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If rhythm games have taught us one thing over the years, it's that
they don't really enhance your sense of rhythm. I mean, honestly,
who learned to dance by playing Konami's Dance
Dance Revolution series? Who learned to rap with Parappa? Anyone?
No, I didn't think so! It's good to see then that Nintendo have
decided to do away with the concept of teaching us something and
instead incorporating rhythm-based gaming into one of the most entertaining
DS games ever made. Bold claims? Perhaps, but justified.
Elite
Beat Agents is a follow-up to a Japan-only titled known as Osu!
Tatakae! Ouendan and incorporates more or less identical gameplay,
but with a Western track list for those of us not fluent in happy,
jumpy, techno-Jpop. Ouendan became massively popular in its native
homeland and has a cult following worldwide, with many satisfied
importers thirsting for the quirky slice of gaming joy provided
by its intuitive gameplay.
The
general premise centres around a small Government task-force known
as the Elite Beat Agents, led by the charismatic Commander Kahn.
In order of skill (choosing an agent determines your difficulty
level), they are Agent Spin, the rookie of the group, Agent J, the
seasoned supremo who adorns the game's case and most of the official
artwork, and Agent Chieftain, a scary-looking tall guy in a cowboy
hat with more dancing talent than a gifted child prodigy ballet
dancer with three feet. There are also two companions who accompany
you on each mission, although they're just there to make up the
numbers and fill up the screen. [You might say they're there to
back you up then? Sorry. Ed].
Levels
are selected by scrolling around a 3D globe with the stylus, looking
for landmarks with a large animated "HELP!" yell springing from
its surface. As an Elite Beat Agent, your purpose is helping those
in dire need. This interface is convenient and functional, although
at times it's difficult to keep track of just where you have and
haven't looked for your new mission. Even so, after a few frenzied
spins of the globe you'll be on your way to another mission within
seconds.
The
thoroughly entertaining, funny and occasionally emotionally moving
plot is told through a series of comic book style scenes, with scenarios
such as helping a washed up baseball player to defeat a giant fire-spitting
golem at a fairground and aiding a bankrupt oil tycoon in his quest
to regain his riches, as well as his superficial girlfriend. The
scenes are very well animated and fit in perfectly with the quirky
feel of the game, presenting everything in a simple yet effective
manner that is used cleverly to create a striking visual image,
despite possibly not being able to pack the power of, for instance,
a PSP.
Keeping
with the graphics for a moment, during missions the lower screen
is occupied by three 3D models of your respective EBA crew performing
more and more elaborate dance moves, depending on how well you cope
with the mission. You won't get much chance to appreciate these
until you watch your replays though, since all of your focus will
(or at least should) be on the matter at hand - tapping, dragging
and spinning circular prompts in time to the music.
If
that all sounds ridiculously simple, in theory it is. Numbered prompts
appear on the screen with a decreasing circle surrounding them.
You tap the numbers in numerical order in time to the beat, signified
by how close to the number the circle is. The proficiency with which
you keep up with these prompts determines both your score and the
flow of the story on the top screen. Perform well and you're treated
to more beautiful comic book cut scenes showing a successful phase
in the mission, whereas a bad performance that's not quite at 'game
over' level will reflect negatively on the story, although sometimes
these are actually more entertaining than succeeding!
As
I say, in theory, this sounds easy, and for the first few levels
it is. However, the learning curve is a steep one and you'll soon
find yourself in a tapping frenzy, trying to clear a small cluster
of prompts before moving on to a symbol that requires you to drag
the stylus halfway across the screen, then on to a large spinning
wheel that you have to physically spin as fast as you can. After
a few missions you'll either be completely exhausted or well on
your way to becoming an Elite Beat Agent in your own right. Herein
lies a small problem for me, which I seem to have with a lot of
rhythm games; each mission is judged on a star rating for difficulty
and I've found that, as in games such as DDR, tracks with a supposedly
lower skill rating are in fact much tougher than those rated two
or three stars higher. I can't tell for certain whether this is
a personal thing, but I expect it is, so my advice to you would
be not to be put off if you fail something supposedly simple, since
you'll probably ace the track afterwards.
The
tracks you'll be tapping along to are varied to say the least. Covers
of songs like Avril Lavigne's Sk8er Boi, Sum41's Makes
No Difference and Good Charlotte's The Anthem will have
a large proportion of the younger generation tapping away with mainstream
joy, whilst more mature players or those with differing tastes will
appreciate The Rolling Stones' Jumpin' Jack Flash, Earth,
Wind and Fire's September and Queen's I Was Born To Love
You. This is the point on which the game seems to garner the
most criticism, although I'm honestly not put off by the choice
of songs, since I find most of them match the scenario (getting
a lost dog home to the tune of Deep Purple's Highway Star,
for instance) or the fact that all the tracks (aside from the Village
People's Y.M.C.A.) are covers. After all, I played and thoroughly
enjoyed Donkey Konga and at no point was I thinking, "This game
suffers for not having the original artist's rendition of this song."
There really is enough variety for everyone to find at least a couple
of songs they like, and when you couple that with the intuitive,
challenging gameplay it's enough to keep anyone engrossed.
Replay
value is massive, as there are three hidden tracks to be unlocked
by rising in rank (a simple case of completing stages on tougher
difficulties) and, as with most rhythm games, if you like a certain
track or stage then you're going to want to revisit it anyway. There's
also a competent multi-cart multiplayer mode, featuring competitive
and co-operative play, played in the same style as the main game.
Competitive is obviously somewhat self-explanatory, requiring you
to outperform your opponent, whilst co-operative takes a stage and
splits the beats between those taking part, effectively loosening
some of the pressure on each player. There's the option to transmit
the training level via Download Play too, although this seems somewhat
tacked on and won't exactly prove too much fun for your friends.
Elite
Beat Agents is a quirky, imaginative title that is exactly the reason
why the Nintendo DS is dominating the market currently. The gameplay
brings home console rhythm gaming to the palm of your hand seamlessly
thanks to inventive and natural usage of the stylus, with a varied
track list, an entertaining storyline told through a relevant and
clever visual style, and hours upon hours of addictive replay value.
EBA is one of those games that shows off exactly what you're meant
to do with the Nintendo DS and will easily remain one of the most
entertaining games to ever hit the striking little handheld.
Reviewed by Zayne Finch for AceGamez (All Rights Reserved).
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