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Grunt
B-Day Skull
Difficulty: Legendary
Level: The Arbiter
Effect: Shoot enemy in the head and they will explode.
The very first time you get a Banshee, fly down. Below you is a
large beamlike structure (not to be confused with the one directly
below you that turns and goes vertical) running from the arm of
the station you just came out of to one exactly like it on the side
opposite. Below this structure are 3 cylinders hanging down, with
cylinders of light shooting out of the bottom that look like they
are what keeps the station floating. If my explanation is too vague,
they are the absolute lowest parts of the station. Now go to the
middle engine and land on the top part of it. This and the other
engines connect to the large structure mentioned earlier. The tops
of the engines come up to meet the structure at an angle, where
this angle is under the connecting structure and coming up to meet
it, there is a place to walk (like being under a bridge). Under
one side you will see the six grunts with the skull in the middle.
Blind
Skull
When you start off Outskirts (They'll Regret That Too), walk over
to the 1st door and look up at the halogen light, then jump up on
top of the light. Then look up at the wall with the stripes and
jump toward it. You should land on top of the lower roof. Once you're
up there turn right and you should see a dark hallway. Walk to the
end of the hallway and look look down to find the skull. Pick up
the skull by hitting the X button. Be WARNED this is the "Blind
Skull" so your motion sensor, your gun, and entire HUD will be erased.
To stop blindness turn off your Xbox and start over.
Assassins
Skull
Difficulty: Legendary
Level: Regret
Effect: All enemies in game are permanently cloaked, AI cannot see
them and so are no help at all.
In the level Regret, on Legendary Difficulty, immediately after
the gondola ride following the battle with the Hunters, there will
be a building with two turrets on it. Enter the building and turn
to your left. There will be a box. Jump on it. From there jump to
the adjacent light fixture, then to the ledge. The ledge leads to
the area with the two turrets. Once there use a grenade jump to
get onto the roof area, then, using croutch jumps and grenade jumps,
follow the right side perimeter of the building. Once you have gone
as far as you can go you will find a small grassy area with two
cloaked dancing elites and the Assassins skull. Once you pick up
the skull all enemies will have active camoflage.
Iron
Skull
Difficulty: Legendary
Level: High Charity
Effect: ???
On the last Master Chief Level, on Legendary Difficulty, when you
enter the final Gravity Lift, look up. A skull will pass through
you extemely quickly so you must start holding "X" a bit before
you actually pass it to grab hold of it.
Envy
Skull
Difficulty: Legendary
Level: Delta Halo
Effect: Master Chief cloaks like the Arbiter
On the level "Delta Halo" on Legendary Difficulty, progress until
you reach the area during the "Push through the covenant held ruins"
scene where you have to clear a Landing Zone for the Pelican to
drop weapons. I beleive you will know you are in the right area
when Cortana says "They're pouring out of the center building."
The area has Plasma turrets along its borders. A little bit past
the left side turret you will see the outline of a door in a wall,
but the door has a solid rock slab in it and a rock in front of
it. Jump on the rock then jump to the ledge above the door, then
jump on the ledge to the left. Now jump onto the building with the
sealed door using grenades. Atop the building you will find two
dancing elites and the "Envy Skull". Pick up the envy skull and
you will be able to use Active Camoflage like the Arbiter.
Thunderstorm
Skull
Difficulty: Legendary
Level: Cairo Station
Effect: Covenant vehicles are more resistant/ All elite forms take
their highest level.
After you take out the second room of Covenant boarding the ship,
the game says "Priority Shift". Shortly after this you will go to
the armory where you will have to take out a couple of Elites. The
next room is "Commons B.01" (a large room with trees and a window
at the end on the second floor that has a plasma turret. The skull
is on the highest ledge behind you, above the doorway where you
enter this room. Take out all the baddies and proceed to the window
with the turret. Jump to the left onto the ledge from the window.
You'll notice several diagonal supports that lead up to two thin
rails that run the length of the room. Make a well timed jump/duck
from one of the diagonal beams to the rails. Follow the rails all
the way to the other end of the room and you will see a ledge on
the left with a trash can. Knock over the trashcan to reveal the
"Thunderstorm" skull.
Angry
Skull
Difficulty: Legendary
Level: Grave Mind
Effect: ???
Fight all the way through the Covenant city until you reach the
outdoors. As soon as you are outside, stick to the right-hand side
and walk along the wall. You should see a Covenant wall thingy with
a red rail on it. Jump up to it (crouch jump helps) and at the end
there is the Angry skull in a small grav-lift.
Catch
Skull
Difficulty: Legendary
Level: Metropolis
Effect: ???
Right after you get out of the sewers (Tunnel), there is a big area
with 2 Ghosts. Kill every thing first, then go to the middle where
you see a arch that leads up onto a building. Grenade jump to start
climbing it. When you get to the top take a left and hug the wall
around the structure and the skull will be there.
Infinite
Skull
Difficulty: Legendary
Level: Quarantine Zone
Effect: Infinite energy sword and leap kill from far away
Get the tank and find the holes along the walls. Take a tank to
the one with a cliff right above it and back the tank up against
it and up the hill backwards. Get out and climb up on the tank,
then grenade jump to the next part. From there you can go anywhere
and the skull is on the opposite side of the level.
Famine
Skull
Difficulty: Legendary
Level: The Oracle
Effect: All preset human weapons that are picked up start at half
ammo
There should be a glass thing in the room after you kill the first
few Flood. Go in there, break the glass and then crouch jump to
the whatever it is in the middle of the room, some type of glass
structure wall type thing. Now jump to the opposite side of the
wall you came in on, on the ledge, and the skull is there.
Sputnik
Skull
Difficulty: Legendary
Level: Quarantine Zone
Effect: Low gravity effect of some sort ???
From the start of the level, look to your left for an Elite. To
the left of the Elite there is a tunnel. Head into the tunnel and
go straight until you reach a cliff. Now turn left and follow the
cliff till you reach a rock wall. To the right of the wall and the
cliff is a narrow passage, skull is at the end of that passage.
Mystic
Skull
Difficulty: Legendary
Level: Sacred Icon
Effect: ???
There is a semi-outdoor area which has a similar area right next
to it. There is a large sentinel in front of each one. Go past this
area and down the piston and you'll be in a very dark and dank Flood-infested
area. There's a stack of boxes as you enter the room: use them to
jump up to the right ledge and the skull is in a vent floating above
a dead Human/Flood .
How
to get the Scarab Gun
The scarab gun is a weapon only found on the level Metropolis and
it fires the exact same way as the scarab you destroy. When you
start off in the beginning of the level, take a vehicle, either
the tank or warthog. When you reach the end of the bridge, there
should be 4 Banshees flying and Cortana say's "That's quite a welcome
party." Destroy all the Banshees except for one. This is the hardest
part of the process: you have to lure the Banshee slowly throught
the tunnels using your vehicle. When you reach the the hole that
leads to the field of Jackal snipers it will begin to say loaing.
While it loads, board the Banshee so that you're in when its done
loading. When you fly to the field of Jackal snipers, look up and
you should see two bridges. Fly to the first one in the Banshee
and you should find a modified plasma rifle floating on top of an
orange cone with an exclamation marked on the cone. Grab it and
you've got the scarab gun, the most powerful gun in the game.
Map
Glitches
(note: Xbox Live will occasionally patch glitches, so if you're
on Live glitches may stop working.)
Ivory
Tower 1
Tower 1 is where the sniper is located and a big fork high above
it. Go near the edge of the sniper area and look down at the slanted
pillar holding up the tower. Jump and land directly in the middle
of the pillar. Go too low and you will fall toward your death. Go
too high up and you will fall toward your death.
Ivory Tower 2
Tower 2 is the tower opposing tower 1. Go to the bridge connecting
the banshee landing pad and tower 2. Just before going up the ramp
to tower 2 look to the right and the player should see a small ledge.
Jump onto the ledge and look over the edge opposite the wall. Now
fall (not jump) down and you should land safely into an area fill
with smoke.
Outside of Ivory Tower
Go to the ramp that contains the over shield. Go to the top of the
ramp and turn left, and then take another left on a small railing.
Have anther person stand on the other side of the railing, behind
the glass. Use the force field penetration glitch to go through
the glass and fall to the edge below Ivory Tower.
Bever Creek Teleportation Frying
Melee any rock to the back of either base and have it rest on the
teleporter. Have the player jump over the rock into the teleporter
and then run back into the teleporter they came out of. The players
screen should go white, the controller should vibrate, and you should
lose some shield.
Burial Mounds Holograms
Have a player grab a wraith and go near the pillar where the ghost
is located. Have another player duck and walk backwards into the
pillar. The player in the wraith should boost into the player near
the pillar. If successful, the player will fall through the pillar
and their hologram will appear in the sky.
Zanzibar Beach Force Field Penetration
Have one player get into the wraith and another person stand as
close as possible to the force field in the water. The person in
the wraith should ram the person near the force field and he/she
will go through it. Use the force field penetration to get other
players across the force field.
Getting outside of Zanzibar
Get onto the roof of Zanzibar and go to the corner. Have one person
equip the sword and lock onto the player (the player with the sword
should be facing the wall, a little to left) and have the player
without the sword jump. The player with the sword should sword cancel
and fly over the force field and be able to explore.
Zanzibar Disappearing Bridge Trick
Go to the bridge leading to the sword and rocket launcher. Have
at least ten people stand on the bridge or until bridge starts creaking.
After a minute or two the bridge will disappear, causing all players
to drop.
Getting out of Coagulation
Get into the spectra and go to the left of the red base (near the
rocks). Boost up the wall and up the highest point. Have a player
stand near the wall and duck. Have the driver of the spectra boost
into the player and, if done correctly, he/she will fly over the
force field and be able to explore. Use the force field penetration
and/or sword cancellation to get other players across the force
field.
Banshee
in Control Room
This is an easy way to beat Tatarus on legendary (the last boss),
if you can get past the first part of the level. Ok, so when Sgt.
Johnson blows the control room doors open with the Scarab don't
go in, instead fly around the right side of the spherical structure.
Just about half way up the sphere there is a legde going around
it, and attached to that ledge is a light that is shining upwards.
Take your Banshee just behind that light and boost (left trigger
for all u noobs) right toward the center of the sphere, and try
to hit the building. The cutscene should kick in, if you did this
right once you start playing again (inside the control room) turn
around and inside the hallway where all the elites are coming out
of there should be your Banshee. If it didn't work try again, it's
not that hard.
Vehicles
Ok now here is a description of ALL vehicles.
Banshee
ONLY ship you can fly
Pretty fun to ride
Has boost
Can make loopings and barrels using the A button and directions
Fast blue plasma weapon
Bomb(SP only)
Strong vs Ghost, Sniper
Weak vs Scorp Tank, Rocket(one shot one kill)
Ghost
Has boost
Fast blue plasma weapon
Strong vs infantry,mortar tank
Weak vs Scorp Tank, Rocket(one shot one kill)
Warthog(machinegun)
1 pilot,1 gunner, 1 passenger
Strong vs infantry,banshee
Weak vs Scorp Tank,Rocket(one shot 3 kills)
Warthog(gausrifle)
1 pilot,1 gunner, 1 passenger
Strong vs All vehicles (1 shot kills everything except tanks)
Weak vs Scorp Tank, Rocket(one shot 3 kills)
Scorpion Tank
BADASS SOB
Impossible to destroy (or almost)
Even secondary machine gun pwns
Only way is hijacking but pilot must suck like hell
Strong vs ALL
Weak vs ???
Mortar Tank (sorry just cant remember name)
SUCKS compared to Scorp
Has boost of 2 or 3 secs with cooldown
Strong for bombarding
Weak vs almost everything (hijacking is so easy)
Has some kind of secondary fire in SP when enemies use it 2 turrets
of blue plasma (read below) never was able to use it tho...
Covenant Warthog (sorry just cant remember name)
Same as machinegun warthog except it fires SUPERQUICK red plasma
2 passengers
Has boost wich wont keep gunner from fireing
Not that strong or weak you only have almost no protection.
1 rocket shot 4 KILLS
Scarab
Giant 4 legged behemoth you CANT USE
You cant kill it
You can hijack it (dont ask don't want to give spoilers)
NOT in multi
Weapons we all dream about
Pelican
YOU CANT DRIVE THAT!!!
rear gunner
transports ALL humans vehicles (tank too)
Covenant dropship
YOU CANT DRIVE THAT!!!
3 turrets!!! but easy kill with rocket
Will often stay near for a while just to piss you off
Prophet Chair
Yes you read right : Prophet Chair
Wicked weaponry
Teleports
Shield
You can "hijack" (climb on that thing and beat the crap
out of that sob)
Turrets
Covenent
Big red plasma (HURTS)
Small blue plasma (joke)
Sniping post (nonmoving ring hovering a little above earth to help
covenant snipers(bastards))
Humans
Machinegun(fun to use)
Hijacking
Can hijack ANY multiplayer vehicle
Tanks:beat the crap out of a panel(pilot position or rear) and then
throw grenade in for final punch
Others (just take place of the current guys
Warthogs
Even if not in teams you can take any place used or not so you can
have a blue gunner and red pilot (gunner cant hit own vehicle in
that way)
Unlock
Foundation Multi Player map
Finish
the game one time in single player using any difficulty.
Destructible Parts
As you probably already know Halo 2 has destructible vehicles. Good
places to shoot the vehicles are on the hub cap for the warthog,
on the wings for the ghost, and try to hit the tank with a rocket
launcher pretty much anywhere.
Dual
Wielding
These are the following weapons that can be Dual Wielded.
1. Human Pistol (Weaker)
2. Plasma Pistol
3. SMG
4. Needler (stronger)
5. Plasma Rifle
6. Covenant
When you dual wield you are bringing death to your enemies, but
the bad thing bout dual wielding is that you can not throw grenades,
Melee attack, and reloading takes much longer.
Tactics
If you are in a closed area (small room, hall way, etc.) then hold
only 1 weapon, so you can throw grenades. If you are in a open area
(big room, outside, forest, etc.) than have 2 weapons in hand because
grenades will be useless.
Be The Gunner
Get to a 'Hog and jump in the gunner/passenger seat and let the
marines drive. It will usually be more effective than you driving.
Weapons
List and tips
Here is a Complete list of the weapons in Halo 2.
1.Magnum(pistol)x,h
2.SMG x
3.Battle Rifle z
4.shotgun s
5.Sniper Rifle 2z,h
6.Rocket Launcher l,s
7.Plasma pistol x,b
8.Plasma rifle x,b
9.Brute plasma rifle sp,x,b
10.Covenent Carbine 2z
11.Brute shot s
12.Needler x,l
13.Covenent sniper rifle 2z,h,b
14.Fuel rod cannon s,sp
15.Sword l
Legend:
x:can dual
h:can head shot
z:can zoom once
z:can zoom twice
l:can lock on
s:Splash damage
b:uses a battery(non reloadable)
sp: Single player only
General:
All weapons without an actual zoom have some kind of zoom with no
targeting reticle. Shooting pulls you out of it.
The battle rifle shoots 3 rounds at a time
The shotgun splash is actually the multiple bullets it sends flying
The rocket launcher can lock on on vehicles (or subsystems like
on the cov transports) by holding the right trigger down.
The brute plasma rifle is a speeded up version of the conventional
one but also overheats faster and its red. (i prefer normal version.)
The carbine is the covenant equivalent of the battle rifle which
shoots one shot at a time.
The Brute shot fires grenades which can be compared with frags but
with less splash and damage and it has a wicked blade to dish out
some pain at a short distance.
The needler shoots needle that automatically homes in on target
but can be easily avoided at long range but mortal when dual wielding
at close to medium range. 7 or more needles in the body creates
an explosion that will kill most targets.
The covenant sniper rifle can overheat while his human counterpart
wont.
The fuel rod is a splash machine...better not be to trigger happy
in close range with that.
The sword is by far my favorite weapon because you can "lock
on" in a certain distance and leap for the kill. Someone a
high ledge given you trouble? If you can lock onto him hes toast.
Tips
for playing as an Elite
After the first four levels of Halo 2 (though it feels like one
smooth ride!), you get to play as the Elite that was being punished
by the Prophets in the intro! Yep you play as an Elite doing whatever
the Prophets want. For the first level you are sent to a forerunner
facility to quell the Heresy therin. The beginning is easy as you
just kill grunts and Elites with the help of your grunt and elite
pals, but near the middle of the level you face another enemy...the
Flood!! This is when things get harder. After that you and your
Elite allies go chase after the Heretic, cut the ropes holding up
the forerunner facility as it free alls to the ground you must go
back to that ship you saw and defeat the heretic but he has two
holograms of himself attack all of them and dont let up because
it is possible to vanish the holograms forever. After that you meet
up with a little blue thing bent on destroying all life....guilty
spark!!! The key to beating this level is activating you active
camo, you can do this by pressing the white button but this does
not ladt forever the little circle near your grenades is how much
more time you have lefts until it runs out so watch it carefully!
Use this to avoid battles!
Sniping
Place
In multiplayer map Headlong is a secret sniping place. Take a Banshee
and fly to the two warthogs and then fly as high as you can. You
will find a slope. Fly high to the edge and turn left(use the Banshee's
wing as a hand). Get on this area, land the Banshee at the left
wall and leave it. Jump on the Banshee and then jump on the higher
level. From there you can snipe other players.
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