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Ah, fishing - the building block of all harmonious father and son
relationships. That is until the Argos dingy boat deflates, maggots
wriggle their way into your chicken sarnie and the trigger-happy
landowner shoots you in the leg. And that's all before Dad bursts
headlong into explaining the birds and the bees, not to mention
calling upon all manner of fishing implements as visual aids...
It's
safe to say then that fishing doesn't rank highly amongst my all-time
favourite pastimes. As it would happen, the good guys and gals at
Big Fish Games seem to feel my pain, doing away with all the intricacies
of the 'sport' that basically revolves around two damp men in an
Essex marshland with long pointy sticks. No maggots, no bullet wounds,
and not a damp, smelly man in sight. That's right ladies and gentlemen,
the dullest sport in the world just got duller.
If
anything, Fish Tycoon has more in common with the likes of nintendogs
than RollerCoaster
Tycoon, serving more as a virtual aquarium than the business
simulation of yore. Tossing aside the usual tycoon-esque activities,
Fish Tycoon doesn't ask that you nurture your own store, manage
finances or do, well, anything really. There's a convoluted story
too; it appears that the luscious resort of Isola has become engulfed
in misery, so it's up to you to breed seven magical fish in order
to restore balance so that Paris Hilton doesn't have to go to Butlins
this year.
That
Fish Tycoon trades economics for a much more streamlined approach
however is something of a double-edged sword. Whilst the real-time
world and fifteen-minute-a-day mantra will be music to the ears
of the Brain
Training generation, a lacklustre approach to providing captivating
gameplay mechanics will put off the budding Bransons. That said,
with its cumbersome controls and decidedly niche (let alone restrictive)
subject matter, it's hard to see how this could ever appeal to the
mainstream it so mercilessly targets.
If
considered a casual experience with only a minor strategic leaning,
Fish Tycoon actually has some rather enjoyable mechanics. The likes
of feeding your school, hatching eggs, cleaning out the fish tank
and dropping medicine into the fish tank to cure illness could have
provided a fun distraction, but their implementation feels somewhat
uninspired. Whereas nintendogs had you interacting with your virtual
pups seamlessly within the game experience, Fish Tycoon has you
navigating troublesome menus in order to do the simplest of things.
In-game text is frequently illegible and, to make matters worse,
the menus are cluttered and over-contrived, causing navigation to
become a casual gamer's nightmare.
Take
for instance the sale of your fish - it's enough to make you wonder
why Captain Birdseye hasn't packed it all in and got a 9 to 5 job
at Woolworths. In addition to catching the desired fish, keeping
it in a temporary tank, flicking between menus, checking the species,
adjusting the price and moving your fish into the sale tank, you
also have to endure an arduous wait in the Fish Store. This is Fish
Tycoon's only economical streak and, bar the price of the fish,
the only aspect of the store you have direct control over is the
camera. This serves only to divert your attention to the frankly
atrocious A.I. at play, with horridly polygonal punters wobbling
in and out of your store. The game also lets you know whether punters
like the fish on display. However, this seems entirely based on
personal taste, meaning that no in-game mechanics can be altered
in order to boost sales.
Strategically,
the game is broken. It's certainly disheartening to spend around
600 big ones curing your fish and cleaning out the grimy tank, only
to earn about 18 dollars from its sale. Of course, you could always
adjust the price of your fish, but this only succeeds in a longer
waiting time in the Fish Store. While it's true that the rarer fish
generate a steady income, few would be inclined to endure the pitfalls
leading to this point in the game. Those who do however will be
able to treat themselves to items in the menu's shop, like decorative
shells and little diver figures to lavish their fish tanks, supposedly
leveraging sales.
Aesthetically
speaking, Fish Tycoon is an inconsistent mess of poor 3D renders,
incomprehensible icons and shoddy sprites. The fish tanks, with
their blue, tranquil charm look positively twee, but to watch the
jagged and downright poorly animated fish swimming within them ruins
the ambiance somewhat. The in-game music, from the bizarrely epic
opening sequence to the saxophone-led main themes set the scene
beautifully; it's just a shame that loops are seemingly incomplete
and that the game's obsessive auto save feature pauses the music
frequently.
Even
at its budget price, it's hard to recommend Fish Tycoon to any party,
hardcore or casual. Whatever effort has been made to appeal to either
has been marred by frightfully primitive mechanics and a user interface
that will enrage even the most patient of gamers. The real time
world is certainly inspired, meaning that those who play for ten
minutes or so over several months will be justly rewarded with new
items and fish, but in terms of interactivity and a sense of progression,
Fish Tycoon simply doesn't have the charm of nintendogs. I blame
those lil' puppy dog eyes...
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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