|
In the latest project from the crazy brilliant mind of Suda 51 and
his team at Grasshopper Manufacture (the creative talent most recently
behind the bizarre gem killer7)
comes Contact, an incredibly unique Nintendo DS action RPG that
gives the genre a brand new lease of life with an ingenious premise
and a ton of clever gameplay touches that'll completely blow you
away.
Contact's
major twist is the fact that it puts you, the player, in the plot's
lead role. Your DS system has somehow managed to pick up signals
sent from a crazy old intergalactic professor aboard his spaceship,
enabling you to make contact with him in his game world, from your
home in the "real" world. Shortly after meeting and greeting with
the professor, his spaceship comes under enemy fire. Witnessing
the whole thing, a boy named Terry gets mixed up in this mess as
the professor lands and drags him onto his ship, which is then forced
to make an emergency landing upon a strange planet because its power
cells were lost in the attack. In order to get the ship back up
and running, the professor needs to get his power cells back and
asks you to guide Terry along on an epic adventure to locate the
cells and return them to the ship.
During
this long and unconventional quest you'll meet a cast of memorable
characters (designed by Atsuko Fukushima of PoPoLoCrois
fame), experience plenty of laughs via the game's wacky humor, become
swept away by a captivating soundtrack and explore a wide variety
of exotic locales, from dark castles and ancient ruins to tropical
islands and dank caves. As a presentational interplay on the dual
world premise, the graphics come in two styles. In the professor's
game world the graphics are in 8-bit, dripping with old-school charm
and nostalgia, while the worlds you guide Terry through display
more modernized production values, featuring gorgeous pre-rendered
background environments. Both styles, although not technically mindblowing,
meld together flawlessly to complement the core theme. Even further
to that end, there's also support for the Nintendo Wi-Fi Connection
that lets you contact your friends online and transfer character
data, which then registers in their system to create a unique NPC
character in their game and vice versa. It's pretty much just a
gimmick, but it's a clever little feature nonetheless.
As
far as gameplay goes, Contact serves up a pretty straightforward
action-RPG experience with plenty of dungeon crawling, monster hacking,
item collecting, level grinding and NPC interaction to keep you
compulsively playing for hours on end. The combat is very basic,
simply requiring you to press the B button to put Terry into attack
mode while you then watch as he does the rest - there is no frantic
button mashing or anything like that. At first, watching Terry fight
without full control over his every slash may seem a little dull,
but as you progress, a vast array of weapons and special abilities
liven everything up extensively. Through experience, Terry learns
special Tech Attacks that can be activated mid-battle to dish out
extra damage or aid him in other ways.
Most
unique of all is the innovative Decal system. On your adventure
you gather special decals (or stickers) that, in order to use, need
to be peeled off from the decal menu and placed onto the screen
using the stylus as if you were actually placing a sticker on the
DS's screen. These decals pack all sorts of different powers, such
as teleporting Terry back to the professor's ship no matter where
he is in a dungeon, or summoning the professor's cute space dog
pet, Mochi, to help Terry out. Of them all, my favorite has to be
the balloon decal, which is a damaging bomb attack that has you
blowing into the DS's mic to blow up a balloon and the size of the
explosion depends on how big you can blow the balloon before it
pops.
Developing
Terry's skills also incorporates an enormous amount of depth; unlike
the majority of RPGs that have you gaining experience by slaying
creatures and advancing in one overall level of progression, Contact
uses a free-form character advancement system that sees Terry growing
as a character based on how you manipulate him. As a few examples,
Terry's strength attribute increases the more he attacks, his wisdom
grows as he uses Tech attacks, his magic attacks improve through
frequent use and his movement speed increases as he moves around.
That doesn't even to begin to scratch the surface of the depth to
be found though - Terry has over thirty individual skills to develop
how you so choose, even branching off to include personality and
vocational traits like fame, courage, fishing and cooking (yes,
there are even cooking and fishing side activities!) If that wasn't
enough, there is also a cool costume system that allows you to put
Terry into one of eight different collectible outfits, such as Mr.
Cuisine, Shadow Thief, Fisher King and Aqua Shot, each of which
open up new Tech attacks and weapons only available when wearing
specific costumes.
The
one serious drawback I did find with Contact is that its depth can
be incredibly daunting at first and maybe even a little bit overwhelming
for the casual player. This also carries over into the story progression,
as it can be confusing to figure out where you should be going because
the game oftentimes doesn't clearly point out what your next destination
should be. There were a number of times while I was playing that
I'd have to run Terry around from island to island trying to find
out what I was supposed to be doing, and it did get a little frustrating
and tedious. Other than that, I don't have any complaints or criticisms.
Contact
is one of the most imaginative game concepts yet on the DS and fortunately
for us all there is a deep and satisfying role-playing gameplay
system to back up that concept and make it a thoroughly enjoyable
and long-lasting adventure. There are a few very small bumps along
the road to greatness, but Contact overcomes its obstacles and delivers
an instant, one-of-a-kind DS classic you simply won't want to miss!
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
|