Final Fantasy IV Preview GAME FOR DS NINTENDO COLOR COLOUR HANDHELD CARTRIDGE TOUCH SCREEN DUAL SCREEN BOX ART COVER INLAY
GAME GENRE:
RPG
PLAYERS:
TBC
PUBLISHER:
Square Enix
OFFICIAL GAME SITE:
Click here to visit
UK RELEASE DATE:
26 Sep 2008
US RELEASE DATE:
22 Jul 2008
Final Fantasy IV Preview, Final Fantasy IV Preview screenshots, Final Fantasy IV Preview image, buy Final Fantasy IV Preview, Final Fantasy IV Preview page, Final Fantasy IV Preview web site

Final Fantasy IV Preview, Final Fantasy IV Preview screenshots, Final Fantasy IV Preview image, buy Final Fantasy IV Preview, Final Fantasy IV Preview page, Final Fantasy IV Preview web site

Final Fantasy IV Preview, Final Fantasy IV Preview screenshots, Final Fantasy IV Preview image, buy Final Fantasy IV Preview, Final Fantasy IV Preview page, Final Fantasy IV Preview web site

FINAL FANTASY IV PREVIEW
NINTENDO DS

Carrying on the now honoured tradition of remaking every Final Fantasy game at least once, Square-Enix is getting ready to release the first 3D version of the SNES classic Final Fantasy IV (or Final Fantasy II if you still haven't recovered from the SNES era). Coming just over a year after the excellent DS remake of Final Fantasy III, the game is being developed by the same company, Matrix Software. This is a good thing, as it means that the same highly polished gameplay and design of last year's game will be present here, hopefully improving what is already a fantastic game.

Once again Square-Enix has given the game a complete graphical overhaul, using 3D polygons instead of 2D sprites. This worked tremendously well for FF III and the same will be the case here, with characters such as the Dark Knight Cecil coming alive like never before. A more realistic approach has been taken with the character design this time around, probably due to the heroes having a lot more emotion and character than the previous games in the series. More importantly for the characters, this is the first time they have had vocal chords. As was the case with the Crystal Chronicles game on DS earlier this year, voice acting is present. This is an excellent addition to the game and will make the already enjoyable story of FF IV that much more believable. If the voice acting is as well done as the company's first attempt then be prepared for some amazing vocals.

But the aesthetics aren't all that has changed; the game has acquired several new features when making the jump from SNES to DS, all of them looking as though they will fit well with the world of Final Fantasy IV. It will retain the Japanese difficulty level though, meaning that it will most likely be just as difficult as last year's entry, with Square-Enix keeping other features from the non-Western version. These include extra abilities for certain characters, such as the Mage Tellah's ability to cast a larger variety of magic. New areas have been added as well, with a host of secret ones that the developers have hidden in the expansive world. But while these features all seem appropriate to the FF universe, one brand new section of the game seems, well, somewhat odd.

FF IV's summoner, Rydia, travels with her guardian, Wit, a creature that has a distinctive lack of a face. And that's where you come in; with some stylus strokes you can create this blank slate's face, which you can then take into battle with you. This looks to be similar in design to the emblem creator seen in Mario Kart DS, which spells good things for the feature. On the other hand, the developers have decided to add even more gameplay styles into Wit's development, taking cues from the DS classic Brain Training. Yes, you heard right! Final Fantasy is using some of Dr Kawashima's patented brain surgery in the form of performing maths equations to increase Wit in level. This is so odd that it will probably work, adding just another layer to the already deep FF IV formula. Let's hope we don't see Wit's Maths Training in the near future though!

Final Fantasy IV on the Nintendo DS will be the definitive version of the already stellar game - of this much we can be certain. Incorporating the best elements of all the remakes so far and throwing in mounds of additional content will make this essential for any FF veteran. I haven't even touched upon the improved control method, dense plot, or the battle system, but this will all become apparent when the game is released in September. This could be better than last year's entry and could be one of the best RPGs of 2008. Let's hope that this will be a journey worth going on for a second time.

Previewed by Sam Atkins for AceGamez (All Rights Reserved).

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