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Concept
art
Collect Larry The Titan in each level to unlock concept art in the
"Gallery" under the "Extras" menu.
Arenas
Successfully complete the indicated level in Story mode to unlock
the corresponding arena:
City
Cathedral: City Night Showdown level
Larry's World: Danger Yard level
Mad Mansion: First part of Jail of Horror level
Mumbo's Big Top: Second part of Magic Mayhem level
Raven's Mirror: Thriller Driller level
Sky Needle: Titan Tower level
Slade's Lair: Final Clash level
The Hive: Hive Academy level
Titan Tower: Slade Ambush level
Bonus
multiplayer characters
Successfully complete the indicated level in Story mode to unlock
the corresponding character in Master Of Games mode:
Beast
Boy (MMM employee): Thriller Driller level
Beast Boy (Clown): Second part of Magic Mayhem level
Blackfire: City Night Showdown level
Blocker: Urban Chaos level
Bumble Bee: First part of Magic Mayhem level
Bunnyguard: First part of Magic Mayhem level
Cinderblock: City Night Showdown level
Control Freak: Dock Duel level
Cyclone: Hive Academy level
Dr. Light: Second part of Jail Of Horror level
Fang: First part of Jail Of Horror level
Gizmo: Hive Academy level
Hive Soldier: Titan Tower level
Hotspot: Second part of Jail Of Horror level
Jinx: Hive Academy level
Mad Mod: City Night Showdown level
Mammoth: Hive Academy level
Mumbo Jumbo: Second part of Magic Mayhem level
Plasmus: Second part of Jail Of Horror level
Plasmus Kid: First part of Jail Of Horror level
Red Raven: Second Part of Jail Of Horror level
Red X: Second part of Magic Mayhem level
Robin the Apprentice: Final Clash level
Slade: Final Clash level
Slade Minion: Danger Yard level
Speedy: Slade Ambush level
Tempest: An Old Foe level
Terra: Dock Duel level
Trigon: Slade Ambush level
White Raven: Power Plant level
Wildebeest: City Night Showdown level
Master
Of Games mode character list
Apprentice
(Hero): An alternate version of Robin.
Beast Boy (Hero): Teen Titan capable of shape-shifting into animals,
Blackfire (Villain): Starfire's sister; plays exactly like Starfire,
Blocker (Henchman): Robotic fighting machine.
Bumble Bee (Hero): Uses powerful twin lasers.
Bunnyguard (Henchman): Mumbo Jumbo's bodyguard.
Cinderblock (Villain): Made of concrete and stone, strongest character
in the game.
Clown Beast Boy (Hero): An alternate version of Beast Boy.
Control Freak (Villain): Attacks with a variety of sci-fi gadgets,
Cyborg (Hero): Part-robot with enormous strength.
Cyclone (Hero): An alternate version of Cyborg.
Dr. Light (Villain): Uses the power of light to attack.
Fang (Villain): Plays the same as Gizmo in his mecha-spider.
Gizmo (Villain): Attacks with mechanical contraptions of his own
design.
Hive Soldier (Henchman): Works for the Hive Academy, a school for
supervillains.
Hotspot (Hero): Uses powers of flame to attack.
Jinx (Villain): Jinx's powers of bad luck are translated into powerful
energy attacks.
Mad Mod (Villain): Wears an exoskeleton designed after the London
Royal Guard.
Mammoth (Villain): Uses his great strength to defeat his enemies,
Mega Meaty Meat Beast Boy (Henchman): An alternate version of Beast
Boy.
Mumbo Jumbo (Villain): A diabolical magician.
Plasmus (Villain): Blob monster army leader encountered during story
mode.
Plasmus Kid (Henchman): A fighting blob monster.
Raven (Hero): Fights with ranged telekinesis attacks.
Red Raven (Hero): An alternate version of Raven.
Red X (Villain): Robin's alter-ego come to life.
Robin (Hero): Acrobatic melee fighter.
Slade (Villain): Arch-enemy to the Teen titans, clever fighter,
Slade Minion (Henchman): Generic foot soldier in the employ of Slade.
Speedy (Hero): Attacks with bow and arrow.
Starfire (Hero): Powerful ranged beam attacks.
Tempest (Henchman): Robotic fighting machine.
Terra (Hero): Geomancy powers let her attack with rock projectiles
and landslides.
Trigon (Villain): Raven's demon father fights with flame attacks
and powerful punches.
White Raven (Hero): An alternate version of Raven.
Wildebeest (Hero): Powerful man-beast.
Team
Charged attack colors
Each Titan is represented by a different color in the team attack.
You must go to the one that represents that Titan, then do a charged
attack to lock them in place.
Robin:
Yellow
Cyborg: Blue
Beast Boy: Green
Starfire: Orange
Raven: Purple
Defeating
Cinderblock
Start by attacking Cinderblock until he has about half of his hit
points left. An intermission sequence will start, where you will
get sent into a hole in the ground. Defeat all the enemies in the
new area and Cinderblock will attack you again. Then, do the team
charged attack to finish him off.
Defeating
Mumbo Jumbo
In the first Mumbo Jumbo stage there is a part where Beastboy is
holding a bus. Use Starfire to protect him. Use Starfire's super
move repeatedly to keep the giant rabbits stunned. If one gets close
to Beastboy, use Starfire's charged starbolt attack. In the second
Mumbo Jumbo stage, towards the end of the fight there will be a
corner of the level with each Titan's face in a circle. Take each
Titan one by one to the circle that represents them. They will lock
in place until you get all five. Then, a big attack that will defeat
Mumbo Jumbo will occur.
Defeating
Plasmus
Do not bother attacking Plasmus, as you cannot hurt him. Instead,
gather up the barrels and throw them at him and they will episode.
After reducing his hit points, use a team charged attack to defeat
him.
Defeating
Slade
Slade will fight for awhile, then flee and let his henchmen attack
you. You must defeat all henchmen before he will come out of his
barrier. Slade has demonic powers received from Trigon. It is best
to keep your distance from him. When he uses his charged attack,
it will cause serious damage to anyone up close, hitting them three
or four times. He will attack you three or four times before you
can finish him off with your team charged attack.
Defeating
Terrigon
Defeating Terrigon is similar to defeating Plasmus. The only difference
is that he has an electronic barrier. To break the barrier, stand
on a green platform that will temporally short-out the shield. It
will not take long; be ready and already hold the barrel you will
throw at him through the barrier. You probably will not have time
to hit him with another barrel before the barrier returns. Repeat
the process until the team is ready for the team attack. Unlike
all the other times, the team's placement is not near one another;
they will form a circle around Terrigon.
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