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Once standing as Final Fantasy's only anomaly - the only game in
the series not only to never see a release outside of Japan but
also to never even see a port within its homeland - Final Fantasy
III has finally broken through both barriers, sixteen years after
the fact. A modest success that pushed the NES to its technical
limits, it quickly became the forgotten child of the series, partially
because it was released in 1990, the same year that Japanese gamers
received and wholly embraced the 16-bit (and not backward compatible)
beast known as the Super Nintendo. As ports of every pre-PlayStation
Final Fantasy game became realities among numerous consoles and
handhelds throughout the years to come, Final Fantasy III was still
strangely absent.
This
seemingly silent treatment, with help of the Internet, began a hearsay
revolution that eventually imbued Final Fantasy III with near-legendary
status outside of Japan. After two false starts, Square-Enix announced
in 2002 that FFIII, with a new presentation wrapped around a nearly
unchanged game, would finally make its encore appearance in Japan,
taking the stage on the Nintendo DS, as well as taking the act off
the islands to share it with the rest of the world. Now there is
only one question left to answer - was it worth the wait? Unless
you still enjoy minimal story RPGs that require you to submit into
a tedious circle of mindless levelling up using dated gameplay,
then that answer is a disheartening no.
Final
Fantasy III follows four youths as they discover their secret fates
as the much prophesied Warriors of Light, a role that stays dormant
in the chosen four, unless, like now, the world's balance between
dark and light becomes threatened by an evil sorcerer named Xande.
Their quest of Light sends them across the world in search of the
four crystals of Light, as each one will grant them with the power
necessary to complete their goal. This is a pretty standard "world
threatened, prophesied heroes appear to save it" plot that, while
stale and boring now, wasn't quite so dry in 1990, even with the
characters of the original lacking the individual personalities
seen in this remake.
In
an attempt to add meat the original story's chattering bones, the
four youths have been given names, genders and back stories, with
additional scenes added to flesh this out. Even with this change
however, the storytelling aspect fans of every Final Fantasy to
come after this one that we have come to expect is still lacking.
Character development never really seems to get started, leaving
this new party only slightly deeper than the blank sheet characters
of the original. The story simply stands as the "where to go next"
catalysis, simply pointing you to your next destination with very
little alteration to the initial quest. Are you able to play through
an RPG without a story? That question alone can make or break the
Final Fantasy III experience alone.
If
you hit a snag with the story, don't expect the gameplay to bail
you out either; Final Fantasy III takes the random battle, "fight,
magic, skill, item" fighting of Final Fantasy I and II and adds
its own twist - the first appearance of the renowned Job System,
which became a household system in the States with Final
Fantasy Tactics. This system lets the player customize their
party by choosing one of 23 "jobs" for each of the characters, such
as warrior, thief, black mage and white mage, which grants them
access to special skills, armor, weapons, magic and stat growth.
These jobs, which grow in level outside of the characters level,
can be switched between battles, though this doesn't come without
a pair of consequences. The first is that you will not inherit abilities
when switching jobs, a trait introduced in later appearances of
the Job System. The second is that, depending on the level difference
between the two jobs, switching between jobs causes a temporary
stat decrease that can only be removed by fighting through a certain
amount of battles.
Despite
the variety of possibilities provided by the job system, on the
surface it will appear as if your characters are experiencing very
little growth other than their job level. This is because Final
Fantasy III hides many of the factors of the Job System behind the
scenes, bringing them out slowly and subtly. You might not notice
right away the boost given to your stats with every gained level
or that the amount of times your character can attack or use a certain
level of magic has grown - but it's all there. This drawn out process
can lead to frustration for players not used to being forced to
spend time outside of the quest to level up jobs to useful, noticeable
levels. Hardcore players who enjoy level grinding will find nothing
short of bliss.
In
the end, the basic gameplay and subtle Job System have completely
lost the fresh taste they packed sixteen years ago. Forcing players
to level grind for hours just to transform themselves into a competent
party becomes as entertaining as flogging a dead chocobo. If battles
were fast paced, as they were in the original, then this complaint
might not have ballooned as it eventually did, but the sluggish
pace of handing out orders to the party, along with the completely
unnecessary victory screen, are like hands reaching out to slow
down progress.
While
the story and gameplay portions of Final Fantasy III were left as
intact as possible, the entire presentation was rebuilt from the
ground up, specifically for the Nintendo DS. Sporting a fresh paint
of fully 3D, PlayStation-style graphics, amazing FMV and a remixed
orchestral score, Square-Enix proves that the techniques they displayed
on Mario
Hoops were not accidental. Character models are excellent, especially
for enemies, despite consisting of only as many polygons as necessary.
Every single area, be it a small town, sprawling castle or volcano,
is rendered beautifully, with unique textures and visual features
meaning that no two areas appear the same. The FMVs that appear
throughout the game carry the same realistic look utilized since
Final
Fantasy: Advent Children and are jaw-droppingly gorgeous. When
you play all of this through the high quality DS Lite screens, a
bright, hi-resolution clarity is spread across the whole graphical
package. The graphics, especially when up close, suffer from a large
amount of pixelation, but if Square-Enix hadn't maxed out the space
allotted by the current SD cards used for DS games, I doubt this
would have been an issue - a statement to Square-Enix's abilities,
as no other company has even come close.
The
rearranged musical score, originally penned by the legendary Nobuo
Uematsu, is phenomenal and will leave you questioning if these songs
really did have an 8-bit start. From the quiet tones of a sleepy
town to the playful Chocobo theme to the epic boss tunes, all blasting
out in stereo, you will find your mood dictated almost exclusively
from the score, as the story fails at filling that emotional need.
A weaker score would have caved in under such pressure, but this
soundtrack is nearly unstoppable and easily earns the right of being
called a classic.
When
it comes to lasting appeal, Final Fantasy III can be a bit misleading.
Finishing the initial quest can take quite a few hours, but too
many of those hours are filled with levelling up just to progress.
That's not to say that there aren't many extra endeavours to indulge
in to increase play time though, and they include sending letters
to other DS users through the newly added Mognet system and brand
new side quests that unlock jobs and equipment new to this version.
If you can make it through the game, there is plenty here to justify
the $40 purchase.
Classic
is as classic does, and Final Fantasy III, despite the presentation
overhaul, follows that thinking to a fault. Your ability to deal
with an RPG that brings stale gameplay and little in the way of
a story - 'classic' RPG traits - will ultimately decide if this
game is for you, not the title to the left of the "III". There are
plenty of rewards for the player who can look past the mold, but
my apathy towards the quest became too much to bear and forced the
game into an early shelf retirement. Don't let the same happen to
you.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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