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The SNES was an amazing system back in the day. Games like Super
Mario World, Link to the Past and Super Metroid were all massive
hits, and they're still seen as some of the best games ever made.
But the genre that people think about as the SNES' premier offering
was the RPG, and Square delivered one of the best early on in the
system's life. Final Fantasy IV (well, it was known as Final Fantasy
II at the time) was a huge step up from the previous entries, delivering
a role-playing experience that was unmatched. Now, seventeen years
on, Square-Enix is attempting to repeat the success it had with
last year's amazing 3D DS remake of Final
Fantasy III. Is this the definitive version of a game that has
been remade as many times as its name says so?
Compared
to the paper-thin stories of the first three Final Fantasy games,
FF IV is a revelation, bringing drama and emotion to the series
for the first time. The journey of Dark Knight Cecil and his quest
for salvation still holds up today, with well-conceived, interesting
characters. Cecil has a large number of companions, including the
wise mage Tellah and the feisty summoner Rydia, each of them sharing
complex relationships. The story has its fair share of plot twists
too; even people who have already played through the other remakes
can enjoy the prose here. The dialogue has only received minor changes
this time around, which is fine when you look at the quality of
the GBA game's translation. The plot will keep you hooked, while
still making you feel for the characters it centres around. The
story was definitely one of the highlights of the game back then
- and it still is now.
While
Final Fantasy III on DS worked more effectively with the stylus,
FF IV is the complete opposite. Square-Enix has chosen to allow
limited touch screen control for movement out of battle, but nothing
else. The main screen has been changed to the top screen this time
around, a great change for those who depended on the buttons to
play FF 'properly'. This means however that no battles or menus
can be navigated using the stylus, which means that the d-pad and
buttons have become the only control method worth thinking about.
There are minigames that involve the touch screen, but these are
only optional additions to the main adventure. That's not to say
that the game doesn't use both screens though.
A
game of many firsts, Final Fantasy IV also introduced the Active
Time Battle system to the RPG franchise, which meant for more frantic,
fast-paced battles. This is handled excellently on the DS, with
the HP, MP and ATB gauges of your party displayed on the bottom
screen, rather than cluttering up the action on top. This makes
the battles much more enjoyable, as you can appreciate the visuals
much more, while still having information laid out clearly at all
times. The abilities you can use in battle depend on the ones you
have assigned in the Ability menu, allowing you to customise each
of your warriors' command sets for the given battle. These include
some all-new commands, known as Augments, which come in the form
of items at first, bestowing an ability upon the carrier. This is
used sparingly throughout the game, which means that your decision
over who gets the augment is very important. Classic Final Fantasy
abilities come up in this system, from the potion sapping Auto-Potion
to the extremely useful Counter. This is a great addition to the
game, allowing for much more involvement in your party's development.
It
has been heavily talked about how this Final Fantasy IV on DS is
the original Japanese difficulty level, rather than the dumbed down
Western version. This may be the case, but rather than make you
long for an Easy mode, it's nice to have an RPG that is a real challenge
throughout. It may not hit you at first, but even FF IV veterans
will die repeatedly in certain dungeons and on select bosses. This
isn't because the game is broken though, which makes the difficulty
a problem in most games - FF IV is hard from design; it's meant
to obliterate you. The game requires a lot of grinding, but unlike
FF III last year, which only gave you a newer harder dungeon after
a session of grinding, there is always a reason to stay in that
dungeon for a few more minutes. Whether that is a few items for
completing the map on the bottom screen or just an opportunity to
seek out some new flashy armour for the party, you always have a
reason to keep levelling. There's even a Quick Battle option that
lets you assign abilities for your party to continuously use, very
helpful when levelling. This mentality makes the whole experience
much more enjoyable and it won't be until you beat the dungeon at
hand that you realise you levelled up for two hours to do it. The
difficulty only makes FF IV even better this time round, an achievement
for a game these days.
Once
again, Square-Enix has outdone itself on the technical front, making
another game that pushes the DS's limits both visually and aurally.
The improvement over FF III is surprisingly large; the 3D character
models feature much greater detail and look more sophisticated.
Cecil's armour is just brilliant, a small detail that brings FF
IV into a league of its own in terms of visual quality. In battle,
the enemies and spells have also had a facelift; never has a toad
looked so good on a Nintendo handheld! The environments are much
more expansive and unique this time round too; each dungeon has
a different feel to it, helped by the also excellent musical score.
Revitalising
memorable themes from the original, the pieces here are all worth
a listen, with each surpassing the usual quality for DS sound. There's
even voice acting this time round too! After trying this out with
Crystal
Chronicles on DS earlier this year, this is where the voice
acting can truly shine, with voice work better than most console
RPGs. Square-Enix need to give tips to other developers on how to
make such good looking and sounding games on DS; every single one
of their releases so far has excelled in this field. Final Fantasy
IV is the best of the bunch aesthetically, but this crown will probably
last until the next title they release on Nintendo's dual screened
platform.
Final
Fantasy IV is just as good as it was seventeen years ago. It still
has one of the most memorable RPG stories, excelling with both its
aesthetics and value for money. But despite all of this, the thing
that makes this the best RPG on DS - and arguably the best game
- is the gameplay. The ATB battle system and dungeon structure still
stand out today as genius, which is what makes FF IV an essential
purchase. For those who have enjoyed FF IV since its first release
way back in 1991, this is the best way to play one of the greatest
games of the SNES era, while anyone who is yet to experience its
delights is equally in need of this game. As an RPG, Final Fantasy
IV is still right up there with the greats. All we need now is the
inevitable 3D remakes of FF V and VI to go with next year's Chrono
Trigger remake, and the DS can become the RPG Holy Grail that the
SNES once was.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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