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I'm going to get it out of the way immediately, the cliché that
so often appears in a review of a Harry Potter game. However, I'm
going to have to use it in the negative on this occasion, because
Harry Potter and the Order of the Phoenix on DS is not magic.
Whereas
a lot of reviews I've read of the book have said it's one of the
worst, I have to say it's my second favourite of the series so far,
with a dictatorial teacher you love to hate and enough teenage angst
to fill up many naff teenage magazines. Sadly, my enjoyment of the
book does not spread to the DS game. Where the book has taken inspiration
from real life, with its inept politicians and ministers, the game
has taken its cue from earlier movie spin-offs in its quality. I
can't help feeling this is just a cash-in to squeeze as much out
of consumers - i.e. parents who are obliged to buy it for their
children - before the magic wears off.
As
Harry Potter begins his fifth year at Hogwarts School of Witchcraft
& Wizardry, he's facing more persecution than ever. Since he related
to his Headmaster and mentor, Professor Dumbledore, the events that
occurred earlier in the year, when he witnessed Lord Voldemort -
He Who Must Not Be Named - return to power, killing fellow student
Cedric Diggory in the process, things have gone from bad to worse.
The insecure Minister of Magic, Cornelius Fudge, refuses to believe
that You Know Who could have returned and he's been leaning on the
Daily Prophet newspaper to print endless articles about how Harry
is an unstable, attention-seeking liar. And now he's forced Dumbledore
to appoint the vicious Dolores Umbridge as the new Defence Against
the Dark Arts teacher. As well as torturing Harry with horrible
punishments in detention, she soon declares herself the High Inquisitor
of Hogwarts and brings forth endless decrees that slowly rob Harry
of everything he loves about being at school. Harry's only joy now
comes from the secret classes he runs, to train a handful of his
peers in practical Defence Against the Dark Arts, while Voldemort's
plans continue to unfold unchallenged, despite the best efforts
of the recently re-established Order of the Phoenix, the covert
group of wizards and witches who fought Voldemort during his previous
reign of terror. Unfortunately, there's not enough time to explain
all this in the game, so if you haven't read the book the accompanying
cut scenes won't mean a lot to you.
The
signs aren't good as the game bursts into life with the familiar
Harry Potter film score. Sure, it sets the scene and gets you in
the mood, but the game deserves something more than a heavily synthesized
piece of MIDI. I don't expect full orchestral quality on the DS,
but there's been better music in other games and there's no excuse
for something so grating to the ears. I found - as the game commenced
- my fingers constantly itching for the volume slider. After a smattering
of stills introducing the game, you're delivered to a sparse menu
that gives you the choice of single or multiplayer. The next thing
you learn is that it's mind-numbingly easy. Yes, it's obviously
targeted at the kids, but there's no excuse for giving them a dumbed-down
version of the old movie tie-in staple of collect-them-all, except
in this case it's run-around. Honestly, if real school kids did
as much running about in real life as the characters do in this
game then obesity would be no problem whatsoever. The game constantly
acts like a nanny, holding your hand as you play; the tasks are
confirmed on the top screen and for most of the time a hand points
you in the direction you need to go, even if it does occasionally
suffer from spasms.
Hogwarts
itself is massive and well detailed; the developers have done a
really good job of matching the look and size of Hogwarts, down
to its paintings, moving staircases and characters. Sadly, when
the direction you need to go in is constantly pointed at, it's not
rewarding to wander from the set path. And, boy, is it a set path.
The formula consists of receiving a task, then run to the other
end of Hogwarts, complete the task and are then given another one,
invariably back to the opposite side of the school.
The
tasks themselves aren't too bad, but they do get repetitive after
a while. There is a mixture of casting spells, duelling, mini-games
and Quidditch. These will crop up at various times but, and this
is a nice but not that original touch, you can play them at any
point via the Gryffindor common room. Completing them rewards you
with screenshots from the movie, which are actually very high resolution
for a DS screen, although they're not exactly riveting stuff. You
can also get unlockables by collecting chocolate frogs and other
things dotted around the castle, which are usually on the paths
you are travelling anyway.
The
first of these games, casting spells, consists of drawing shapes
on the touch screen and then pressing certain sections of the screen,
tying in with the exams that Harry sits in the book by giving you
a pass mark. There's also a good Cooking
Mama style addition of Potions classes, where you have to drag
ingredients into a cauldron as you stir it and blow into the microphone
to heat it up. It's not amazing, but it's a good addition that breaks
up the game. These spells occur in lessons, exams and during other
tasks.
Duelling
is sadly not as exciting as it sounds. As you enter a duel, the
DS screens shift so you have to look at it in its book form. You
have to click on an opponent, click on a character and choose a
spell, which you have to draw on the touch screen and takes longer
depending on your character's skills, which can be improved through
meetings in the Room of Requirement (where Harry's secret classes
take place) where more similar practicing occurs. Once you've carried
out an attack, you then repeat it. And repeat it. It's good fun
initially, but gets boring quite quickly.
This
sums up the game quite aptly. There are strokes of genius in the
mini-games, but they are overused. Clicking on plant pots when they
flash to make them grow isn't exactly taxing, but it's fun. Then
you have to do it seven times. Twice, yes. Three times, possibly.
But seven times - it's called milking it. There are nice tasks that
break up the usual running around, such as climbing a building,
though it's just window dressing for a task that's once more just
clicking on certain buttons. At least it's a blessing that the touch
controls work well.
Quidditch
also makes an appearance and there's a reasonable take on it. Think
football simulator but on broomsticks, with a circle showing which
character you're playing. You can pass the quaffle, dodge tackles
and call on other players to fire bludgers at the opposition, as
well as scoring goals. After a certain length of time the golden
Snitch is caught and the team with the most points wins, which makes
me scratch my head, as in the book either team can catch it and
win. I know it's only a mini-game, but it just seems a silly absence.
Overall, the Quidditch game is well implemented but it's often difficult
to see on the small screen and confusing on how to score goals.
Which
brings me back around to the graphics of the game. Firstly, I am
amazed by how much of Hogwarts has been crammed onto the game cartridge,
as it's huge and relatively detailed, with a frame rate that manages
to stay at a good speed. The likenesses of the real actors both
as playable characters and as stills when speaking is really well
done, even though it's only the mouths of the stills characters
that move when they're speaking (for speaking, read annoyingly slow
one-liners of text), making it look like the Monty Python animator
has invaded Hogwarts. However, the AI in the game can be frustrating.
Duels aren't exactly difficult and Ron and Hermione, who often follow
you around, sometimes get stuck in the scenery or get in your way
when you're trying to move, which can be frustrating. Sometimes
pressing one direction on the D-pad will make you continue to go
forward; sometimes you will get trapped between rooms as you keep
flicking between them as the viewing angle - and most importantly
walking direction - changes. Combine that with being trapped behind
Ron Weasley and with a directional hand waving about like a lunatic,
and you can probably see how frustrating the game can be.
Sometimes
the graphics don't help. Often it's tricky to see a character or
staircase on screen, though the extra brightness of the DS Lite
is of benefit to those who own it. One way I found to make navigating
the game easier is to hold the stylus in my right hand and move
the characters using the D-pad with my left. Using the touch screen
is much easier than trying to get into exactly the right position
to speak with someone or interact with an object. The game seems
very fussy about where you stand.
Whilst
reviewing this game and letting out groans of annoyance at some
points and gritting my teeth at the irritating synthesized music,
I was reminded by my parents that it's game for younger children
and I should put myself into the shoes of a seven-year-old. Avoiding
the argument that after ten years since the first book, Harry Potter
has a market bigger with teenagers, I decided that, yes, I shall
pretend to be much younger.
That's
when I realised that it would be even worse. I don't mind
playing a game where you have to follow a linear path and constantly
walk from one side of the castle to another and complete repetitive
tasks. Well, when I say don't mind, I mean I can tolerate it. But
a seven-year-old, with less patience, surely will not enjoy it.
Like myself, they will find much to enjoy with the mini-games and
small snippets of screenshots, but the simplicity of the tasks,
the amount of moving about between tasks and the general lack of
imagination in the core gameplay will probably put them off. I feel
the only appeal the game will offer to them is the fact that it's
to do with Harry Potter.
Plot-wise,
the game regurgitates just the bare bones of the Order of the Phoenix
story so, though I think the storyline can just about be followed,
it's likely that someone unfamiliar with the book - if there is
anyone left - will struggle to understand it. When a whole chapter
of the book is compressed to walking five metres in-game and looking
at five screenshots, with stilted speech, it's easy to get confused
about what's going on.
As
for the multiplayer, it's basically two-player versions of games
such as Exploding Snap and Gobstones. They're not as addictive or
interesting as the mini-games in New
Super Mario Bros or 42
All-Time Classics, but they will keep Harry Potter fans interested
for a while, even if they are just branded pastiches of lawn bowls
and find the hidden card. Once you've completed the game, there
are a few things to collect to make sure you have all the screenshots,
so unless you're a big fan or like games to be 100% complete, the
lifespan is not promising.
Harry
Potter and the Order of the Phoenix could have been so much better
- the graphics are pretty good, the sound is passable but grates
quickly and the mini-games are fun for a short while. However, the
gameplay is tedious, the AI is glitchy and the plotline and speech
are compressed. If the designers had put as much thought into the
main game as they did the mini-games then it could have been fantastic.
By all means get this if you're a Harry Potter fan or someone who
loves movie tie-ins, but if there's an option I think you'll be
better off with one of the other versions. Let's just hope the next
game, like the titular Phoenix, rises from the ashes of the Order
and realises its full potential.
Reviewed by Philip Lickley for AceGamez (All Rights Reserved).
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