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Record
Table option
Successfully complete the game to unlock the "Record Table"
option at the main menu. Select it to view the best Adventure mode
times, total time played, and final Boss times.
Sound
Test option
Defeat Gorea's second phase to unlock the "Sound Test"
option.
Unlocking
other hunters
Defeat a player in Multiplayer mode who is using a hunter you have
not yet unlocked. Alternately, defeat the hunter in Single Player
mode.
Suitless
Samus
Get a 100% game completion in each file to unlock Suitless Samus.
Special
hunters license icon
Successfully complete the game with 100% of the scans to unlock
the special hunters license icon. Successfully complete Adventure
mode without the 100% ending to unlock a blue spiral icon next to
your hunter license rank.
Get
a 100% completion in Adventure mode to get an Octolith icon next
to your hunter's license rank.
Get
25 total wins in Multiplayer mode to have a bronze lightning bolt
icon next to your hunter's license rank.
Get
100 total wins in Multiplayer mode to have a silver lightning bolt
icon next to your hunter's license rank.
Get
200 total wins in Multiplayer mode to have a gold lightning bolt
icon next to your hunter's license rank.
Hunters
License ranks
Get the indicated number of points by winning WiFi matches to reach
the indicated rank:
Bounty
Hunter: 0-39 points
Super Hunter: 40-139 points
Elite Hunter: 139-389 points
Master Hunter: 390-750 points
Legendary Hunter: Over 750 points
Bonus
arenas
Successfully complete the indicated task to unlock the corresponding
arena:
Compression
Chamber: Play 4 local games
Council Chamber: Play 16 local games
Elder Passage: Play 18 local games
Fault Line: Play 22 local games
Fuel Stack: Play 20 local games
Harvester: Play 12 local games
Head Shot: Complete a four-player match
Incubation Vault: Play 6 local games
Oubliette: Defeat the final Boss in Single Player mode.
Outer Reach: Play 10 local games
Sanctorus: Play 2 local games
Stasis Bunker: Play 40 local games or 1 WiFi game
Subterranean: Play 8 local games
Weapons Complex: Play 14 local games
Defeating
the second Boss
Around the second Boss are three red buttons. Three worms will come
out of them. Instead of shooting them or using missals, use the
charge beam to kill them in one hit. The giant plant will then start
to shoot at you and his mouth will be open. Shoot the little dot
inside his mouth with the charge beam to do a lot of damage. Repeat
this to defeat him. Each time you use the charge beam on the dot
in his mouth, he will stay open for less time. Also, as usual, you
must evacuate the area after you defeat him.
Fight
Gorea's second form
In the first fight with Gorea, there are six colored symbols on
the wall. Destroy Gorea's arms so that he reveals the Seal Sphere.
Jump to the outside ring of the room and Gorea should leave you
alone. Shoot each symbol in the following order: yellow, green,
orange, blue, purple, red. Each shot must be with the appropriate
weapon: Volt Driver for yellow, Battle Hammer for green, Magmaul
for orange, Shock Coil for blue, Judicator for purple, and Imperialist
for red. This is taken from the Alimbic Prophecies collected via
scans throughout the game. After activating all six symbols, you
should get a message from your ship. Continue to fight Gorea. One
you defeat him, you will be transported to the final battle arena
for the true final fight.
Jump
higher with Morphball (demo version)
Go into Morphball mode and do not move. Set all bombs down quickly.
Once the bombs explode, immediately change to normal mode. You should
jump even higher. Additionally, find a Metroid (the creatures that
cling to your head). Get into Morphball mode and lay three bombs.
As soon as they detonate, get out of Morphball mode. If done correctly,
you will get a super jump.
Morph/Retro
jump (demo version)
In Survivor mode, make sure you are not too close to a wall. Tap
the Morph icon on the touch screen (or B if in touch-shoot mode)
Lay one mine. Note the energy spikes (blue lines) radiating off.
Wait for them to converge directly under you. Then, tap the Morph
icon (or B) to be sent up higher than normal. Note: You can also
jump for more height.
Double
jump (demo version)
If you are in the air at any time in survior mode and did not jump
to get there (Morph Jump, fall off platform, etc.) you can jump.
For example, if you accidentally fall off a platform, jump quickly
and hold Back. This also allows you to jump on top of the level
with a Morph/Retro Jump.
Triple
jump Metroid style (demo version)
Go into Morphball mode and do not move. Then, throw a bomb and just
before it detonates, throw another bomb. When it explodes, you will
go into the air. While in the air throw another bomb. When you fall
down, do not move. The second bomb will detonate, and you will fly
into the air again but this time the third bomb will detonate and
you will fly even higher. When the third bomb detonates wait one
second then turn into Retro mode and you should go higher. If you
jump when you turn into Retro mode you can go higher.
Rapid
fire with Powerbeam (demo version)
Select the stylus control type. Then, go to either Regulator or
Survivor training modes. Now in order to shoot fast, have your fingers
on both L and R and start pressing them one at a time very fast
in sequence. Pressing L + R will cause you to shot two shots at
the same time.
Super
Missiles (demo version)
In Multiplayer mode, get as much of the energies (weapon energies)
as you can, then get a the missile. Once obtained hold Fire (when
you select the missile icon so that you have missiles) and you will
start charging with the missiles.
Charging
rocket launcher (demo version)
Obtain the red missile icons two times (in Multiplayer or Single
Player mode), then hold or tap and hold Fire.
Always
have ammunition (demo version)
If you use up all of your ammunition (Power Beam shots), you will
get one more shot. However, you will shoot half as fast.
Get
the alien thing off your head (demo version)
To get the alien off your head, morph into the ball and set two
mines. This should also kill it as well.
Invisible
field (demo version)
In Trooper Module (survivor field), when you start, go to the left
and go to the hyper jump area. Then, go into the blue area. Move
to the left opening then go outside and jump to the open area in
front of you (the generator). Next, go to the left of it and you
will see a narrow area to walk on. Go on it, but be careful to not
fall off. Go all the way then turn left. You will find a dead end.
Perform the "Triple jump Metroid style" trick, and when
you are in the air, jump forward over the field gap. It will appear
as if you are walking in mid-air, but you are not. It is the stage
which has turned invisible. Note: The field will show monsters and
other players, and the ledges can be anywhere. So be careful and
do this glitch only if you have complete knowledge of the field.
Death
Spot in Survivor mode (demo version)
When the level starts, turn left. Follow the corridor. You will
enter a large open area. Look to the left to see a console and a
huge horizontal blue core above it. Jump on the console. If facing
the wall, look to the right. (where the caged area is located; it
contains a blue ammo pickup). Walk towards the caged area, staying
on this raised part of the wall. You will notice a small arch, just
big enough for Samus. The back part of the right part of the wall
is completely passable. If you walk through it, you will die.
Charging
Electro Lob in Multiplayer mode (demo version)
In Trooper Module, Morphball and go to the tiny spacing that launches
you to the center. Obtain icon with bombs two times, then charge.
Video
trailer (demo version)
Successfully complete all of the training courses and get at least
fifth place on the leader board on all the training courses. Once
you complete the last one, the "Play Video" option will
be unlocked on the touch screen. Touch it to se a short video of
Samus discovering some enemies followed by a URL, www.metroidhunters.com.
After you watch it once, you can watch it again by touching a small
red dot at the bottom right of the main screen.
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