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At this point, there is no reason to even duck the inevitable -
Digimon and Pokémon will forever be intertwined as games that share
more overarching similarities than differences. That's how the Nineties
were fought and that's how they continue - with Bandai-Namco's Digimon
DS going up against Nintendo's Pokémon Diamond
and Pearl to see whose monsters will take up permanent resident
in your DS. This may sound sappy, but I say "let's quit the flame
wars and all be friends," as there are enough positive differences
between the games that you could be quite content owning one of
each. Even if you are a devout Pokémaniac - and I know the majority
of you are - the endearing personalities these digital monsters
have and the intriguing ways you raise them help push this title
in directions that Nintendo's pocket monsters still have yet to
venture.
Digimon
World DS opens with your character accessing a computer in secret,
wanting to find out if the rumors they have been hearing about 'digital
monsters' are true. Somehow, they tap into the Digital World and
are sucked right into the monitor (ala Captain N)! Once inside,
your character's wildest fantasy of raising and battling Digimon
comes true, as they are given the title of 'Digitrainer' and sent
out to adventure however they see fit. As time has all but stopped
in the real world, they obviously accept with gusto - as I would
imagine any of us would.
From
here, Digimon takes an MMORPG slant (minus the online part), as
you have one central town full of people and Digimon who talk in
full English - none of that 'Pika, pika' nonsense! As you complete
the tasks handed out by the townsfolk and raise your trainer level,
you gain access to harder dungeons and better items throughout the
Digital World. Items are particularly important, as Digimon can
equip weapons and armor to increase their stats like your standard
RPG. Dungeons consist of set areas where wild Digimon roam invisibly,
waiting to strike you with a random battle at any time. You don't
capture Digimon simply capturing them though - you have to fight
each Digimon a specific amount of times to collect enough data about
it to create your own. For the most part it's a concept that works,
but with some Digimon appearance rates close to zero, it can take
far too much time to meet the quota. Advancing your rank and leveling
up your Digimon is generally your main concern, with a mixture of
side quests (if you choose to accept them) and bite-sized story
elements to fill in the gaps. It may not be all that different from
how Pokemon progresses, but it does feel a bit less constricting,
for what it's worth.
The
first two minutes you spend raising your Digimon will not seem different
to any other RPG with an emphasis on collecting, but the game quickly
slaps that idea out of your hands. First off, Digimon World DS does
not have one type of experience - it has one for each Digimon type!
When it comes to just gaining levels, the game doesn't differentiate
between the types - it's all about free love. It's only when you
want to evolve your Digimon that you will see why there are so many
types. Each Digimon has a set evolutionary path, but unlike in Pokémon,
evolution isn't a straight line for each monster. Which Digimon
you can evolve into depends on factors such as the current level,
points in a certain stat and how much of a certain experience type
has been earned. For example, you may simply need to be level 13
to evolve into one Digimon, but another could ask for you to be
level 20 and have 70 points in defense, as well as 200 Dark experience
points. This not only adds layers of strategy to the rather dull
level grinding, but it keeps Digimon from losing usability as your
party grows, because you never know when your Digimon will come
up to an evolutionary fork.
Another
way that Digimon World DS shakes up the raising status quo is through
the Digi-Farm. This isn't the Pokémon Day Care - this is its revolution.
These upgradeable farms not only house Digimon to allow them to
level up while you are not around, but they feed them, provide equipment
for them to focus on upgrading specific stats and, if all goes well,
increase their friendship levels with you. All of this happens on
the top screen at all times and after an in-game day passes, you
receive a growth report that covers what went on while you were
away.
That's
not all though! Since your Digimon actually talk and have personalities,
they not only talk to themselves for you to read and learn about
them on a personal level, but you can visit the farm yourself and
chat it up with them. If they like you, this can lead to them asking
you for a favor and giving you items they have found on the farm.
The Digi-Farm as a level builder alone is a wonderful idea, but
once you add in the personal side of it, that dingy Pokémon Day
Care isn't even worth watching a Mudkip!
In
battle, you take up to six Digimon (three active, three on the bench)
at a time to rumble with. Using a first person perspective - not
unlike the Dragon
Quest series - you select your attacks via the standard RPG
menu, pick one of five plains to direct your assault at (instead
of the actual enemy) and watch the attack graphics land. As attacks
go by, the turn meter at the left of the screen goes through its
motions, letting you know how your choices have affected the turn
order, instead of leaving you to simply guess. Requiring that you
choose the area of attack each time, rather than your enemies, lends
a decent amount of thinking to multiple foe battles, especially
once multiple panel attacks become available, stripping some of
the "I could battle all day long without looking at the screen"
boredom that Pokémon falls victim of. The amount of wild Digimon
that can appear against your party at any given time is based upon
how many you have active, which can prove to be a lifesaver if your
team has been dismantled and you are trying to get back to town.
Graphically,
Digimon DS is a mixed bag. The battlefields are nicely painted,
with a small amount of animation for greater detail, while the in-battle
Digimon portraits are large, detailed and far more animated that
anything Pokemon has to offer. Yet, outside of battle, all the areas
and characters appear to be ripped straight from a Game Boy Advance
title. Sprites are terribly small for a DS game and the tiles used
to build these areas display minute creativity and texture. It''s
as if these parts of the game were built using the same awful graphics
engine that was seen in Pokémon
Blue Rescue Team. The sound department doesn't necessarily suffer
from any developing deficiencies - the bouncy, bubbling tunes and
the 'thwacks and whacks' effects are up to par - but I couldn't
hum you a bar of any of the songs from the game if my life depended
on it. The sound isn't memorable, but it gets the job done.
As
with any other well-executed monster collecting game, the teeth
are long with Digimon World DS. The total quest is lengthy, with
over 250 different Digimon to collect, raise and interact with,
keeping you busy for hours upon hours. WiFi play may be a feature
on the box, but don't be fooled - this isn't Pokémon's wireless
battles, but rather for trading only. Wireless battles are limited
to local play, which is a bit of a bummer now that Pokémon Diamond
and Pearl are out and could be a deal breaker for a few potential
buyers out there. As long as you dig the game, the chances are high
that you'll give up on it before it gives up on you, making it a
smart purchase for the player who likes to get the most out of their
games.
Digimon
World DS may have been released at the end of last year, and it
may not have all the robust features that Pokemon Diamond and Pearl
have recently brought to the arena, but don't let that cloud your
judgment when it comes to picking it up. As a gamer who has not
only never played a Digimon title until this one, but dropped far
too many hours into his copy of Pokémon Diamond, I was quite impressed
with what Namco Bandai have brought to the table. If they manage
to create a title next time around that looks as impressive as this
one plays, then Digimon could very easily steal the crown of 'Pocket
Monster Ruler' from the stagnant head of the Pokémon franchise.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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