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For full disclosure, I think it's fair to point out I'm a bit of
an Ace Attorney fan boy. Evidence of this (in keeping with the style
of the games) can be found in my verdict of Phoenix
Wright: Trials and Tribulations, which I delivered fully in
the style of the game. With that in mind, it's a little disappointing
that the latest title in the Ace Attorney series - and first designed
for the DS from the ground up - leaves a slightly bitter taste in
my mouth. Not bitter like lemons, just less sweet than usual - the
difference between fruit pastels and wine gums, say. As a result,
this review will read like a huge list of gripes, which is a bit
misleading - because Apollo Justice: Ace Attorney is still a really
good game. However, fans of the series will realise what newcomers
have a right to know - that Capcom haven't taken the steps needed
to evolve the series to the next level.
For
those not in the know, the Ace Attorney games, (I cannot describe
them as the Phoenix Wright games any longer, because Phoenix has
been moved upstairs) see you playing as a defence lawyer looking
to prove that your clients are innocent of the murder charges brought
against them. You do this by exploring crime scenes, talking to
witnesses and then exposing contradictions in witness testimony
in the courtroom. Each game plays like an interactive storybook
and is the very definition of linear. Detractors claim that they
aren't really games, due to their scripted, wordy and less interactive
nature, but ignore these people, because they're miserable killjoys.
Conventional or not, Ace Attorney represents some of the most engaging,
memorable and enjoyable moments I have had in my gaming life.
However,
Apollo Justice: Ace Attorney is different. While the other games
in the series (in Europe at least) have led with the name of the
former star - Phoenix Wright - this one doesn't because he's been
retired as the protagonist. Now you're filling the distinctly blander
shoes of Apollo Justice, a brand new rookie defence lawyer, as he
heads off on his first four adventures. Any fears that this is some
kind of new universe are quickly dispelled though, as your first
case and the rest of the game, heavily involves Phoenix Wright and
some of the other characters who will be familiar to fans of the
series. With that said, you do wonder if the development team have
forgotten what their former poster child was like, because the Phoenix
of this game not only looks completely different (sporting an unfashionable
beanie of all things) but he speaks and behaves in a way completely
removed from the old character we came to love. In fact, the new
protagonist behaves more like the old Phoenix than the character
purporting to be him, which is quite the bizarre paradox. This gives
you an idea of the kind of topsy-turvy universe the game is set
in, where the formerly famous defence lawyer now plays professional
poker and unprofessional piano in a seedy bar. Predictably, few
characters in the game see this turn of events as remotely unusual.
Apollo
Justice is also the first game in the series developed specifically
for the Nintendo DS, rather than the Game Boy Advance, aside from
the final bonus case in the DS port of the original Phoenix
Wright. As you might expect, it borrows some of the nifty features
from that case, including dusting for prints with the touch screen
and microphone, and more interactive 3D evidence to manipulate and
examine. The trouble is that these features are distinctly underused
for the majority of the game and precious little else has changed
in terms of gameplay mechanics. Actually, there is only one other
change, but the jury is still out on it.
In
the previous games you could use a spiritual device to break witnesses'
secrets or 'psyche locks' as they were called. It was a clumsy and
flawed process that I'd be quite pleased to see the back of if it
had been replaced with something better, but unfortunately it hasn't.
On paper, the replacement sounds great, but in practice it is far
worse; you see, our new indistinct defence lawyer has the unique
gift that he can 'perceive' when people are lying by their nervous
ticks. If you suspect (in proscribed courtroom moments) that your
opponent is lying, you can press the perceive button and the game
slows down, the music and graphics go all swirly and you can zoom
in on the character to search for their nervous twitch. If you find
it there's a gratifying "Gotcha!" sound effect and you move onto
the next section. Sounds great - but it isn't. The trouble is that
the DS has rather small screens and the graphics of the series,
though appealing, are not the most detailed in the world, making
the search for the smallest twitch - like a character swallowing
or twisting their ring a millimetre - an incredibly frustrating
experience. At one stage I was forced into using a walkthrough and
even after I'd done so, I couldn't tell what I'd drawn attention
to! It becomes easier with practice and it's a neat idea, but for
me it falls slightly flat and breaks up the momentum of the cases.
The
stories in Capcom's legal universe have never been known for staying
grounded in reality and while this is part of the series' charm,
it does feel like it's being pushed a bit far here. Your new foil
of a prosecutor is a world famous pretty boy rock star with a penchant
for playing air guitar in the courtroom - and that, in this game's
world, feels like the most natural thing in the world. He's also,
for the record, the weakest lawyer in the game to date. The series
has always had a succession of ruthless prosecutors, from Edgeworth
to von Karma to Godot (with varying degrees of success) but Gavin
here is not only young, pretty and loosely German (he uses the word
"Herr" a lot), but actively nice! It doesn't feel the brutal cut
and thrust of wits in the courtroom any more and the experience
loses something as a result. Likewise, the script isn't quite as
sharp and witty as the previous titles. I had a moment of comparison
where I was playing though the first case in the third title recently
and it made me laugh more times in two scenes than this edition
managed in the first three cases. Perhaps this is because the former
is based upon familiar characters, but there is definitely room
for improvement in the writing of both Apollo Justice and his support
cast.
More
seriously, despite all the changes made to take advantage of the
DS's awesomeness, Capcom have taken no steps to deal with the series'
main problem - the fact that some of the puzzles are ambiguous and
punish you for presenting a perfectly viable piece of evidence a
bit too early in the case. You're left trying to reason with your
DS, carefully explaining that if Apollo would just let you talk,
you could reveal the contradiction long before the supporting cast
finally catch up with him. Basically if you spot where the case
is heading before the rest of the characters do, you just have to
sit it out and slow your mental faculties down to their pace. Admittedly
it's hard to see how these problems could be fixed, but it would
be a temporary solution if the game stopped punishing you for legitimate
answers and found a way of hinting that you need to prove another
point first. But hey, I'm not a game designer.
It's
not all doom and gloom though - the stories are still largely engaging,
the dialogue raises frequent smiles and the satisfaction of working
out a key puzzle is still as brilliant as ever. Also in keeping
with the rest of the series, the music follows the action perfectly
and is as effective and memorable as ever. I've long said that the
midi music in the series is the best I've ever heard, and considering
my fondness for the Transport Tycoon and Sim City games, this is
no mean feat at all. But more crucially the music is emotional and
atmospheric - and when you've been stuck on a puzzle for ages, cracking
it to the rewarding yell of 'OBJECTION!' and the fast paced 'cornered'
music really draws you into the game. The visuals have also been
touched up a little, though the untrained eye will see no difference
whatsoever for the majority of the title. Occasionally the game
flexes its graphical muscle and produces a 3D animation, like the
mock-up of a crime scene and the angles of where people would be
standing and so forth, but for the most part it pays homage to its
GBA heritage.
As
much fun as Apollo Justice: Ace Attorney is, it's just not the big
leap forward that the series should have taken, as a number of little
niggles conspire to lower the score slightly. The characters aren't
quite as likeable (especially Gavin - by far the weakest prosecutor
yet), the writing isn't quite as sharp and the stories aren't quite
as good. But despite all these complaints, I must emphasise that
the game is still a clearly part of the same wonderful series, which
is still the only one that guarantees my DS will see consistent
use for the one to two weeks until I finish the game. The new elements
mostly work well and the graphical touch up is welcome, but it's
not quite enough. As it stands, Apollo Justice is like a slightly
weak episode in a consistently brilliant TV series - enjoyable,
but just a slight letdown compared to what has come before. However,
you can be sure that I'll still stay up late to watch the next episode.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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