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Heading to the Nintendo DS later this month from Atlus USA, (and
a little later in Europe), Contact is an imaginative new action-RPG
from Grasshopper Manufacture and Marvelous Interactive that, in
a captivating twist, stars you, the player, as the true hero of
the game, as you make "contact" and interact with the virtual characters
in the game's world and help them through a time of need. Based
upon some early playtime with a final build of the game, Contact
is thus far showing itself to be an ingenious piece of RPG gaming
and in anticipation of its release in just a few short weeks we
would like to briefly share our hands-on impressions and let you
know why Contact needs to be at the top of your most wanted list.
Contact
opens with a crazy old professor typing at a computer aboard his
spaceship. After watching the professor clack away at the keyboard
for a minute or two, you realize that he has no idea of your presence,
but with a tap on his head using the stylus he finally takes notice
and begins conversing with you, asking various questions about where
you come from and the like. Through the DS, you are able to connect
with the professor and his world, and you are none to late as you
will find out, should you decide to partake in this adventure when
it comes out, because the professor is being hastily pursued by
another spaceship and needs your help.
Shortly
after acquainting yourself with the professor and witnessing his
distress, you meet the main character, a boy named Terry, who awakes
from his relaxation on a bench in the park as a green crystal falls
from the sky and the professor lands his ship and hurries him onboard.
After ascending into the sky once more, the ship is shot down by
its hostile pursuer, after which the professor asks you to watch
over and guide Terry on an adventure around the game's world to
collect power cells needed repair the ship - but your presence must
be kept hidden from Terry, for reasons the professor has not explained
to us as of yet.
As
you bridge the gap between the real world and the game's world,
you use the stylus (or D-pad) to walk Terry around the monster-laden
environments on the bottom screen in search of said power cells
and battle any creatures that stand in your way in action-RPG form
- this is no hack-n-slash, though, as you merely engage an enemy
by pressing the B button and watch the battle unfold in what you
could call real-time turn-based combat, if that makes any sense.
But don't think you can just hit B and sit back and twiddle your
thumbs, as that won't get you very far. After attacking there are
a number of subtle strategies that are needed to ensure Terry's
survival. While attacking you can continue to move Terry around
locked onto the target creature until you press B a second time
to disengage from combat, effectively enabling you to evade damage
in between your own attacks, and as Terry's abilities grow through
experience he learns special Tech attacks that you can activate
by pressing the Y button during a fight as long as you have enough
points in your Tech meter.
Character
advancement is slightly different in Contact compared to other RPGs,
actually resembling the progression system of an MMORPG. Terry has
over twenty stats and attributes to build up and each stat only
increases based upon your actions and how you decide to control
him. Partaking in combat on a frequent basis is the quickest way
to improve stats like strength and defense, while simply doing a
lot of traveling increases Terry's speed attribute. Equipping different
weapons and advancing Terry's skill with each type is also the way
in which he learns new Tech attacks. Over the course of the game
you can find various outfits for Terry as well, and by changing
between different outfits he gains new abilities and stat modifiers.
In
between exploration and combat it's a good idea to frequently return
Terry to the professor's ship, which the professor has merged with
a pirate ship after the spaceship crashed (yes, this game is way
out there). At the ship Terry has a bed to sleep in, which saves
the game, a bath for relaxing and healing up after battle, a globe
navigation system for traveling to new locations, a closet to change
outfits in and a kitchen for cooking meals (which you need the chef
outfit in order to do).
During
play, the in-game action with Terry takes place on the bottom screen,
while a view of the professor working back at his ship is displayed
on the top screen. Each of these two views also showcase two completely
different graphical styles, with the professor's top-screen world
brought to life in a colourful 8-bit art style while Terry's world
on the bottom screen uses detailed pre-rendered backdrops and 2D
character models that are more modern in presentation. Although
neither style pushes the envelope of what the DS hardware can do,
the game has a wonderful charm about it that really looks beautiful.
I
could go on and on about the many other clever ideas that Contact
has to offer, including a cool decal system that lets you perform
special actions by peeling off and placing stickers onto the screen
using the stylus or even the Nintendo Wi-Fi Connection support that
enables you to connect with friends online and have an NPC character
based on their information added to your game world, but you'll
just have to wait to find out more about these elements and how
the entire game comes together when it makes contact with store
shelves later this month - we'll be back then with our full review.
Previewed by Matt Litten for AceGamez (All Rights Reserved).
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