally, Rainbow Run has another world with a whopping
48 possible medals. A lot of the levels in this world have to be
bought via trading in medals but they're well worth it, as they
are ability-specific areas. For instance, Kirby is always a brick
in one level, or a tyre in another and so on. Collecting every medal
is not a quick or easy task but well worth it and really shoots
this game above any other DS title when it comes to replay value
that is actually worth playing. There are even more "skins" for
Kirby as well - and yes the game keeps track of which ones have
completed which levels, meaning that to fully exhaust the game you
have to beat the main quest with all the skins!
The
graphics in Kirby are an example of excellent, polished 2D animation.
The menu presentation is unique and takes full advantage of the
title's theme and design, even matching the box art. The worlds
are bright and colourful, with gorgeous looking parallax scrolling
backgrounds that vary drastically in style across each unique level.
Kirby looks as good as a rolling pink ball can and his reactions
to various events are spot on - every ability he takes on acts perfectly
for the way it looks. The enemy designs are what you would expect
from a Kirby game and will be very familiar to fans, while the boss
fights are so distinctly different to the actual game that they
look and feel almost like another game - which is a good thing!
Kirby looks just as good as it plays and the presentation and style
of the game is perfectly executed.
The
sound here is classic Nintendo, with joyful, feel good effects for
every action, right down to drawing a line (the sound even changes
with different lines). Kirby never actually says anything or makes
any noise but the rest of the sound is so good and fits so well
that you probably won't even notice. The music for each zone is
classic - perfect tunes that will get you right into the game without
annoying you. Melodic and full of rhythm, you can listen to quite
a few of them outside of the game in the sound test as well.
Perhaps
more worlds would have been nice for this title, as I found myself
not wanting to play the game because I knew the next time I turned
it on I would complete it and I simply didn't want it to end. Kirby: Power Paintbrush is a very refreshing game for the DS and is both the
kind of game the system needs and what people want from it. That's
why it's such a shame that there aren't more worlds in the main
game and that it isn't that difficult, especially when it comes
to finding the medals, thanks to the top screen map (though actually
getting them often takes very creative gameplay). I can see why
the developers halted it at eight worlds though; it's a good healthy
number for an amount of worlds (and seems to be Nintendo tradition)
but each one is so unique and has great moments that are one of
a kind to each area that it feels like a well crafted set. It gives
the same vibe that a campaign like Halo 2's does, give or take a
few sections. While a harder difficulty level would have been appreciated,
the massive amount of replay value is a great thing, especially
for a handheld, as you'll probably find yourself straying from the
game for awhile and then picking it up to find those remaining medals
when you're standing in line, sitting on the loo, or riding on a
road trip.
Kirby:
Power Paintbrush is the DS's first saving grace. Yoshi, while decent,
didn't offer us what felt like an actual game - it was more like
an expanded demo. Pac-Pix has a great idea but still felt like just
an expanded tech-demo, though still at least had progressing levels
and didn't base everything on setting scores. Kirby offers us a
fully-fledged game with a main mode and great secondary modes, with
plenty left to unlock and find, as well as high scores, times to
beat and a great little game where you launch Kirby through the
air as far as possible! Despite a lack of multiplayer, if you own
a DS then you should own Kirby - simple as that. It's fun for everyone
that actually will last a long while and makes great use of the
handheld's touted abilities without sacrificing familiar gameplay
for gimmicks that are short lived.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
|