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Casual games divide a lot of people; you either love the fact that
all these new, casually focused games such as Brain Training help
widen the gaming community by introducing simple to play mechanics
to a variety of people who previously would never have entertained
the thought of playing videogames, or, like many seasoned gamers
out there, you find the whole casual gaming phenomenon a real bore
and you blame casual games for the decrease in the kind of high
quality, innovative games that you grew up with. Metal
Gear Solid or SingStar,
Grand Theft
Auto or Animal
Crossing, Resident
Evil or the next edition of Brain
Training - what would you prefer to play? I know which games
I'd choose, but casual gaming is a major force to be reckoned with
and Rising Star Games are banking on this with their latest release.
Colour
Cross is a puzzle game that seems primarily aimed at the casual
market. The goal is simply to fill in squares with particular colours
to reveal a hidden picture and, using a simple paint by numbers
system, you need to decipher which colour should be applied to each
square. The top screen details how many squares there are for a
colour, per row or column; for example, if you have a five by five
grid as your template then there are twenty-five squares to be filled
in. You start with the first row of five squares and, after consulting
the top screen, you learn that there are five blue squares in this
row, which makes the whole process simple because filling in the
row of five squares with the blue colour means that you have completed
that particular row. You then move on to the first column and you
check the top screen once again, which tells you that there are
three blue squares and two red squares on this particular column.
As you had previously filled in the first row with blue, the first
square in the column is already blue, which means that the following
two squares are blue because the top screen says there are three
blue squares in this particular column. You fill the two squares
in with blue, leaving the remaining two squares to be filled in
with red. You select the red paint and fill in the last two squares
of the column, leaving sixteen squares left in order to complete
the puzzle. Of course, things get a lot more complicated as you
progress through the different levels and the one hundred and fifty
or so grids.
When
you select a puzzle from the options menu you are brought to a grid
that is filled with a certain number of squares and the grids increase
in size as you progress, as well as altering in shape. The top screen
gives an overview of the grid and also how many squares of a particular
colour type there are. For instance, you might glance at the first
row, which is eight squares long, and above it is a list of numbers
in coloured boxes; a two in a brown box, a three in a white box
and finally a two in a grey box, telling you clearly how many squares
of each colour there are in the row. An icon resembling a tube of
paint sites in the corner of the lower screen and you use the stylus
to tap this, which squirts out a selection of colours. Tapping a
particular colour results in the grid on the lower screen changing
slightly; for example, selecting the grey colour generates a series
of numbers around the grid on the lower screen - sometimes there
will be just one value next to a row or column but often there is
more than one number attributed to each. These numbers reflect the
layout of grey squares within the row, so if there is a number five
next to a row then that means that there are five grey squares next
to each other. If there is a two and a three next to a row then
that means that there are two grey squares next to each other and
another set of three grey squares next to each other. If you select
blue then the grid changes to show you the details of how the blue
squares are laid out across the grid. At this stage you begin to
realise how valuable the top screen is, because it gives a general
overview of proceedings.
If
you put a colour in the wrong square then you are given a time penalty
that's added to your overall time for completing the puzzle, and
the more you pick the wrong colour, the harsher the penalty becomes.
You might think that the game is beginning to sound quite complicated
by now but it's really very simple to play. Unfortunately, the amount
of time consumed by the later puzzles and the lack of innovatively
designed grids make Colour Cross a frustrating experience from start
to finish. Upon completing of a grid you are shown how long it took
you to finish, as well as any penalties that are added to your completion
time. There are fifteen puzzles per theme and there are ten themes
in all, ranging from Candy-based grids where all the shapes revolve
around sweets to Horror where the grids reveal scary looking objects
such as a skull. There is also a picture per theme that needs to
be unravelled and successful completion of grids within a particular
theme reveal more of the picture. You don't gain anything when you
manage to reveal the entire picture though and it's definitely not
worth the labour.
The
controls work well; the stylus can be easily manipulated to populate
the squares with colour whilst switching between colours is a very
simple process, although there were occasions when I found myself
accidentally moving the stylus across one box too many, resulting
in a time penalty because I hadn't zoomed in far enough and you
didn't realise that I was about to overreach. The larger girds require
you to use the zoom mechanism and directional pad, which are easy
to manipulate too.
There
are some real problems when it comes to the colour palettes at your
disposal, though; there is one puzzle that has a dark red, a brown,
a purplish red and then another shade of brown and after twenty
to thirty minutes of staring at the screen, trying to differentiate
between the very similar colours, it just hurt my eyes. You can
use the shoulder buttons to zoom in and out because some of the
grids are huge - but it's more frustrating than fun when trying
to remember what you just filled in. If you have several similarly
shaded squares then it's nigh on impossible to see anything from
a zoomed out viewpoint, so you end up zooming in a whole lot more
than you should need to do. The music is terribly annoying all the
way through, too; the soundtrack never changes no matter what grid
or theme you find yourself trawling through and is a kind of fusion
of Japanese pop and techno that grates from the moment you hear
it.
There
is no sign of a multiplayer mode either, so it's single player all
the way, which is a major mistake, some enjoyment could have been
gained by allowing at least a two-player mode. You could have battled
someone else under a 'fastest one to finish' set up but unfortunately
this hasn't been implemented in Colour Cross, dramatically reducing
its lifespan. Your profile does keep a record of the quickest completed
times but it's very unlikely that you'll want to go back and put
yourself through the frustration again. Puzzle games are meant to
be challenging and work the brain but at the same time you have
to be able to enjoy the experience; this isn't the case with Colour
Cross because it's a frustratingly simple premise that lacks so
much in terms of graphics, sound and fun that it ends up being very
forgettable.
There's
nothing colourful about Colour Cross; it's a simple puzzle game
akin to Picross or a
painting version of Sudoku that hasn't been implemented very well.
The lack of multiplayer mode is a significant omission while the
technical attributes like graphics and sound are poorly implemented
throughout. What could have been a challenging and innovative puzzle
game has ended up as being more like an artist's worst nightmare.
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
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