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Dragon Ball Z is one of the lucky ones. While some franchises have
a burst in popularity for a little while, complete with plenty of
videogames and sequels, they eventually burn out and the games dry
up. With DBZ, the games just never seem to end, despite the fact
that the series has - for quite some time now. It's entering the
realm of Star Wars, where new games can always be made with new
ideas, even if they don't go anywhere with the storyline at all.
With the resurgence in DBZ's popularity thanks largely to the Budokai
series, Atari has jumped over to the increasingly approachable card
battle genre and done surprisingly well with it.
A
lot of fans of the DBZ fighting games might groan at the idea of
the soap opera storylines and aerial battle antics being converted
into card battle format - but developer BEC seem to know what makes
the series popular and has incorporated it all into the game well
enough to keep your interest. Dragon Ball Z: Harukanaru Densetsu
(yes, it's a mouthful all right!) is presented on a board game style
battlefield where you move animated sprites around the screen before
initiating battles, which are presented with very theatrical sequences
of action and animations. In the main story mode you're presented
with a board and a storyline torn straight from the TV show. Most
of the time your goal is to reach the boss, but along the way you
either have to battle or run from a plethora of other enemies related
to the storyline (usually), and sometimes you even have a partner
along for the ride, depending on the level. Once into a battle,
you can select from one of five cards, each with their own unique
strategy.
Densetsu
features eight different card types to select from. The first and
main type, Strike cards, are basic attacks, while Hide cards allow
you to run from a battle. Reverse cards trade stats with enemies,
Training cards increase defense for all cards and Energy cards increase
the offensive strength for all cards. Event cards bring in other
characters from the show to help in the battle briefly, Use cards
allow you to access the inventory and Z cards work as a wild card,
allowing you to use them for any type. The main gameplay aspect
of card battle in Densetsu however boils down to the numerical value
associated with each card. Starting at 1 and going up to 7 and then
Z (the highest), the number determines which player's card is used
on a turn. For instance, if you play a card with a 7 and the enemy
plays a 4 card then your card will be played. Once you play enough
attack cards and watch the fancy action that takes place on the
DS screens, your enemy is defeated and play continues on the main
board until the next battle.
What
I particularly like about this system is that, unlike most RPGs,
you don't have to sit there and take damage in between turns. If
you play your cards right then you can actually end up taking every
single turn in a battle, if your numbers are always higher. Cards
can be used on the game board, outside of battle, to increase the
number of steps you move across it too, which allows you to carefully
get rid of cards with a low numerical value outside of battle and
keep the higher ones to use on an enemy. Knowing when to power up
the rest of your cards instead of attacking is also a very important
strategy for keeping yourself alive and safe. Densetsu features
a lot of strategy in this regard, but it isn't a particularly deep
experience by comparison. You can't save decks or cards to use in
other battles - you always start from scratch - and it doesn't feel
like there is a specific way to master the gameplay. It's definitely
a card battle game that is very approachable, even those who aren't
fans of the genre, but that can be a huge problem for card games
veterans. Luckily, the cards all feel well balanced and having certain
cards that enhance other cards in your deck is something that adds
a lot of extra depth to the title.
The
story mode is split up between different characters from the show,
but impatient players should be warned of the extensive training
that takes place at the start of the game. While entirely necessary,
it can last a good ten or more minutes and seems a bit dull at times
- even though the developers tried their best to keep it entertaining,
with banter between characters on screen. It's not the best introduction,
but once you get through it and into the game proper, you'll be
really glad you persevered!
Graphically,
Densetsu does a great job of shrinking the show and its many quirks
down to handheld size. The battle scenes are well done, with plenty
of anime-inspired action, and there are even some short quips here
and there. The sprites are enjoyable to see and move well outside
of battle, while the storyline during boss fights is fairly well
presented, if a bit standard. The sound does a great job of capturing
the music of the American DBZ series, with guitar heavy tunes that
make full use of the DS's sound capabilities - and they even have
the decency to lower during text-heavy scenes! Sound effects are
hard hitting, matching up to the action of the show and the battles
on-screen, also making use of the stereo speakers equipped on the
DS; in all, the presentation is rather excellent! In fact, this
will likely be what keeps most players going, outside of the strategy
involved in battling.
The
multiplayer modes here are hit and miss. The single cart play is
pretty limited, removing most of what makes the game fun, other
than the actual card battling itself. However, multi-cart play for
up to four players throws everything fun about the single player
into a four player romp - it's just a shame that no cooperative
mode has been included, considering that many levels of the game
feature two characters progressing along the same game board! Perhaps
the inevitable sequel will fulfill these desires.
Dragon
Ball Z: Harukansaru Densetsu is a surprisingly fun, easy to pick
up and enjoyable to master card game that, while not as deep as
most other card battlers, offers a good amount of strategy and a
different approach to the genre. DBZ fans will instantly love the
effort put into making sure the characters and action comes off
right, even on the small DS screens - it's a game sure to pull them
in even if they have no experience with the type of gameplay featured.
The tutorial does a great job of laying it all out in simple terms,
though it does take its time doing so. At the end of the day, you'll
be happy you stuck it out through the text, as this is definitely
one of the better card battle games out there, despite its what-you-see-is-what-you-get
nature, and it's also a fine looking and sounding game that makes
great use of the DS's capabilities. As such, it's a game that's
worth a look regardless of your feelings about DBZ.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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