All
levels in solo and coop
Ok, to get all levels in both solo and coop levels, enter
COOPA22COOL as the name for a file. This name must be the
1st player name in coop mode, and it only works in mission or
elite mode
Unlock
Elite Mode
Finish
the game one time. Elite mode starts with the knife only
and unloaded guns
Keypad
- Combonations
The Bank - 1. Main Security Room: 2306
DISPLACE- 1.Nedich's Office : 2609
THE BATTERY- 1.Outpost Entrance: 1879
Hints&
Easter Egg
Catching Shetland
Have your sniper zoomed-in on the guard. When there is a fight,
shoot, run, and catch Shetland. Then, end the mission.
Unlock Elite Mode
Beat story mode and Elite mode is unlocked. In Elite mode you
have no ammo for your weapon and only your knife to kill.
Cameras In The Dark
Cameras that do not use thermo graphic vision can be be fooled
by shooting out all the ambient and direct light sources to darken
the area. As long as the light meter is completely dark, these
normal cameras cannot see your spy.
Stick Camera Reuse
Sticky cameras may be reused in almost any mode as long as they
are not destroyed by gunfire or did not use their gas attack.
Tank Movement
The tanks you face in Solo Mode are rather tough but they move
in preset patterns. Down the gunner sitting in the turret, then
watch the tank's gun. When it aims away, that's your cue to move
by or above it. The only way to destroy a tank is to throw a frag
grenade into the gunner's hatch. Quicksave to make sure you don't
squander your grenades.
Whacking North Korean UAVs
North Korean UAVs are tough to take down, but they can be avoided.
However, if you went with a kit with a sniper attachment, you
can take them out with one well placed shot (anywhere on the body).
Stopping The Missile Launch
In the final section of the DPRK missile base, Fisher has 3 minutes
to stop the missile. From where the missile launches, head right
and down into the door to the command center. The abort codes
are on the PC to the right of that door. The codes must then be
entered in one of the missile command center's PCs, which are
the two rooms near the large elevator (lift) leading to the base
commander's office on the level above. Assuming you took out all
the enemies in that area, the three minutes are more than enough
time to abort the missile.
Choke Hold To Fireman's Carry
Hold the [Left Trigger] while grabbing an enemy to choke hold
him, then immediately put his body on your spy's shoulder for
a fireman's carry.
Knife To The Back To Fireman's Carry
Hold the [Right Trigger] to engage a knife attack on an enemy
from the back; your spy needs to be standing to bring the corpse
into a fireman's carry.
Stun Punch To Fireman's Carry
While your spy (mainly Fisher) is standing and adjacent behind
an enemy, hold the [Left Trigger] to deliver a non-lethal punch
that transitions to the fireman's carry. Note, that this move
will still cause mission failure if the person is to be kept awake
or alive for an objective.
Easter Egg: Prince of Persia
During Stage 5, while infiltrating Displace International, Fisher
will be able to come across two guards talking about another great
UbiSoft hit the Prince of Persia Warrior Within. It is the small
cafe next to a laser filled hallway, past a keypad locked door.
A second way to access the room is through a vent, but about half
the conversation is muffled due to Fisher being stuck inside a
vent.
Funny
Floating Legs
This
isnt much of a cheat as it is very funny. First drown someone
in the water by going in the water, whistling for a guard and
press A when it says to. When the guard is in the water, look
at him and wait. Eventually his legs will float up. It looks hilarious.
Try this at the bank entrance where you first start Theres water
by the sign.
Permenantly
blow out candles
If you want to keeep guards from relighting candles then simply
shoot the candle and it's gone.
Evil
Face
When you start off at the first level ( The Lighthouse: Dungeons
) you have to go up the rocks. Once you get up there will be a
lamp or some sort of light. Jump into it and you will quickly
see Sam's face. It looks EVIL!!
No
Entry
If you know someone is going to open a door go up to it and look
through with a camera. Stay there until he goes away. Voila. The
door will not open for them.
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