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Animal Crossing took the US and Japan by storm when it was released
on the Gamecube a couple of years back. Unfortunately the European
release was so late and under publicised that it's no wonder so
many Nintendophiles don't have the original classic in their collection.
Thankfully, Nintendo, in their infinite wisdom, have seen fit to
adapt, update and revamp this incredible title for our shiny DS's.
As I was a huge fan of the Gamecube release, I was first in the
queue to get Animal Crossing: Wild World and review it for you lucky,
lucky people.
There
isn't really a story, other than you're a little fella (or lass)
who turns up out of the blue into a small town in the middle of
nowhere, hoping to make friends, make a living and make a home there.
You're a little human in a town full of cute animals with bizarre
characters, who want different things in life. Similarly there are
bizarre workers in the local shop, the post office, museum and town
gates. All of these creatures may demand stuff from you, or not,
dependent on what they think of you and how you interact with them.
Similarly, around the town there are plenty of things to do and
investigate, be it planting and picking fruit from trees, digging
up mysterious objects from the ground or even catching enough fish
to fatten your wallet, as well as roaming Walruses!
You
have to bear in mind that each town made by each person who owns
a copy of the game will be completely unique. You'll have one of
five different fruits growing there, the river will be in a different
place for everyone and so will all the shops and civic buildings.
Also, textures and patterns used on the landscapes will vary and
of course so will the occupants. This makes your town very unique
and as such you become very attached to it, thus encouraging you
to invite your friends to visit.
One
of the best things about the game is it runs in real time, based
on your DS clock, so when you switch it on at 9pm it's likely to
be dark, and if it's December you'll see snow on the ground. The
time affects what the characters in your town are up to, whether
being cosy in their snug homes, fast asleep or even out for a midnight
jog in the moonlight! Also, as it's date driven there are loads
of time specific events scattered liberally throughout your gaming
year. This includes fishing tournaments, travelling artists, visiting
fortunes tellers and even seasonal events like Halloween, New Year
and Christmas!
This
is played out in a kind of 3D layout on the bottom screen, where
your character roams. The objects roll over the horizon towards
you, getting bigger as they get closer. You can guide your character
around or into these with either the stylus or the buttons. Also,
a quick tap on the screen of a particular button brings up an interface
that is so user-friendly you have to see it to believe it; it has
been tweaked to perfection. With this you can see what items you
have picked up, any letters written or received, how much cash (or
Bells, as they call it) you have in your wallet and a whole variety
of other things. It also keeps track of insects caught, fish hooked,
friends made, patterns drawn and so may other things that it's almost
impossible to list without becoming an instruction manual. However,
for all the info it gives you, the layout and design make it an
absolute joy to explore.
Now,
the problem I have with reviewing this title is that there aren't
really any clearly set goals or objectives. You really do wander
around searching for stuff to do and seeing what happens when you
interact with things. So rather than some dry review that goes 'that
bit is good, that bit is bad' (although there's no bad in this game)
I've concocted a diary of my character Gronk in Simia, over three
days of playing.
Thursday 5th of January
Woke up feeling fresh and fine, and leapt out of bed ready for anything!
I went straight outside into the crisp clear air - lovely blue skies,
though still lots of chilly snow on the ground - BRRR! On checking
my mailbox I found a few letters from some of the residents wishing
me a Happy New Year. That reminds me, I still have some of the party
poppers the Mayor gave me on New Years Eve. I must save them for
my birthday! Anyway, the next step was to do a quick survey of my
orchards. Having had the opportunity to visit a friend's town, I'd
obtained some nice oranges to plant alongside my peach and cherry
groves, but a quick investigation showed only three of the six I'd
planted had made it past the sapling stage. I knew I should have
watered them more, but there's always so much to do and so it's
easy to forget!
Anyway,
the cherry crop was good, so I took them down to Tom Nook's to sell.
He gave me 6,000 bells for the lot - what a generous shopkeeper!
Mind you, that meant I could buy lots of nice decor for my house
from him. He had a lovely cloud carpet and some nice bamboo wall
for sale, which I rounded off with a beautiful little bonsai to
add to my already burgeoning collection. I popped next door to the
Able Sisters Tailors, who were still displaying the designs I made
for their shirts. They also had an Afro wig and aviator glasses
in their special fashion section, which I leapt on with glee. Together
with the 'Che' shirt I designed, now I REALLY look stylish!
I
had a quick run around to see who was out and about and bumped into
Apollo, a rather grumpy eagle. Mind you, since we've become pen
pals he's opened up a bit to me, and trusted me enough to run an
errand for him. I took a parcel over to Frobert, a barbell pumping,
clean living frog, but unfortunately he didn't really like the outfit
Apollo had asked me to hand over. That eagle wasn't pleased when
I told him how ungrateful Frobert had been, but he gave me a nice
item of furniture by way of thanks for doing the job.
Friday
6th of January
Up and at 'em! Wow, a great start to the day today - got a letter
from Redd, a slightly dodgy travelling weasel salesman but someone
who usually has some nice items to get your hands on. I've been
buying the works of art he sells lately and displaying them in our
local Museum. Anyway, he gave me the password to get in and have
a look at his wares, so I went out looking for his tent. On the
way I picked some oranges from my newly bloomed grove and noticed
two broken patches of ground. I had a bit of a dig with my trusty
spade and, well, what do you know - I found two fossils! Redd also
had a dainty painting for sale, which was a bit pricey but seemed
like just the thing for the museum, so I ran down to see Blathers,
the owl curator, with my findings.
The
poor feathery fellow - he never likes being disturbed in the day
and cast a groggy eye over my findings. He really should pop into
the museum cafe and have some of the lovely pigeon-brewed coffee.
Anyway, it was with great joy he found that one of the two fossils
was one I had not donated already - a triceratops skull. This completed
the entire skeleton, and he gave me some great facts about what
the triceratops ate and what era he lived in. The other fossil,
a brachiosaurus tail, he already had, so he gave it back to me.
I know Butch, a rather bad tempered dog, likes these old bones,
though I'm not sure what he does with them! I'll give them to him
tomorrow.
However,
then I had a real shock. The painting Redd had sold me was a FAKE!!!
Blathers was quite sure of the fact and said he wouldn't demean
the museum by hanging it in their hallowed halls. Ooh, I was hopping
mad and rushed back up to see Redd about the matter. He completely
ignored me, and wouldn't enter into an argument about it, nor give
me a refund - blasted weasel! So what started off as a great day
ended on a bit of an angry note.
Saturday
7th of January
Yowza, it was really cold outside this morning and it's snowing
hard. That said, I wrapped up in my cool shades, afro hair hat and
Fire Emblem shirt, and headed out to make a snowman. Wow, it was
hard work rolling those two giant snowballs, but my snowman looked
really cool when he was finished. Imagine my surprise when he spoke!
He had such a melancholy sense of humour, which comes when you've
got such a short life span I suppose.
Anyway,
to get myself relaxed and in the mood for action, I decided I'd
do a spot of fishing before striking out. For some reason the fish
were biting hard; perhaps it was the time of day? Flicking my line
over their vague shadowy shapes in the water, I soon hooked an octopus
on the coast, and a carp and goldfish in the beautiful running water
of the river that flows through Simia.
Heading
to the museum to add my catches to their rather splendid aquarium,
I heard a buzzing sound. I couldn't see an insect on a tree anywhere,
so did a bit of digging. One of the animals told me last week (it
was Rosie, the cute blue cat) that some insects burrow into the
ground, and how right she was! Yet another insect for our live display
at the museum to go alongside the cockroach and pill bug I caught
last month. My fish collection vastly outweighs my insect collection
at the moment, but I expect that to change when spring and summer
roll around.
This
trip to the museum became even more eventful. First of all I saw
a parcel tied to a balloon floating overhead. Quickly and with a
practised eye, I whipped out my catapult and shot into the air and
... missed! Aaargh!! I ran along below it for a few minutes until
finally I was in a better position and POW - knocked it out of the
air. To my delight there was lovely red boom box in there, all wrapped
up.
Next
up, running along the coastline I came across a message in a bottle.
Strangely it was from a fellow called Bombay, another human like
me, whose town I had visited a few weeks ago. His message wasn't
addressed to me in particular, just to whoever found the bottle.
Anyway, it reminded me I must go visit him soon and take him a gift
of some rare furniture from the extensive catalogue I've worked
up at Nook's shop.
I
actually got to the museum much later than intended, stopping at
my house for a nap for sometime first. It was dark when I got there
and I handed over my catches to a wide awake and very pleased Blathers
the owl. He told me some no doubt interesting info about my insect
and fish catches, but in all honesty I was a bit distracted, as
I realised tonight was the night KK Slider was playing in the coffee
shop!
I
was there in time to see him, and besides the pigeon serving coffee
behind the counter, was the only audience member. Next time I must
remember to invite a friend to see him play. Anyway, he did a new
number for me tonight, a soulful ballad in his own inimitable style,
the gently crooning electronic dog voice that I've come to love.
After three beautiful minutes it was over, but the nice chap gave
me a bootleg copy. I ran home and put it in my brand new red boom
box, and wiled away my time before bed reliving the old KK magic.
So
there you have it! Three fun filled days of life in Simia, my town
in Animal Crossing! And believe you me, I've hardly scratched the
surface. I didn't mention the New Year celebrations, or the exotic
animals that have come to live nearby, or the outlandish styles
with which you can dress yourself, your friends and your house.
Now
that you're acquainted with the concept and what you might expect
from a few days' play, let me go back to the Gamecube version, as
there are a few differences. First of all, the train station is
missing and instead you have gates to the city, guarded by the dogs
that used to act as the local constabulary on the Gamecube version.
While the charm of the station and the train journey itself has
been lost, I can see why, as inviting your friends in via either
the DS to DS communication or the online wi-fi is a lengthy enough
process as it is.
Also,
you no longer need to send fossils off to be identified. Blathers
has taken a correspondence course and can do this for you. This
is great, as you can add any fossils you find to the museum immediately.
The museum has been vastly expanded compared to the Gamecube version
and the amount of fossils, insects, paintings and fish you can collect
has grown to match. You can wander around the vast halls at your
leisure, taking in these new wonders. The museum has two new attachments,
the aforementioned coffee house and also an observatory. You can
make up your own constellations when you look through the telescope
and these constellations will cross over to other friends when you
go and visit their towns. New constellations cropping up in your
sky, the top screen of the DS, will be as a result of DS to DS or
wi-fi multiplayer games.
The
town hall is a multi-purpose area now. You can post letters, access
your savings account, pay off your mortgage to Nook as before, but
you can also change the town tune, rung every hour and whistled
in different forms by the animals. You can donate money to worthy
causes and get feedback on how popular your town is. Also, there's
a recycling bin in the corner, which replaces the old tip. I always
poke my head in there, as many animals throw away perfectly good
stuff I either sell to Nook or decorate my house with.
There
are some changes to the graphics between the Gamecube and DS versions.
As you can imagine, the slight decrease in power has meant lower
definition, but this is hardly noticeable due to the size of the
DS screens. Also, on the odd occasion it does become glaringly obvious
that the developers have pushed so much charm and character into
their limited pixel allowance that you more than forgive them. I
really can't begin to tell you how utterly charming the whole game
is, and will surely melt even the most hardened of hearts. Most
people who know my gaming habits know I'm not happy unless blowing
apart zombies with a shotgun, or hacking at elves with my heavy
orc war axe. Animal Crossing is just one of those beautiful looking
games, where the completeness of style, humour and zaniness seeps
into your consciousness until you wish the place really existed,
completely distracting you from other gore drenched, adrenaline
fuelled exercises.
The
characters are larger than life animals, each with a distinct look
and personality. I love Apollo, because he looks like that grumpy
newsreader eagle on The Muppets, and acts in the same manner [Sam
the American Bald Eagle! Muppet Ed]. Tiffany is a white rabbit who
constantly wanders around planting flowers, which is really nice,
but can be a bit snooty. Butch is a light and dark brown Doberman,
complete with those liquid brown eyes. While he is a right moody
looking thing to start with, spend some quality time with him and
he, like all the other characters, will respond graphically, and
quite often you'll see a shower of psychedelic flowers emanating
from their heads as they fall for your charms. Mind you, make them
angry and a dark thundercloud, complete with lightning will follow
them around too. None of the characters, including those behind
counters, such as Pelly in the Post Office or Nook in the shop,
are static; they are always moving in some fashion, even if they're
just made to sway from side to side or look like they're breathing.
The
landscape within which the creatures reside alongside you is also
quite beautiful. The trees are all large, chunky and cheerful, particularly
those that sprout the juiciest pixellated fruit I've ever seen.
The river water flows in a simplistic manner, reminiscent of some
Japanese painting, and the lovely stone bridges look of that style
too. The waves lap up and down a sandy beach, which fades to shingle
and then grass as you walk from sea to town. You can often find
shells to sell or give as presents or even coconuts to plant as
you wander up and down, and these really complement the feel of
live scenery. Once a few of your planted coconuts are fully-grown,
the palm trees really give your beach a Hawaiian feel, even in winter!
The
collectables are great to look at too. For example, the fish and
fossils you hand in to Blathers can then be viewed and look pretty
impressive. The fish swim about realistically in massive 3D tanks,
while the giant skeletons of past lizard behemoths can be panned
and scanned around in a good 180 degree arc. Then there's your house,
which you can customise to your heart's content. At the moment I'm
going for a gaudy 'kiddie' theme, where the decor and furniture
are all blocky primary colours, but once I'm bored with that I may
go for the bamboo-heavy Oriental look, complete with stone temple
lions and painted screens. My partner at the moment has been collecting
all the robo fittings, including robo seats, chairs clocks and televisions.
It's all a bit shiny grey metal for me, but she likes it, and this
only goes to show that there's decor for everyone. I also love the
attention to detail; switch on a TV and a different show will be
on at different times of the day, be it a bit of footie, the weather
or a chat show. You can also turn on the radio, or play with train
sets and generally interact with your toys in a creative and fun
way. My partner surprised me with a working jack-in-the-box when
I visited her.
This
charm extends equally to the sounds. Each animal makes a different
noise when they greet you, although they all speak animalese. They
also whistle the town tune, which you can modify. I've had the entire
town whistling an abridged version of the Star Wars theme, the 1812
Overture and 'Give It Away' by the Chilli Peppers! The theme tunes
are gentle, not invasive and change depending what time of day you
log in to play. Ambient sounds all add up beautifully; the insects
buzz, the fish splash, the waves crash against the shore. There's
such a lot more, but the final icing on the cake are the incredibly
funny, original, toe-tapping musical ditties of KK Slider. His music
is diverse, wonderful and unforgettable.
However,
throughout all this incredibly joyful gaming there are two things
that really makes this version of Animal Crossing stand out more
than before; its portability and the multiplayer aspect. The fact
that you can whip this game out and play it anywhere, anytime is
such a blessing. With the Gamecube version you often missed events
because you couldn't take your Gamecube into work, or on long journeys
with you. As a result, I think I was lucky to have seen about 50%
of the content and I've been playing it now for over two years.
On the DS version this problem has been completely overcome and
I find myself visiting the town during my lunch hour, on the bus
to and from work, or even during those quiet moments when you have
five minutes to yourself when you're out shopping with your partner.
Not
only do these events and constant changes in the environment keep
you coming back for more, but now the multiplayer aspect has been
taken to the max. On the original Gamecube you were limited to taking
your memory card to a friend's house who also had a copy of the
game if you wanted to visit their town, and you could only exchange
items via a cumbersome password laden exchange programme at Nook's
shop. Well, those days are gone, and now you can either have people
come visit you via DS to DS play, or the aforementioned Wi-Fi. There's
room for 32 friend codes, and via animalcrossingcommunity.com I
found those spaces filled up really quickly. I've been to visit
towns where the player is in Australia, the US or Europe and it's
great! Having four friends running around town with you, playing
treasure hunt, catch the biggest fish or even a childish game of
hide and seek is such fun; it's hard to describe just how much!
You can easily exchange fruit to grow, or items you know your friends
want, or fossils and paintings missing from their museums. These
final factors make this title compulsively playable, and Animal
Crossing: Wild World is the only game so far that has torn my partner
away from her beloved Zookeeper.
When
all is said and done, Nintendo have done us proud, proving that
the tired first person shooters, driving games and sports sims can
all be completely overshadowed by a gentle life simulation based
purely on innovation, addictiveness and utter charm and humour.
Animal Crossing: Wild World is an absolutely essential purchase
for every DS owner, and I defy anyone to play it for a week and
not to become completely and utterly addicted to it. You can forget
the raw power of the PSP; if Nintendo keep releasing games of such
quality and imagination, they're never going to be knocked from
the top handheld spot.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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