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Let me get one thing straight before we start this review - two
points of every score to the left is for the original Bubble Bobble
arcade game that was supposed to simply be a bonus feature, but
turned out to be the only worthwhile part of this sad, sad excuse
for a video game.
Oops.
Bubble
Bobble - one of the B-actors of the Eighties arcade circuit - starred
two little bubble-spitting Bubble Dragons named Bub and Bob, who
braved 100 single screen levels to rescue their girlfriends. Besides
the catchy theme song, what endeared the game to a generation of
gamers was the "catch them in a bubble and pop them" action mechanics,
goofy enemies, goofier items (mostly based on food) and innovative
level design that directly complemented the gameplay. Despite seeing
many home releases over the past two decades, only the Taito Legends
version, which was a direct emulation of the original arcade game,
was able to fully capture the original in all its glory, as rebuilding
the game from scratch never seemed to pan out.
Unfortunately,
one or all of the following publishers, Taito and/or Codemasters
and/or Rising Star, felt the need to create a sequel for Bubble
Bobble and get that license producing some revenue. Handing the
job to developers Dreams and Marvelous Entertainment Inc., the two
managed to create a product based on a game they obviously never
truly appreciated. The Revolution in Bubble Bobble Revolution should
be changed to Revulsion, as the new take's ugly graphics, lifeless
level design and terrible gameplay will have your stomach turning
in circles. And that's before I mention that two-thirds of
the new game is locked away by a bug that exists in every
single copy of this game released within the United States.
Oops.
Dubbed
as the "New Age" version, the developers managed to make a game
so devoid of the elements that made the original fun that it is
flabbergasting. Levels are no longer locked with all the enemies
on the screen, as the camera has been zoomed right in, forcing players
to transverse left to right in unnecessarily large, empty levels
searching for enemies. Some levels are two screens tall, but the
game design fails to take that space between the top and bottom
screen into consideration, making for some disorientating moments.
These handicaps don't seem to affect the enemies though, as a barrage
of projectiles fly regularly from the great unknown to hurt you.
Thankfully you can take up to three hits before succumbing to death
- yippee.
Not
content just ruining the existing Bubble Bobble elements, the developers
added plenty of fresh and just as poorly implemented, ideas into
Revolution. For example, by holding B, Bub and Bob can charge up
a large bubble to capture multiple enemies at once, use for high
jumps or ride in for flying attacks. The developers seem to forget
that they didn't set up the gameplay to make use of these features
however, as groups of enemies are uncommon, every blown bubble flies
away too quickly to be jumped on and if you don't have a wall to
bounce that big bubble off, well, good luck riding it.
There
are supposedly fans that are activated by blowing into the DS's
microphone, but the one level I saw that featured them was skipped
straight over by the game, as it had zero enemies programmed into
it.
Oops.
If
you have seen the frightening cover art for the game, you are only
partially prepared for the disgusting presentation within. The new
character graphics are large, uninspired, lacking personality and
are altogether putrid. The backgrounds set the DS back about seven
years or so, appearing to have been lifted straight from a Game
Boy Color title. The new music is decent, but the sound effects
are just plain annoying, all sounding as if they were ripped straight
from a bunch of cheap children's toys such as laser guns and robots.
And
you can forget lasting appeal - unless one of your goals in life
was to pay $30 for an above average portable version of the original
Bubble Bobble game. It is truly sad when your bonus features - which
were created by someone else - upstage your actual product. The
emulated version of the arcade classic is brought to life with little
complaint. Confining the action to a single screen was the right
choice, as was allowing gamers to zoom in or zoom out as they feel
with the tap of R. Having played through nearly all of this version
(the game cannot be finished without two players), I had a great
time reliving a game I enjoyed as a child and found the Revolution
just that much harder to deal with. My only complaints are that
the top screen is used for holding an NES quality title screen and
that two player mode requires two copies of the game. But it was
supposed to be an extra, so I can't fault it too much.
On
top of the two-player mode in the original, Bubble Bobble Revolution
sports brand new multiplayer games that support up to four players,
but they too require that each player have a copy of the game. Even
one person should not own this game, let alone a group of them!
Even if you remain undeterred from my cries of agony, the bug in
level 30 - which is missing the boss necessary to defeat to progress
- should keep would-be-sadists in check. Codemasters supposedly
released a press statement claiming to be working on a recall in
October, but nothing has materialized. An email to one of their
public relations persons, Jennifer Campana, went unanswered.
Oops.
Bubble
Bobble Revolution is an absolute disaster that is only saved from
scoring destruction by the well-emulated version of the original
arcade title. If you see this in stores, along with its equally
awful (though fully functional) cousin, Rainbow
Islands Revolution, run far, far away, screaming at the top
of your lungs as if you've seen a ghost. Friends don't let friends
play Bubble Bobble Revolution.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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