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Taking a massive strategy game such as Age of Empires onto a handheld
is a daunting task. Transforming it from a real-time strategy to
a turn-based game along the way makes that task harder still. Yet
this is what THQ did in bringing Age of Empires: The Age of Kings
to the Nintendo DS, and in doing so they've created a wonderful
and challenging game that provides hours of fun.
The
game is divided up based on your hero - the tutorial comprises Joan
of Arc's story, for example - and each hero has several campaigns
that they must complete before moving onto the next. Each of these
campaigns has different objective types, starting resources and
technology ages, plus each hero is related to a difficulty, so Joan
of Arc is 'Tutorial', Genghis Khan is 'Easy', and so on. Every hero
has a combat advisor, who provides the tactical information for
the campaign, as well as an assessment of the likely outcome of
each battle. You control everything in the game - unit movement,
battles, the building of unit and resource production facilities
and researching new technologies. Yet it never feels like micromanagement
- it all works very well in the context of a portable game.
It is truly amazing that the developers have translated this wonderful
RTS classic to a fully-realised turn-based game. You view the battlefield
in isometric perspective from the bottom screen and information
about the selected unit or terrain on the top screen. You move your
selected units and then select an action to complete the turn, then
you can move from unit to unit with a single button press until
all of your units have exhausted their actions for the round. After
this, you use your remaining resources to build more units if possible,
or invest in more research, and ending your turn moves the action
to the enemy forces. The battle sounds and graphics are well done,
managing to avoid becoming muddled or cluttered, regardless of the
number of units on screen and while the attack sounds are pretty
much a simple yell, the battle animations clearly and quickly show
the outcome.
Control
can be handled by either via the stylus or the D-pad, but
using the stylus is just asking for frustration. As the number of
units on screen increases, stylus control can become difficult,
but the enforced unit limits ensure that things never get out of
control. The menu system is easy to learn and navigate, making the
daily process of advancing your resources a strategic endeavour,
rather than a tedious one. Age of Empires doesn't really try anything
new with the stylus, which is a good thing. The only part of the
DS it exploits is the second screen, which it uses wisely and efficiently
for additional information, making the game much more enjoyable
and intuitive to play.
Completing
the entire campaign is an undertaking that will take dozens of hours,
and that is where multiplayer kicks in. It is truly unfortunate
that this game lacks wireless Internet, because the skirmish mode
play would last forever as a multiplayer option, although there
are still skirmish and multiplayer matches available that can be
populated by local human or computer controlled players. In addition,
you can play a 'swap' match that involves passing the DS around
to take turns. Earning Empire Points in the single player campaign
allows you to unlock more maps and equipment for multiplayer.
Age
of Empires is one of those games that is at once intelligent, fun,
challenging and appropriate to show to anyone you see, anyplace.
I think this is a great game for anyone up to the challenge and
I'd recommend it for kids over ten, based primarily on reading and
strategic forward thinking - if you know an eight-year-old playing
Risk successfully then let them loose on this! I actually got to
test the 'okay for anyone' theory in practice while playing this
game recently. I was playing one of the Genghis Khan missions while
on a plane flying cross-country and the woman in her sixties sitting
next to me was playing Sudoku on paper. She asked me about the Nintendo
DS and about the game I was playing, and what it involved, mentioning
she had been watching for a bit. I explained that I'd started with
some very basic resources - some villagers and troops and a small
base to accompany my champion - and needed to quickly build up my
troops and also my buildings, while simultaneously researching new
technologies, positioning myself strategically, checking how rapidly
my enemies were advancing in their resource building and subsequently
trying to defeat them in battles and destroy their income generation
wherever possible. She said "Wow, that isn't the type of thing I
think about when I see someone playing video games!" I replied that
too many people think video games are just a mindless waste of time
and don't realise how much value there can be in some games. She
watched the transition from one campaign to the next and remarked
how it was like a history lesson she could show her grandchildren.
Age
of Empires: The Age Of Kings is a bit like several little chunks
of history played out in specific campaigns, and as such you become
very engaged with your heroes and advisors, although your troops
are often just minions (unless you're Joan of Arc, in which case
they're martyrs!) This makes for some compelling and interesting
gameplay as you work to build your empire up while devastating your
enemies' and the challenge will keep you busy for many hours. This
really is a wonderful game that has been fitted perfectly to a new
combat style and handheld gaming model, setting the bar pretty high
for anyone attempting something similar in the future.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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