|
Animals are a videogame staple, be they ridiculously speedy blue
hedgehogs, canine companions or huge, long-legged chickens that
poop magic. If a game's aimed at a young audience then you can bet
that there'll be some anthropomorphic, inanely grinning creature
giving a thumbs up on the box. Animal Genius, however, is a little
different - or at least it's trying to be. It's an educational title
where you're tasked with finding and collecting a variety of animals
from locations around the world. Through trivia and simple games
you build up a menagerie of creatures, ranging from monkeys from
the rainforest to fish from the bottom of the ocean. Bearing in
mind that this is very much a game that wears its child-friendly
heart on its safe and furry sleeve (anyone over the age of seven
should definitely stay well away), does Animal Genius have enough
to entice the wee ones, or is it another case of "children's game"
meaning the same as "lazily developed embarrassment"?
The
aim of Animal Genius, as mentioned above, is finding animals. There
are five locations to explore, each with five animals to discover
and learn about. To find the animals you engage in mini-games, gaining
the points you need to unlock an animal and move on to the next.
At first glance you could be forgiven for thinking that there are
five stages to the game, one corresponding to each of the five locations
that your search for animals takes you to. Sadly, you would be mistaken;
rather than having themed games for each of the diverse locations
from around the globe, the developers have decided to feature the
same mini-games each time - exactly the same mini-games. So, no
matter whether you're finding a polar bear in the Arctic or a Zebra
in the grasslands, your choices are severely limited.
The
mini-games are at least varied, taking the form of some simple Pac-Man
clones, a scratch and see challenge, and two different types of
matching game. The Pac-Man games are the best of the bunch, with
four different animals to choose from and a decent selection of
mazes to work your way through. The other games are little to write
home about; the two matching games involve nothing more than pressing
the stylus down at the correct time and the Scratch and See, whilst
an interesting use of the DS hardware, is far too simple, even for
the age range that Animal Genius is aimed at. Unsurprisingly, once
you've played one of the mini-games all the way through to completion,
there's very little reason to play through again, leaving you doomed
to trudge on, repeating the same tasks over and over ad infinitum,
slowly but surely losing the will to live. Throw in the fact that
every time you've gained enough points to find an animal then the
next one will cost you more, eventually forcing you to play each
of the mini-games more than once, and any attention that the game
had captured is quickly drifting away.
Animal
Genius's presentation is as underwhelming as its gameplay; the front-end
menus are simple, colourful, and welcoming enough, but once into
the game proper there's no real spark. Everything's functional and
works fine but there's nothing original or indeed interesting enough
to hold your gaze for any length of time. Again it's the Pac-Man
maze levels that fare the best; visually they're reasonably endearing,
even verging on sweet. There's a charm to the aesthetics of these
sections that shows what the rest of the game could have been like
if only the developers had taken a little more time with their creation.
Worst of all is the asinine American voiceover running through the
whole game, which is quite frankly the worst thing I have ever heard;
ear-puncturingly, nose-bleedingly bad. Not only that but it's entirely
unnecessary, simply repeating things that are already on the screen.
I understand that the game is aimed at an audience much younger
than me but I'm still pretty sure that the intended audience has
the ability to read - and if they don't, I'm still sure they'd rather
blunder around poking the stylus at the screen trying to work out
how to do things than being told what to do by a patronising, sugar-sick
American voice.
As
a tool for learning, Animal Genius doesn't have enough going for
it to be considered viable. It lacks any sense of fun or enjoyment
to tether the educational aspects in with the mini-games. Scholastic
has released a half-hearted Educational Videogame that fails at
both of the tasks it sets itself. If you're looking for a way to
teach your child about animals then I'd suggest buying them a book
or taking them to a zoo; if you're looking to buy them a game to
keep them quiet then there are hundreds of other DS titles that
will do the job an awful lot better.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
|