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Just when the DS is shedding the reputation of housing many games
that play more like short tech-demos, Electroplankton arrives. In
a market now dominated by classics such as Mario
Kart DS, Animal
Crossing: Wild World, Sonic
Rush and Kirby:
Power Paintbrush, how can Electroplankton ever hope to reach
the surface and stay afloat?
The
concept of the game is simple. Using a variety of unique underwater
tools, mainly small creatures (the titular Electroplankton), you
make music. Included are about a dozen or so different setups (or
programs) used to make your music, each with different sounds. For
instance, one setup is based entirely on recorded vocals of yourself,
while another uses four separate notes that you control by sending
the 'plankton in different directions to create a nice little rhythm.
It's a great bit of fun to play around with and experiment with
- but that quickly fades away when you realise there is absolutely
nothing else to do in the game.
You
can't save your music, which not only would have been nice to listen
to later, but would have been excellent had you been allowed to
use one program the create a rhythm, save it, then open another
program to create a separate layer to play on top of the other one,
creating an actual song instead of just a segment of one.
Other
than the creation mode, the only other section of the game lies
in the Audience mode, where you simply watch the game create some
melodies. It's not a whole lot of fun unless you really like the
electronic-based music the game spews out, and if you do, then this
mode is a nice bit of background music for you - however, you can't
actually select what program the game uses, so you may end up hearing
a lot of noise that you don't find entertaining on any level.
Electroplankton
is great to experiment with. Many users will probably spend a good
ten minutes recording funny one-liners into the mic and then manipulating
them with the final program, but after doing it once there is almost
no incentive to go back and do it again. This is the game's ultimate
downfall - even if you do end up going back, perhaps to another
program, and creating more music, you'll never be able to save those
great rhythms and melodies you come up with and share them with
someone else.
The
graphics of Electroplankton are actually quite good, creating an
inviting underwater atmosphere full of lively colours and shapes
that compliment the calming and serene music the visuals help to
create very well. The music itself does not always fare as well;
often it's hard to even classify it as music, when it's really just
a few notes that you're attempting to make a rhythm out of. One
program allows you to get some beautiful piano harmonies, but when
I can only think of one program - out of a whole set of them - that
actually creates something remotely entertaining on a musical level...
well, that isn't good.
Electroplankton
is not a great game - hell, it isn't even a game. It's a toy, or
program, meant for only the few dedicated users out there who will
absolutely love it. I'm talking about the ones who will buy another
DS and another copy of the game, to truly create music in the way
that you should have been allowed to do in the first place. For
the rest of us, this is a definite pass; a nice little experiment
but unless it's going to really be packed full of things, it's nowhere
near worth the price of admission; this one is unfortunately destined
to drown in the pool of DS tech-demos and toys, as a great idea
that never reached its potential.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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