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There's a good reason I keep my Nintendo DS around; for every couple
of lame movie-tie ins, lazy children's games and tech demo experiences,
along comes a completely unique and fulfilling experience, like
Trauma
Center, Phoenix
Wright, Trace
Memory and perhaps the most original of them all, Hotel Dusk:
Room 215. Oddly, I wouldn't really classify this as a game per se
- Hotel Dusk is an interactive mystery novel, with the most character
depth you're likely to see in a game for a long while to come.
Holding
the DS on its side like a book - similar to Brain
Age - players follow former NYPD Detective turned LA salesman
Kyle Hyde as he's sent to a run-down middle of nowhere hotel. Knowing
his boss dabbles in other things on the side, Hyde assumes there's
more to his task at the Hotel than meets the eye. Discreetly, Hyde
has been searching for his former partner in New York for the last
three years, and all we know is that before he vanished, Kyle himself
shot him. Why? That's up to you to reveal, along with where his
partner is now. Spanning ten chapters, all taking place within one
evening, Kyle will discover numerous revelations and interwoven
events relating to his own mystery, and help troubled souls in the
Hotel along the way.
The
cast of characters is made up of numerous sizes and shapes - old
woman Parker, who has a patch over her right eye, is there to visit
the Hotel's famed "wish room" and have her one wish that must come
true granted. Martin Summer is a famous novelist whose motives are
unknown - perhaps he's just getting away from it all? Jeff Angel
is an enigma who seems to have no purpose in the Hotel, other than
bringing with him a young mute girl named Mila who Hyde can't help
but feel a connection to. Some faces from Hyde's past show up as
well, although not ones he's too thrilled to see initially. Along
the way each character's mystery is revealed and some intertwine
with other characters', or Kyle's own, in very cool ways. Sure,
it's hard to believe all of this is coincidence - and not all of
it is - but it's a story and a damn fine one at that!
Hotel
Dusk is from the same team that brought us Trace Memory back in
2005, but this title is far less Japanese, to the point that it's
hard to tell it was even developed by a Japanese team. Though it
shares a similar theme of memories, the two games are otherwise
completely unconnected outside of gameplay similarities. The main
difference, and a huge selling point of this game, is the dialogue.
If this was translated from Japanese, I would love to shake the
hand of the team that did it! The text here is some of the most
believable and readable that any video game has even seen. They've
absolutely nailed 1979 (the year the game takes place) slang and
accents, and the dialogue will make you genuinely laugh. Cluttered
junk that plagued Trace Memory, such as "... my father ...? ...
Who? ... ... ... why? ... I don't understand ..." is nowhere to
be seen here. This is the saving grace for the title, as 80% of
the game is simply reading. That's why it's an interactive mystery
novel; for the most part you're just reading a story and the text
is more enjoyable than I could have ever imagined any dialogue being.
Of
course there are some great gameplay moments where you're in control
as well. You use the touch screen to move Kyle around via a small
map, while on the left screen you see from his perspective. When
you investigate a room with the touch screen, such as looking at
paintings, furniture, bookcases, etc., you see a stylized black
and white sketch of Kyle on the left screen, which is slightly animated
in a very rough fashion. The style is very well realized, lending
itself well to the film noir genre of the game and also always reminding
us we're in 1979 due to its old-fashioned nature. Take a gander
at the screenshots for a good idea of how it looks and then imagine
that in motion. Truly this is one of the best looking and most unique
presentations for any DS game to date.
Back
to the gameplay though! In some cases you need to closely examine
objects and look for clues, mostly just using your eyes. At times
when you need to use an item from your inventory to accomplish a
task, you go into a small mini-game where you, for example, rearrange
items or rub things together. Other moments make more innovative
use of the DS; several puzzles require you to tilt or move the DS
in very unique ways.
Things
in Hotel Dusk aren't all good, however; while the jazz infused soundtrack
has some truly great and memorable tunes, the rest of the sound
gets a bit repetitive after a while. There is no actual spoken dialogue
and, outside of the sound effects for objects, you interact with
during puzzles you're only really going to hear Kyle's footsteps.
But I tell ya, the music is great! Nothing about the sound is actually
bad - just limited.
The
biggest drawback though is that the game holds your hand a lot of
the time. Sure, some moments will stump you, but you're not really
allowed to figure everything out even if you were well on your way.
You can write down notes in Kyle's notebook any time, but he remembers
many things on his own and thus it's unwarranted. Mostly the book
is used to do math, and this is only during a side quest.
Numerous
conversations can require you to choose Kyle's reactions, some of
which will get you evicted from the Hotel and cause a game over.
Your actions along the way also determine the ending, of which there
are numerous possibilities. It isn't easy to really screw up and
get a poor ending, but it is possible. Playing the game a second
time also unlocks new paths and scenes, including access to a room
previously locked for the entire game the first time through. There
is a lot of replay value for those who can stomach going through
the game again (the first time took me a good ten hours and when
most of it is text you've already read, well, have fun!)
Hotel
Dusk: Room 215 is, all around, a stroke of genius. The dialogue
is great, the storyline will pull you in and grab hold, the graphical
presentation is simply phenomenal and the puzzles are a joy to solve,
if a little easy and linear. For those who don't mind a lot
of reading with their games and who are looking for a good story
to follow or just something different, this is perfect. For others,
you'll probably find the game boring. In fact, most people will,
but the intended audience will absolutely be in love until the very
end and the stunning revelations that accompany it.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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