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Every once in a while I seem to get a game in my hands that can
be described as a diamond in the rough. I open the sucker with low
expectations and when I start playing my mind is blown by how amazing
the game is, compared to my original expectations. Godzilla Unleashed:
Double Smash is not that game.
More
accurately, it is the complete opposite. I had hopes, albeit low
hopes, for this game. I thought that the guys at Santa Cruz Games
could actually pull it off; a side-scroller featuring Godzilla.
How could you mess that up anyway? It seems highly improbable. But…
you guessed it - they did. Horribly.
Parents,
I'm going to say this right now - and drill it into your head so
a child doesn't have his or her Christmas destroyed. DO NOT BUY
THIS GAME! There. You don't even have to read the rest of the review.
Technically, I could just write gibberish from this point onwards,
because it still wouldn't change the fact that this game is a monstrosity
greater than Godzilla himself and it won't change anyone's opinion
of this game, unless it goes from 'disapproving' to 'how could they
even put this game on the market?' To tell you the truth, I couldn't
even finish the game. I couldn't even finish the second level. I
just couldn't torture myself like that.
Continuing
onward, I don't even know where to start. The broken gameplay? The
prehistoric graphics? The lack of gameplay altogether? I can't even
begin to explain to you what a horrendous joke it is. I wish it
was a joke, because then children across America wouldn't receive
a gift that could be considered worse than a piece of coal (because
this game won't produce as much heat as said piece of coal when
you chuck it on the fire). But sadly, it's not.
I
might as well start off with the gameplay, so you can understand
the main reason why this should be buried in the pits of Arizona
along with ET for the Atari 2600. Godzilla Unleashed is a 2.5D side
scroller where you take control of two of ten playable Godzilla
characters, traveling to and through cities, blowing up enemies
along the way to get to the boss of each stage. Sounds good so far.
That's probably what an advertisement for the game would say. What
they should be telling you is that Godzilla Unleashed is a poor
excuse for a 2.5D side-scroller, where you take control of two Godzilla
characters, because no one in their right mind will bother playing
the game enough to unlock any others, traveling to and through monotonous
and horribly designed cities, blowing up the same two enemies a
thousand times because the developers were too lazy to put any diversity
into the game, only to turn the game off in disgust, probably before
reaching the boss of the opening level.
The
gameplay is simple enough, but it's actually so simple that you'll
get just as far in the game by slapping your face with your DS as
actually playing it. Saying which one is more fun is debatable,
but I'm leaning towards slapping my face. You move using the d-pad
and attack with your single melee attack with B. I'm not kidding
about that either. There's one melee attack. No combos, no different
buttons, nothing. It's the same attack over and over again. The
worst part is that your attacks aren't even effective. When you
attack your enemy, the chances are you'll destroy it, but you'll
also take damage yourself. Basically, this means that you're not
even hitting your enemy; they're just running into you. Even when
you swear you hit the enemy, I can tell you right now that you didn't
- and you never will. If you push X you can charge up your Godzilla
atomic ray. which is as useful closing your eyes for ten seconds
and praying, because both actions produce the same results in terms
of kills. If you don't charge enough then Godzilla doesn't even
shoot out a lesser ray and you have to start the whole process all
over again. I could swear I was playing a web game made by a kid
experimenting with a Flash program, not a finished product.
Like
I said earlier, you can choose two characters. To clarify, you can
choose one ground-based monster (Godzilla) and one flying monster
(Mothra). You can switch between the two using L, but neither is
better than the other and quite frankly they're both useless. Your
airborne monster can move about in the air, crashing into all the
enemies she can and also shoot mini lasers, opposed to Godzilla's
melee attack. Mothra or your other secondary character also has
the charge up laser, which is just as useless as Godzilla's atomic
ray.
The
level design is downright pathetic, seemingly coming from the mind
of a hyperactive five-year-old. Enemies appear without any specific
pattern, like they went crazy dragging and dropping them onto the
level. With the control scheme as bad as it is, because the enemies
are placed so sporadically it's hard to actually hit anything, because
they're coming from everywhere. If that isn't bad enough, here's
an interesting tidbit of information: there are two enemies to attack.
Two! You get reckless and hopeless plane, and reckless and hopeless
plane Jr. I'm not making this up when I say you're going to be fighting
the same planes over and over and over again, without anything else
to liven up the mix. Not only is the enemy design horrible, but
the levels themselves are rejects out of an old NES game. It's like
they did one screen for the background and then called it a day.
The
most ridiculous part… okay, I jest. Adding to one of the many ridiculous
features of the game is a pointless-button pressing game. I know
rhythm games are "in" these days, but in a Godzilla game? What were
they thinking? If you actually somewhat can bear the gameplay and
can actually get to these points in the game, which are unfortunately
common, then you're going to want to immediately turn the game off
at these parts. Basically, you come to a pile of purple shards of
crystal and for some reason you have to destroy it. But you can't
destroy it with, say a regular attack or blasting it with your atomic
ray, oh no. Instead, you push random combinations of Y and B to
a nonexistent beat. Maybe if these were two or three sequences long
then it would be tolerable. But no - it goes on for ten or so sequences!
It's like the developers are trying to get you to stop playing their
game and go play something else that won't test your sanity!
The
graphics are interesting. The first time I saw screenshots for the
game, I thought the art style was interesting and looked nice. When
I saw it in motion however, in my own hands, those thoughts immediately
disappeared. The game has a 2.5D style, which means the characters
are rendered in 3D but set in a 2D side-scroller. The models of
the characters, when seen in motion, look like a poor Nintendo 64
game and really aren't visually pleasing. Not that the game is pleasing
in the first place. The backgrounds are bland and both enemies are
even more bland, as you can imagine. And that's all I've got regarding
the graphics. They're bad and there's nothing more to it. I'm not
going to blabber on about the sound either. It's there. It's forgettable.
Like the rest of the game, it's not any good.
Godzilla,
Godzilla, Godzilla. How could you do this to yourself? Your gameplay
- horrendous. Your graphics - atrocious. Your sound - there's sound?
I can't stress enough how bad of a game, no, a poor excuse of a
game, Godzilla Unleashed: Double Smash actually is. It is broken
and much like Godzilla himself, will make children run in fear.
There are no justifiable reasons for owning it and it feels more
like it should be a new form of torture - perhaps as a punishment
when your kids have been bad… "That's it, go to your room and play
Godzilla for an hour!" They won't misbehave again in a hurry! There
are so many great games coming out this holiday season that you
can purchase for your children or yourself, so please do yourself,
your children and indeed the whole gaming industry a favor and don't
get this one. There are plenty of fun things you can do with Godzilla
Unleashed: Double Smash, but playing it isn't one of them.
Reviewed by Ryan Brenner for AceGamez (All Rights Reserved).
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