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Ah, the humble DS Slot 2. Once a praised effort in providing backwards
compatibility for those faithfully upgrading from the Game Boy Advance,
it succumbed to Nintendo's curse that inflicts an unpleasant flaw
with every incarnation of its handheld devices. The GBA required
the light of a thousand suns to see anything happening onscreen,
the SP lacked the all-important headphone port and the first DS
was as ugly as a bulldog licking wee off a nettle. The DS Lite was
no different and if you've ever tried to play an Advance cart in
this console then you know what I'm talking about; the half-inch
protrusion that ruins the clean lines of an otherwise beautiful
console and feels so very flimsy and unsafe. Well, now Slot 2 has
something to be proud of in the form of the innovative Guitar Hero:
On Tour Guitar Grip.
Whilst
guitar-based music games aren't new in the gaming world anymore,
this is the first edition to hit the handheld market and Red Octane
seem to have found a niche with the DS and its highly adaptable
touch-screen interface. What we need to determine, however, is whether
or not the highly successful Guitar Hero series can cope with being
scaled down after we have seen the benefits that DVD and Blu-Ray
can provide in terms of sound and video quality, as well as a staggering
number of songs (with more regularly becoming available through
downloadable content) that can be stored on a hard drive. If these
issues are covered with style and grace then the appeal of portable
rockin' is easy to see. Why be staring out of the car window, wishing
you were somewhere else, when you can be on stage in front of thousands
of adoring fans, screaming in delight as you pluck out historic
melodies and thrash your way through the ages of rock?
The
first thing that everyone will notice is the added hardware bundled
in by necessity with the DS cartridge. The game comes with the fancy
Guitar Grip, designed to provide the guitar neck button input required
to let your chords ring out and your solos melt faces. You can change
the look of the whole thing too, through the use of paper inserts
that go under the clear plastic shell, a thoughtful addition that's
similar to the customisable faceplates of the PS3 Guitar
Hero III Les Paul controller. Finally, there is a handy slot
in the back where the included pick stylus - a clear, rubber-tipped
guitar plectrum - is stored. This connects with a substantial click
and feels extremely secure.
Unfortunately,
the grip itself does not share this robust sensation when attached
to the console's secondary slot. Before I got the hang of holding
the DS book-style by the grip, I found it slipping slightly out
of the slot, causing the game to throw up an error message and requiring
a reboot mid-song; when you're halfway through the solo to Black
Magic Woman this can cause screen-busting frustration. Even
when I was more comfortable holding the console with just the adjustable
hand strap, the unit felt loose and moved slightly in the slot but
didn't disconnect. Care is required when playing this game but if
you stick to the guidelines in the manual then you should be able
to avoid this problem most of the time and, I can gratefully say,
save yourself from the agony of the dreaded hand-cramp. When playing
PS3 and 360 editions of Guitar Hero, the real guitarist inside of
me was ashamed at how quickly I succumbed to the pain, my hand frozen
in a disfigured claw until I took a break.
Graphically,
the game obviously had to be scaled down but it suits the DS nicely.
The screen layout is clean and clear, never becoming too busy. Additionally,
when transplanted to a handheld, the decision to use more cartoonish
caricatures of rock stars rather than the more realistic visual
style of Rock Band
proves extremely beneficial. The game is, after all, designed for
a handheld console and true immersion isn't the desired effect here.
Instead, On Tour provides a similar experience to the early arcade
editions where the lure is the thrill of jumping in, rocking out
with an entertaining character then wandering off to do something
else, distracted by the shiny lights and loud noises of the real
world.
The
guitars are also fantastically well realised within the game; each
axe may be skinned with a range of purchasable paint-jobs and the
stylus pick provides a satisfyingly tactile and authentic-feeling
interface. Crowds have always been an issue in the Guitar Hero series
but, when scaled down, it feels like it really is asking too much
to have more than the half dozen individual models repeated throughout
the sprawl.
As
a niggling issue, some more player-character models would have been
appreciated, rather than a rehashing of rockers from the various
other instalments of the series. While custom character creation
is probably out of the question on the DS, I would have been happier
to have found some more varied options when selecting my personal
avatar. As it was, I had to settle for the typical grunger (not
feeling quite brave enough to squeeze into some leather trousers
or sport a three-foot mohawk), always feeling a slight disdain for
his mopey attitude and lack of any real variation in his available
outfits. When shopping for new gear I wasn't thrilled by the question
of what clothes to choose - the red plaid shirt or the green plaid
shirt? Oh the possibilities!
By
far the most important aspect of a game like this is the quality
of the tracks you're jamming along to. With fewer cover versions
and some impressive volume (headphones are advised - and polite
if you're on the bus!), Guitar Hero: On Tour delivers some knockout
tracks from the past forty odd years of rock history. Standout tracks
include the speedy Blink 182's All the Small Things and the
awesome rock-a-billy Stray Cat Strut by The Stray Cats. There
are the usual more obscure songs thrown in as well but they all
provide a fun and challenging play through. Crowd noise is also
included and, again, while not up to the sing-along thrill of the
punters in Rock Band's virtual audience, it provides that extra
thrill-burst as you whack everything into Star Mode and hear a roar
of appreciation.
On
the other hand, if you screw up, a lower score isn't the only form
of punishment; hit the wrong note and you are subjected to a painful
screech of feedback or a dismaying dead note, which can instantly
derail your focus, making it authentically tricky to get back into
your groove. In conjunction with this, the crowd also loudly voice
their disappointment and displeasure until, especially with headphones
on, you find yourself waiting for the first angrily thrown drink
to splash against your face.
As
a small aside, I'd like to make some comments in defence of the
cover versions. They're really not that bad and, yes, while the
singer may sound a little off and the band a little too polished,
the songs are still perfectly enjoyable and Red Octane have made
sure that the copy is as close to the original as possible. Rock
stars are busy people too and if the original master is lost then
a good cover will always do in a pinch - especially if one or more
band members have succumbed to the rock'n'roll lifestyle since the
album was released!
So,
we've got neat hardware, impressive graphics and awesome sound.
That still leaves the question is it fun? Thankfully the
answer is yes! On Tour provides an easy to use interface that allows
even a Guitar Hero novice to get to grips with the control scheme
and play style and be cranking out the tunes in no time. Due to
space limitations (especially with my stubby fingers) and issues
with holding the unit, there are only four fret buttons on the guitar
grip, but Red Octane has compensated for this by finding new and
dastardly ways to up the difficulty on the hard and expert levels.
Offbeat notes are now more common and varied, while chords can encompass
three or four fingers simultaneously, requiring some wickedly fast
reactions and brain-straining finger movements. The four-button
input device also presents, in my mind, a fine chance for other
games to cash in on this new hardware development. I for one am
eagerly awaiting the announcement of George Formby's Ukulele Hero
with baited breath!
The
basics are pretty much the same as if you were holding a real (fake)
guitar. You use the buttons on the grip to fret notes and chords
(hammer-ons and pull-offs work especially well here) and strum across
your guitar's strings on the touch screen. The whammy bar is also
included, allowing you to rack up extra points and Star Power by
scratching the pick across the screen on long notes.
Star
power activation is my only real gripe with the control system.
There are a number of options available, the most basic being to
tap the Star Meter, launching the blue sparks and doubling your
score multiplier until the meter runs out. The other way to do it
is to, as suggested by the manual, scream "RAWK OUT!" at the DS
microphone. In reality, all that is required is a gentle blow on
the mic and, for me, that does the job with minimal fiddling or
embarrassment. I learnt my lesson from the Phoenix
Wright series that people on public transportation quickly grow
tired of the gamer who frequently and seemingly randomly shouts
at his DS. The downside of this subtle approach, however, is that
the microphone sensitivity is insanely high. Someone sneezing across
the room or even the ambient noise inside a car is enough to set
off the Star Power, meaning that it is impossible to store enough
power for a full meter in such situations.
Given
how much Red Octane has crammed into one DS cart in terms of sound
quality and visual oomph, the lifespan of On Tour is relatively
impressive. The usual Quickplay, Practice and Career modes are present
and correct, with twenty-five songs spanning four difficulty levels
from Easy to Expert, playable as the lead guitarist or bassist in
your very own band (I called mine Plum Krumble). Progression can
seem tedious if you aim to get through it in one sitting per level
- but that's not really the point of handheld play. Each song lasts
no more than five and a half minutes so you can easily whack it
on and blast through a few songs before it's time to get off the
bus / go to the next lecture / reply to whatever Grandma's talking
about. There is also a very complete multiplayer mode with a range
of options for co-op play and Wi-Fi battle between DS consoles.
If you're familiar with the boss battles from Guitar Hero III then
the multiplayer Battle mode will present a welcome addition, with
fleshed out mechanics including inventive new attacks such as spontaneous
amplifier combustion (requiring you to blow out the flames via the
DS microphone) as well as the old arsenal of string breaks and lefty-switch
where everything is mirrored for a few moments of bewildering confusion.
Save
for a few minor issues, Guitar Hero: On Tour is right on target
and suits the handheld format wonderfully. There is invariably a
range of problems when introducing new hardware but Red Octane,
along with Activision, has succeeded in producing something that,
when used correctly, doesn't present too many flaws and is certainly
more than adequate. It is, however, disappointing when a solution
as simple as some kind of clip for the back of the grip would have
been a good idea to prevent slippage. Still, if you're looking for
an engaging, entertaining and, most importantly, portable outlet
for your inner rock god then look no more because Guitar Hero: On
Tour is here.
Reviewed by Henry Osadzinski for AceGamez (All Rights Reserved).
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