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So, I have a device attached to my arm that creates a 'glade' from
the 'matter' in the air around me. This 'matter' interacts with
my 'soul', as well as the device, or 'G-con', with the resulting
glade taking the form of a flaming sword, which I use to smack and
slash seven bells of crap out of anything that looks at me funny.
And I can throw whirlwinds at people. And impale them on ten-foot
high spikes of ice. Oh, and heal myself with water spells. Right,
this'll be a Japanese game then.
Draglade
is very much from the Anime-lite school of Pokémon, Yu-Gi-Oh and
their ilk. Spiky haired, innocent but righteous youth on a quest
to become the greatest something-or-other in the land of blah-blah-blah.
On said quest, our hero will face a variety of trials and tribulations,
always do the right thing and in the end become so much more than
he or she had anticipated. There will also be gibberish science
involved, as well as heaps of violence directed towards mutated
animals and a set number of special objects/creatures/cards to collect.
Check, check and double check - Draglade is everything you'd expect
it to be from the box art. Don't get me wrong though; this is no
pale imitation, no knock off, cash in or third-rate copy, because
Draglade brings a whole stack of its own bonkers fun to the party.
Swapping
between side scrolling, old-school slash 'em up action and 2D one-on-one
beat 'em up fun, Draglade casts you as one of four wannabe 'grappers',
young warriors with dreams of glory in the new sport of, er, grapping.
With your glade and bullets, you hack, blow up and trap your way
through a variety of quests, exams, battles and adventures to attain
your goal. The interesting twist comes from the rhythm action sections
within the fights; hold down the left shoulder button and your Beat
Combo opens, requiring you to tap the Y button at the correct times
to unleash a crowd-pleasing flurry of stylish, musical blows. That's
right, musical. It sounds utterly ridiculous, but it works. Combos
in fighting games have always been about timing, and the developers
of Draglade have taken the next semi-logical step by adding a tune
to the proceedings. It's only six or seven notes, depending on which
combo you use, but they do some serious damage and can really turn
the tide of what appeared to be a losing battle. More experienced
battlers can use the combos to juggle hapless opponents, which is
not just fun, but also super cool. Musically the combos aren't great
- simple crunchy chords that wouldn't sound out of place in an Eighties
action film - but within the context of the game they work really
well. More often than not they fit in with the in-game music, making
you feel even more badass as you dole out a serving of fresh, steaming
violence. New Beat Combos can be bought at shops or created and
stored on your DS. The actual Beat Combo you have doesn't seem to
have much bearing on the gameplay; it's just a case of personal
preference and skill. Whichever one you choose, or even if you decide
to use your own, you'll be making a special kind of sweet music
within no time.
The
brawling itself is riotous, breathtakingly fast fun, reminiscent
of some of the genre classics of the 16-bit era. It's possible to
link together huge combo lines with only a few well-timed button
presses, sending your unlucky enemy spiralling through the air.
Whether in the scrolling sections, where the villains come thick
and fast, or in the more focused one-on-one arena battles, the combat
is always fluent, well balanced and exciting. The only thing letting
Draglade down is the control system; with bullet switching conducted
using the stylus and everything else controlled with button presses,
sometimes it feels like you need an extra hand to do everything
quickly enough. It's a small gripe, but one that can spoil the flow
of the otherwise great battles.
The
aforementioned bullets are the collectible aspect of the game; essentially
they're special moves, controlled with combinations of up, down
and A, ranging from fireballs and mini tornadoes to healing spells
and bombs that charge at your opponent, exploding viciously on impact.
There are a hundred in total; some can be bought, others are quest
rewards and others are found on the floor after beating up a genetically
manipulated aardvark. You can only have six bullets equipped at
any given time, so finding the right balance for your style of play
and for the challenges that the next level holds, becomes an essential
part of the game. Your characters from the single player mode can
also be used in multiplayer for one-on-one graps, letting you show
off the bullets and beat combos that you've so lovingly built up
and perfected.
Visually,
Draglade fares pretty well. The characters are big and bright, and
the backgrounds, while sometimes a tad repetitive, are all relatively
pleasing to the eye. The graphical flourishes come courtesy of the
bullets; giant walls of flame dance across the screen, lightning
bolts crackle and fizz, and bombs sort of waddle, looking confused.
The animations add a touch of tongue in cheek humour to proceedings,
almost like the developers know it's all a bit silly and are playing
along just for fun; watching someone get kicked in the crotch by
a flaming boot never gets old. The sound effects are the usual crashes
and cracks, but they keep the whole thing together nicely. Draglade
pulls you in with its flashing lights and bold design, keeping you
coming back for more.
There
are RPG elements in here as well, although they feel a little like
an afterthought when compared to the visceral enjoyment of the rest
of the game. Your character levels up arbitrarily, so you have no
control over where points are spent and which attributes are increased.
There's also the obligatory Japanese RPG elemental system, but there's
no clear way to tell which characters are weak to which elements,
leaving the whole thing down to trial and error.
Draglade
is a big, brash and bombastic game that wears its influences proudly
on its matter-manipulating sleeves, but also isn't afraid to try
something a bit different. It's very much a game made up of primary
colours and simple expressions, loud, smashy noises, explosions,
crunching blows and intriguing new ideas. It's by no means perfect
- the story makes about as much sense as a tap dancing raccoon with
a mouth full of ginger biscuits asking the time in Esperanto, the
control system is flawed and the sound and graphics do start to
annoy after a while - but if you're interested in some old-school
fun with a distinctly new flavour, then pick up Draglade, laugh
at the dialogue, and spend a few carefree hours engaging in some
mindless cartoon violence.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
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