Wednesday, November 21, 2007

Burnout Paradise New Box Art Revealed

Burnout Paradise New Box Art Revealed


Rock Paradise City! EA today unveiled the stunning, sleek and new pack front for the latest installment of the hugely popular Burnout franchise. The pack art for Burnout Paradise breaks away from the traditional Burnout imagery of spectacular crashes to set gamers on a course into a new open world. While crashing is now and will always be at the heart of Burnout, this Paradise City experience introduces the franchise to all new open-world gameplay where you have the freedom to discover your own personal driving experience, whether you’re online or off.

Tear through the streets of Paradise City, filled with insane super jumps and hundreds of smashable targets, looking for shortcuts to give you that competitive edge! The action begins with you but it may not end, just pull up to a stoplight and spin your wheels to enter one of five types of high speed action challenges or jump online instantly with your friends. Burnout Paradise sets a new standard for online social gameplay with its EasyDrive online system.

All the cars in Burnout Paradise have been engineered from the ground up to look beautiful, whether they’re fresh out of the showroom or smashed into scrap. From exotics and muscle cars to hot rods and even supercharged SUVs, get ready to experience spectacular bone-crushing crashes and an unparalleled sense of speed! Welcome to Paradise: one city with infinite possibilities.

Labels: ,

Friday, November 16, 2007

EA TO DISTRIBUTE RAIL SIMULATOR IN NORTH AMERICA

EA TO DISTRIBUTE RAIL SIMULATOR IN NORTH AMERICA

Train Enthusiasts Invited to Ride the Rails on the PC starting January 16 with all-new Content for North American Release


Redwood City, Calif. – November 15, 2007 – All aboard! Electronic Arts Inc. (NASDAQ: ERTS) today announced that it will distribute Rail Simulator for the PC in North America. The game was released in Europe in October and will now ship in North America, with a wealth of new content, on January 16, 2008.

Developed by Kuju Entertainment, Rail Simulator is the ultimate experience for train enthusiasts and gamers alike, allowing players to take the controls of historic and contemporary trains on more than 1,000 miles of real-life routes from around the world. New to the North American release is the highly popular Barstow to San Bernardino route alongside all-new Union Pacific locomotives and rolling stock.

Rail Simulator puts players in control of every aspect of the train’s operation and even gives players a track editor to create their own routes and share them with other gamers online. Varying difficultly levels tailor the game to players of all skill levels, from Easy to Full Simulation.

“We’re thrilled to extend our European relationship with EA Partners to include distribution of Rail Simulator in North America,” said Tim Gatland, managing director of Rail Simulator Developments Limited. “The team at Kuju Entertainment has created an incredible product for train enthusiasts of all ages, and the team at EA Partners is helping us reach the widest possible global audience.”

“Kuju Entertainment is the hands-down leader in this category and EA Partners is excited to be distributing Rail Simulator in North America this January,” said David DeMartini, vice president and general manager of EA Partners. “The team at EA Partners is committed to helping studios of all sizes take advantage of EA’s worldwide publishing infrastructure, and we can’t wait to help get Rail Simulator into the hands of North American gamers.”

Rail Simulator is rated E for Everyone by the ESRB. More information about Rail Simulator is available at www.railsimulator.com.

Labels: , ,

EA SHIPS BOOGIE ON THE PLAYSTATION 2

EA SHIPS BOOGIE ON THE PLAYSTATION 2

Boogie on Nintendo DS to Ship Later this Month - Offering Gamers Unique 3D Gameplay and Original Game Modes


Montreal, Canada – November 15, 2007 – Shake it. Sing it. Create it. Electronic Arts Inc. (NASDAQ: ERTS) announced today that Boogie™ for the PlayStation®2 computer entertainment system hit retail stores in North America. In Europe, gamers can pick up their copy on November 30. Boogie, which shipped for the Wii™ in August and was recently featured on NBC’s Today Show for a segment on keeping families fit, is bringing both its singing and dancing gameplay to one of the world’s most prevalent hardware systems. PlayStation 2 players will dance, sing and create music videos with this complete entertainment package.

Boogie features new versions of tracks made popular by hit bands such as The Jackson 5, Kool & The Gang, Black Eyed Peas and Britney Spears. Players can sing along to their favorite tunes or dance to the latest hit songs as well as catch their best dance moves, record their own voice and make music videos with the music video creator.

Boogie is also taking its dancing act on the road with a unique Nintendo DS™ version that features the first 3D gameplay on the handheld system. The game introduces new gameplay modes and mini-games not found in the Wii or PlayStation 2 version for easy gaming on the go. Boogie on the Nintendo DS will be on shelves on November 29 in North America and November 30 in Europe.

Developed at EA Montreal, Boogie is the perfect party game for gamers of all ages. Boogie on the Nintendo DS has a U.S. MSRP of $29.99, which includes 3D Glasses. Boogie on the PlayStation®2 has a U.S. MSRP of $49.99, and ships with a microphone. Boogie has been rated E10+ by the ESRB with descriptors for Lyrics and Suggestive Themes. For more information, please visit the website at www.boogie.ea.com.

Labels: , ,

Wednesday, November 14, 2007

EA'S MEDAL OF HONOR HEROES 2 IS AVAILABLE AT RETAIL NOW

EA’S MEDAL OF HONOR HEROES 2 IS AVAILABLE AT RETAIL NOW

Offering 32-person Online Multiplayer and Support for the Wii Zapper


LOS ANGELES, Calif., November 14, 2007 – Take WWII action into your hands! Electronic Arts Inc. (NASDAQ: ERTS) today announced that Medal of Honor Heroes™ 2 is available at retailers nationwide for the Wii™ and the PSP® (PlayStation® Portable) system. Medal of Honor Heroes 2 for the PSP will be available in Europe on November 23 and in the following months for the Wii. Designed completely from the ground up for the Wii and the PSP, Medal of Honor Heroes 2 features 32-person online play for the Wii and PSP, support of the Wii™ Zapper, and a unique Arcade Mode that simplifies gameplay for players of all skill levels and plays like an old-school rail shooter.

“We’re excited to get Medal of Honor Heroes 2 into players’ hands and hope to see them online!” said Peter Choi, Group Producer at EA Canada. “We wanted to deliver the most full-featured FPS experience to date on both the PSP and the Wii while also customizing the experience for each specific platform. With intuitive controls, rich single player campaigns and huge 32-player multiplayer battles, we feel we’ve raised the bar for shooters on these platforms and can’t wait for people to play the game.”

It is June 6th, 1944 and you step into the boots of OSS Operative John Berg and infiltrate Normandy from behind enemy lines to undermine the Nazi regime. On both the Wii and PSP systems, players will choose to tackle missions in an all-new single player campaign or engage in massive, epic online multiplayer battles where they can jump into the battle at any time against anyone. On the PSP, Medal of Honor Heroes 2 will deliver the most comprehensive shooter experience to date, with a robust single player campaign and on-the-go 32-player multiplayer capability that allows you to battle it out, anytime and anywhere.

Developed at EA Canada, Medal of Honor Heroes 2 is rated Teen by the ESRB, 18+ by the USK, and 16+ by PEGI. The game has a MSRP $49.99 for Wii and $39.99 for PSP in North America. For more information, please visit the game’s official website at www.mohheroes2.ea.com.

Labels: ,

EA'S BLOCKBUSTER RACING FRANCHISE MAKES A SHARP TURN WITH NEED FOR SPEED PROSTREET

EA’S BLOCKBUSTER RACING FRANCHISE MAKES A SHARP TURN WITH

NEED FOR SPEED PROSTREET

Compete in the Highest Level of Street Racing this Holiday Season


Vancouver, Canada – November 14, 2007 – Electronic Arts Inc. (NASDAQ:ERTS) announced that Need for Speed™ ProStreet ships to retailers today in North America. The game will ship in Europe from November 22 onwards. To celebrate the launch of the game, EA is auctioning off a one-of-a-kind autographed Need for Speed ProStreet poster and will donate the proceeds to the non-profit organization, Save the Whales, founded 30 years ago. The poster was signed by over 40 celebrities including Hayden Panettiere from NBC’S Heroes. Proceeds from the auction will go to Save the Whales for their programs to educate children and adults about marine mammals and the importance of protecting them in their environment. The poster will be placed on eBay on Friday, November 16 at 9:00am PST.

“The development at team at Black Box is proud to be delivering an all-new experience in the Need for Speed franchise that ups the ante in the racing game genre,” Larry LaPierre, Executive Producer at EA Black Box. “We are equally proud to make this commitment to Save the Whales, especially in light of the recent oil spill in the San Francisco Bay.”

Need for Speed™ ProStreet delivers something completely new by taking gamers to the highest level of street racing where the competition is fierce, the cars are hot and the races span the world. Experience the thrill and intensity of driving the most anticipated street racing cars that have yet to hit the North American market including the 2009 Nissan GT-R, the 2008 Porsche 997 GT2 and the 2008 Mitsubishi Evo X. Need for Speed ProStreet is your ultimate taste of the chaos and unbridled adrenaline sweeping street racing culture.

In Need for Speed ProStreet, gamers must prove they have the racing mettle to dominate the competition. Design and customize cars, face-off in iconic locations and battle in four distinct racing styles – grip, drag, drift and the all-new speed challenge. The competitive play is further amplified online with the introduction of a unique social feature that allows gamers to compete against their friends and rivals across the world without the need to be online at the same time*.

Need for Speed ProStreet is an all-new racing experience. The atmosphere is electric – complete with energetic crowds, photo-realistic vehicles and billowing smoke – all designed to embody the pressure and intensity of the gladiatorial challenge known as Show Down. An all-new procedural damage system will have cars scratching, denting and crumpling differently with every driving mistake. Need for Speed ProStreet is the realization of the intense rivalry, raw power, and visceral aggression that embodies street racing culture.

Need for Speed ProStreet is developed by EA Black Box in Vancouver, British Columbia and will be available for Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system and the PC for a MSRP of $59.99. It will be available on the Wii™ for a MSRP of $49.99 and on the PlayStation®2 computer entertainment system and Nintendo DS™ for a MSRP of $29.99. For gamers on the go, they can download the mobile platform for a MSRP that starts at $2.99. The game will also ship for the PSP® (PlayStation® Portable) handheld entertainment system early next year. The game is rated E10+ by the ESRB and 3+ by PEGI. More information can be found at www.needforspeed.com.

*PLAYSTATION 3, Xbox 360 and PC versions only. INTERNET CONNECTION required. See product pack for additional details.

Labels: ,

Tuesday, November 13, 2007

EA AND ID SOFTWARE ANNOUNCE ORCS & ELVES SHIPS TODAY FOR THE NINTENDO DS

EA AND ID SOFTWARE ANNOUNCE ORCS & ELVES SHIPS TODAY FOR THE NINTENDO DS

Fantasy Role Playing Game is One of the First Titles

to Cross Over to the Nintendo DS from Mobile Phones


Redwood City, Calif. – November 13, 2007 – It’s time to answer the call of the Hero! Electronic Arts Inc. (NASDAQ: ERTS) and id Software today announced that Orcs & Elves® has begun shipping to retail locations worldwide for the Nintendo DSTM. Orcs & Elves is an award winning first-person fantasy role playing game created by id Software and developed exclusively for EA by Fountainhead Entertainment. Orcs & Elves is one of the first games developed specifically for the mobile platform that has crossed over to another game-specific device.

A breathtaking dungeon-crawling fantasy RPG, Orcs & Elves casts gamers as a young half-elf exploring a massive Dwarven fortress riddled with ancient treasure, powerful weapons, and waves of ruthless enemies, on a quest to expel the ultimate evil from the mountain’s core.

“Orcs & Elves is captivating on the Nintendo DS,” said Katherine Anna Kang, founder and president of Fountainhead Entertainment. “We were able to expand on the award winning original game by adding hours of new content and using the unique Nintendo DS touch screen to immerse the player into a magical world where they are the hero.”

Enhanced from the original to take full advantage of the Nintendo DS, Orcs & Elves features a new 3D engine, full 3D sound, more levels, new monsters, and much more. Players can utilize the DS touch screen to cast spells, move and attack enemies, make use of magic potions, enchanted rings, and armor, and bargain for goods.

In addition, Orcs & Elves II™ for mobile phones is scheduled to be released in late November on most wireless carriers, just in time for the holiday season. Orcs & Elves II for mobile continues the epic story from the original game and expands the Orcs & Elves universe. Players will encounter new creatures, allies and villains as they explore seven huge interactive environments including towns, collapsing caverns and haunted forests. As a novice thief who has stolen the legendary wand Ellon, the player must return to his under siege town before it's too late.

Orcs & Elves is rated T (Teen) by the ESRB and has an MSRP of $29.95 for the Nintendo DS. Orcs & Elves II has an MSRP starting as low as $3.99 for all major North American carriers.

Labels: , , ,

EA AND CRYTEK USHER IN THE NEXT-GENERATION OF PC GAMING WITH CRYSIS

EA AND CRYTEK USHER IN THE NEXT-GENERATION OF PC GAMING WITH CRYSIS

The Highly Anticipated First-Person Shooter Ships to Retailers Today


Redwood City, Calif. – November 13, 2007 – The wait is finally over! Today, Electronic Arts Inc. (NASDAQ: ERTS) and Crytek announced that Crysis® is now shipping to stores in North America and Europe. Featuring jaw-dropping visuals, industry leading technology and open-ended gameplay, Crysis is set to break new ground in the FPS genre and has already received a 98% from PC Gamer, the highest score ever awarded in the magazine’s 14-year history. Crysis is also setting the bar internationally, with a 94% from Gamestar in Germany – in its 10-year history no other game has earned a rating over 94%.

“Crysis is the culmination of the dedication and tenacity of everyone here at Crytek who shared the goal of creating a true next-generation FPS,” said Cevat Yerli, CEO and President of Crytek. “Our vision from the beginning was to deliver an immersive, open-ended single-player campaign, to innovate in multiplayer and to give our community a powerful, easy-to-use editor and we’re extremely proud of the end result.”

“Crysis is nothing short of amazing. It is an innovative, technical achievement that has blown us all away,” said David DeMartini, Vice President and Global General Manager, EA Partners. “EA Partners has a long history of working with the most talented independent studios in the world and helping them deliver their creative vision to a mass, global audience and our experience with Crytek is adding to that legacy.”


The complete Crysis package is composed of three primary components:

* An Epic Single Player Campaign – Players are thrust into the middle of a global conflict between the US and North Korea over a mysterious artifact that turns out to be extraterrestrial in nature. Fortunately, players are outfitted with a high tech Nanosuit that allows them to alter their strength, speed, armor and cloaking abilities and an arsenal of fully customizable weapons, helping to even the playing ground against a highly mysterious and intelligent enemy threat.
* Multiplayer Reinvented – Crytek has also focused much of their development efforts in creating two unique multiplayer experiences. PowerStruggle is a new, team-based multiplayer mode where players need to work together strategically to capture resource points throughout the map to win the ultimate arms race for nuclear technology. And for those who are looking for a more action-packed experience Crysis also features Instant Action, traditional deathmatch made even more frenetic as every player is outfitted with the revolutionary Nanosuit.
* CryENGINE 2TM Sandbox Editor – Also included with Crysis is the complete version of Crytek’s Sandbox Editor. Extremely powerful with a simple user interface, the editor will give the community full access to one of the most powerful design tools in the industry.


Crysis has been rated ‘M’ for Mature by the ESRB (Blood and Gore, Language, Violence) and 16+ by PEGI in Europe. Visit www.esrb.org and www.pegi.info for updated rating information. For more information about the game, the game’s official website at www.nanosuit.com.

Labels: , ,

Monday, November 12, 2007

Burnout Paradise Ultimate Driving Playground Trailer

video

EA sent over a trailer for Burnout Paradise titled ' Ultimate Driving Playground,' showing you around Burnout's Paradise City, which has over 30 square kilometers of roads to travel across and crash around. Check it out!

Labels: ,

Monday, November 05, 2007

ORCS & ELVES GOES GOLD!

ORCS & ELVES GOES GOLD!

Addictive Dungeon-Crawling RPG Hits Store Shelves on November 16th


It’s almost time to answer the call of the hero! id Software’s Orcs & Elves® has gone gold for the Nintendo DS!

The ultimate battle between good and evil will take place this holiday as Orcs & Elves will be available at stores around the world on November 16, 2007.

Orcs & Elves is a deep fantasy RPG from id Software and Fountainhead Entertainment, which has been enhanced from the award-winning original to take full advantage of the Nintendo DS. The game features a new 3D engine, full 3D sound, more levels, new monsters, and much more. Players can utilize the DS touch screen to cast spells, move and attack enemies, make use of magic potions, enchanted rings, and armor, and bargain for goods as they explore a massive Dwarven kingdom riddled with ancient treasures and fierce enemies.

"Orcs & Elves is an addictive, dungeon-crawling, hack-n-slash RPG that will keep players glued to the DS for hours," said Katherine Anna Kang, founder and president of Fountainhead Entertainment. “We're committed to bringing fun packed games to the DS and Orcs & Elves is definitely a great start."

Labels: , , ,

IT’S HELLGATE HALLOWEEN! EA AND NAMCO BANDAI GAMES UNLEASH HELLGATE: LONDON AT RETAILERS TODAY

IT’S HELLGATE HALLOWEEN! EA AND NAMCO BANDAI GAMES UNLEASH HELLGATE: LONDON AT RETAILERS TODAY

Forget Trick-or-Treating Because the Hellgate is Officially Open


Redwood City, Calif. – October 31, 2007 – Remember the dead, but fight for the living! Electronic Arts Inc. (NASDAQ: ERTS) and NAMCO BANDAI Games America Inc. today announced that Hellgate™: London, the first title from Flagship Studios and one of the most anticipated PC games of the year, is now available at retail outlets in North America and Europe1. Combining the depth and addictive gameplay of traditional role-playing games with the visceral action of first-person shooters, the long-awaited action RPG from the creators of the global blockbuster Diablo franchise is poised to keep gamers hacking-and-slashing for many Halloweens to come.

“Today marks a major milestone for Flagship Studios,” said Bill Roper, CEO of Flagship Studios. “The greatest thrill any developer can have is to see their game actually in a player’s hands. We’ve put our all into making Hellgate: London a great gaming experience, and now we’re able to share what has been a huge part of the past four years of our lives with our friends, family, and the world.”

“The core of the EA Partners program is utilizing our strengths as a publishing organization to help world-class independent development studios like Flagship bring their games to market globally,” said David DeMartini, Vice President and Global General Manager, EA Partners. “Hellgate: London is a great achievement and we are excited to have had the opportunity to work with Flagship and NAMCO BANDAI in delivering a breakthrough action RPG.”

It’s 2038 and London lies in ruins, overrun by hordes of terrifying demons. Players begin their mission to save the once-great city by creating a hero, choosing among six character classes featuring distinct gameplay styles. Hellgate: London offers gamers a deep storyline campaign with over 35 hours of gameplay that is infinitely re-playable because of the game’s dynamically generated levels and random items, enemies and events. Hellgate’s robust, flexible skill and spell system, highly customizable appearances, and a massive variety of equipment ensures each player’s experience will be unique.

While some may prefer to save humanity on their own offline, gamers will also be able to fight online*, joining up with other survivors in a secure, client-server environment and playing through the entire story-driven campaign for free. For those players who want to extend their Hellgate: London experience, Flagship is offering an optional subscription service for $9.99/month2 which will give players access to tremendous amounts of ongoing content in the form of quests, character classes, demons, items, etc.

Hellgate: London has been rated M for Mature (Violence, Blood and Gore, Mild Language) by the ESRB. Visit www.esrb.org for updated rating information. For more information about Hellgate: London, log onto the game’s official website at www.hellgatelondon.com.


* Internet connection required.

1 In store dates vary by country and retail location. All stores will be in stock by November 2nd.
2 Pricing for the optional subscription service is €9.99/month in Europe and £7.99/month in the United Kingdom.

Labels: , ,

EA'S COMMAND & CONQUER 3: KANE'S WRATH ENLISTS ALL-STAR CELEBRITY CAST

EA’S COMMAND & CONQUER 3: KANE’S WRATH ENLISTS ALL-STAR CELEBRITY CAST

Expansion Pack in Award-winning Series to Include Natasha Henstridge and Carl Lumbly in Live Action Video Sequences


LOS ANGELES, Calif., October 30, 2007 – Electronic Arts Inc. (NASDAQ: ERTS) today announced that Command & Conquer™ 3: Kane’s Wrath, the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, will feature Natasha Henstridge (Species trilogy) and Carl Lumbly (‘Alias’) in its all-new, high-definition, live action video sequences. Henstridge and Lumbly will be joined by veteran Command & Conquer™ actor Joe Kucan, who originated the role of Kane, the megalomaniacal leader of the Brotherhood of Nod. All three actors are at the epicentre of the Command & Conquer 3: Kane’s Wrath story which will span 20 years – from the rebirth of the Brotherhood after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond.

“Natasha and Carl are a perfect fit for the live-action video sequences that will bring our epic story to life,” said Mike Verdu, General Manager of EALA and Executive Producer on Command & Conquer 3: Kane’s Wrath. “We had great success with the cast and story for Command & Conquer 3, and I’m very excited to be working with such talented actors on the expansion pack. We’re doing something really unique with the campaign this time around – and I think fans will be thrilled to see how the story unfolds.”

Live action cinematics have become one of the hallmarks of the Command & Conquer series dating back to the original Command & Conquer in 1995. In addition to the trademark live action videos and multi-decade campaign, Kane’s Wrath introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin.

The Xbox 360™ version of Command & Conquer 3: Kane’s Wrath will debut a revolutionary new radial interface designed specifically for console gamers. Taking RTS controls to a whole new level, players will utilize the command stick to build, deploy, and attack.

Developed at EALA, Command & Conquer 3: Kane’s Wrath will ship in Spring 2008 for Windows PC and Xbox 360 video game and entertainment system. This product is not yet rated by the ESRB. For more information about Command & Conquer 3: Kane’s Wrath or the Command & Conquer series, please visit www.CommandAndConquer.com.

Labels: ,

Friday, November 02, 2007

EA AND CRYTEK ANNOUNCE CRYSIS GOES GOLD

Crysis is Gold!
The Countdown Ends 11.16.07


The year’s biggest PC game has just gotten that much closer to hitting store shelves. Crysis, Crytek’s next-generation first person shooter for the PC has gone gold and will be on store shelves everywhere November 16, 2007.

“We are extremely proud of what we have been able to accomplish with Crysis,” said Cevat Yerli, CEO of Crytek. “We wanted to push the boundaries both visually and with open-ended, non-linear gameplay and we believe the end result delivers that vision.”

The current single player demo, available in DX10 and DX9, has given gamers their first taste of the immersive, non-linear Crysis experience. Highlighted by Crytek’s open-ended level design and the game’s Nanosuit gameplay mechanic, which challenges gamers to analyze and approach every individual encounter before acting, Crysis delivers a completely new and refreshing FPS gameplay experience.

Of course, the single player demo also features the stunning, award-winning graphics powered by Crytek’s revolutionary CryENGINE 2. Assistance from key partners such as NVIDIA, Intel and Microsoft have helped make Crysis one of the most anticipated PC games of all time.

“Crytek and EA are rewarding PC gamers with the world’s most technologically advanced video game,” said Roy Taylor, vice president of content at NVIDIA. “Our programmers are intensely proud to have helped Crytek push the boundaries of interactivity and immersion. The game was developed and tested on NVIDIA, and we recommend GeForce 8800-Series graphics cards for the best experience.”

For more Crysis news, stay tuned to www.nanosuit.com.

Labels: ,

The Simpsons Game Engine FMV

video

The wait for the game based on everyone's favorite yellow, animted family has finally ended, as the Simpsons Game can now be found in stores! Maybe in need of a little extra push to pick the title up? Well, here's another video to whet your appeitite!

Labels: ,

Wednesday, October 31, 2007

EA ANNOUNCES THAT "THE SIMPSONS GAME" HAS SHIPPED IN NORTH AMERICA

EA ANNOUNCES THAT “The Simpsons Game” HAS SHIPPED IN NORTH AMERICA

You’ve Watched the Show, You’ve Seen the Movie, Now Play Your Favorite Animated Family in their Best Videogame EVER!


Redwood Shores, Calif., – Oct. 30th, 2007 – Electronic Arts Inc. (NASDAQ:ERTS) today announced that THE SIMPSONStm GAME has shipped in North America and will ship in Europe on November 2nd. Created in partnership with Twentieth Century Fox Licensing and Merchandising, Twentieth Century Fox Television and Gracie Films, THE SIMPSONS GAME is an original script created by the TV show’s Emmy Award-winning writers and voiced by the original cast from the TV show. The result is the funniest, most irreverent, exciting and authentic Simpsons video game experience ever. “Our hope is the number of solid jokes and the speed in which they come, set ourselves apart,” said James L. Brooks, Executive Producer.

In 2007, The Simpsons celebrated their historic 400th episode, as well as the release of their first animated film, The Simpsons Movie, which has grossed over $520 million worldwide at the box office, hitting the No.1 slot in the first week. Now fans of this multi-award-winning television series are ready for the next major milestone: THE SIMPSONS GAME.

With parodies of the video game industry, pop culture and current events, THE SIMPSONS GAME has the same subversive humor and delightfully smart wit as the critically acclaimed TV series. Play along as your favorite yellow, dysfunctional TV family members, Homer, Marge, Bart, Lisa and Maggie, battle to break free of the video game world and save Springfield. Each ‘Simpson’ has special abilities unique to his or her personality: smash as Homerball, zip-line as Bartman, rally Mobs as Marge, or unleash Lisa’s Hand of Buddha! With over 40 minutes of new animated scenes by the show's writers -- it's like getting two never-before-seen episodes of the Simpsons. Add that to over 8000 lines on in-game dialogue, and the Simpsons game is a must-have for any fan of the show.

"The story is the heart of the game," said Matt Selman, Simpsons Executive Producer and Head Writer of the Simpsons title. "The Simpson family realizes they're living in an actual video game. At first, it's fun having video game powers. But when life as a game character is harder then they thought, they must break out into the behind-the-scene world of video games. They must fight their way through parodies of other games in order to achieve their freedom."

“Playing THE SIMPSONS GAME is like choosing which donut to eat. The fun lies in the wide variety, but no matter which way you go it always brings a smile,” said Scot Amos, Executive Producer for the game. “The close collaboration among Gracie Films, Twentieth Century Fox and ‘The Simpsons’ creative team makes this game a sweet addition to ‘The Simpsons’ legacy.”

Elie Dekel, Executive Vice President, Twentieth Century Fox Licensing & Merchandising, added: “When you team up one of the best video game companies in the universe with one of the best television shows of all time, you know you’re going to get a game that delivers. THE SIMPSONS GAME is a completely original creation that adds to The Simpsons’ enduring legacy.”

Under development by EA’s Redwood Shores Studio, THE SIMPSONS GAME is scheduled for release on the PLAYSTATION®3 and PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Xbox 360™ videogame and entertainment system, Wii, and Nintendo DS. THE SIMPSON GAME has been rated “T” with descriptors of Alcohol and Tobacco Reference, Animated Blood, Cartoon Violence, Crude Humor, Language, Suggestive Themes by the ESRB.

Labels: ,

Monday, October 29, 2007

EA's AWARD WINNING BURNOUT PARADISE HITS THE STREETS ON JANUARY 22ND

EA’s AWARD WINNING BURNOUT PARADISE HITS THE STREETS ON JANUARY 22ND

PLAYERS GET A TASTE OF PARADISE WITH THE DEMO RELEASE

THIS DECEMBER

video


Redwood City, CA – October 26, 2007 – Mark your calendars! Electronic Arts Inc. (NASDAQ: ERTS) today announced that Burnout™ Paradise will be in stores January 22, 2008 in North America. Experience a piece of Paradise City by downloading the demo this December on the PlayStation®Network and Xbox LIVE™ Marketplace. Designed specifically for the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame system, Burnout Paradise delivers true open world freedom and sets a new standard for online* social gameplay. Brought to you by EA Criterion, Burnout Paradise is redefining the open world experience with Paradise City, a freshly designed playground filled with the most exciting jumps, gripping races and unrivalled excitement at every intersection. Players will have total freedom to explore and discover the world at their leisure, just pull up to any stoplight and spin your wheels to enter five high speed action challenges. Slam, shunt and wreck rivals in these cross-town driving challenges, where players decide the fastest route to the finish line.

Alex Ward, Creative Director at EA Criterion says, “The Burnout series has always been about reinvention. Burnout Paradise does exactly that. This is the definitive Burnout experience because Paradise removes all restrictions, breaks all the rules and puts the control in your hands. We’re taking risks with Paradise but we believe that every iteration of Burnout stands on its own and we feel Paradise is the best Burnout yet.”

Download your gift a little early this holiday season. From Motor City to Big Surf Beach pull off wicked stunts in the all-new Stunt mode and race through the streets in search of the fastest Burnout Route in the Hunter Cavalry car. Invite a friend into your game and connect with them instantly to complete three online challenges or simply smash each other up and grab your friend’s Burnout Mugshot. Available this December, the Burnout Paradise demo provides the ultimate driving playground for you and your friends to enjoy.

Earlier this year, EA unleashed a pre-order program for Burnout Paradise with GameStop, one of the biggest video game retailers in America. Early GameStop customers will receive an exclusive car, “Steel Wheels,” to smash the competition with two and a half tons of heavy-metal mayhem. The heavily modified Steel Wheels GT concept car was designed from the ground up specifically for the celebrity with style. Featuring armor-plating and a supercharged 6735cc V8, this car is sure to make a grand entrance at any premiere.

Burnout Paradise has been rated E10+ by the ESRB and 3+ by PEGI. For more information about the Burnout franchise, please visit http://burnout.ea.com.

Labels: ,

Wednesday, October 24, 2007

EA SHIPS THE SIMS 2 CASTAWAY TO RETAIL SHELVES TODAY

EA Ships The sims 2 castaway to retail shelves today

For the first time ever, your Sims can survive and thrive on an uncharted island


REDWOOD CITY, Calif. – October 23, 2007 – Today Electronic Arts (NASDAQ: ERTS) announced that the company has shipped The Sims™ 2 Castaway for the Wii™, the Nintendo DS™, the PlayStation®2 computer entertainment system and the PSP® (PlayStation®Portable) system to retail stores across North America and Europe. New and old fans of The Sims™ will now be able to leave the urban jungle for an uncharted island filled with sandy beaches, green lagoons, explosive volcanic mountains and more! Will your Sims choose to survive and thrive on a tropical island or begin planning their escape back to civilization? The choice is yours in The Sims 2 Castaway!

As The Sims 2 Castaway begins, players will have the opportunity to create a crew of Sims. And in true Sims fashion, each character brings a unique skill, humor and quirkiness to the crew, promising an entertaining adventure in this new island environment! Upon setting sail, a storm quickly approaches casting your Sims overboard on a beautiful beach all alone. Having no other items but the shirt on his back, your Sim will embark on a tropical journey, choosing to either subsist on the beautiful island or flee altogether. Will your Sim choose to reunite with the crew and enlist the help of clever monkeys to make a flourishing community with the Musician, Doctor, Park Ranger and more? Or will they follow the treasure map to the island in search of clues that will eventually lead them to freedom? How your Sims survive, or thrive, is up to you.

Studio Head of The Sims Label, Rod Humble said, “Whether you’re spending hours collecting resources to build the ultimate island hut, or passing time taming wild boars with your crew, there is a new adventure for all types of players this holiday season in The Sims 2 Castaway. The gameplay is magnificently tailored to each of the four platforms – we can’t wait to see how players are going to help their Sims survive and thrive on this beautiful, uncharted island.”

Regardless of their destiny, your Sims will explore a variety of new environments, from lush green jungles and dark spooky caves to forbidden plains and more! In addition to new environments, Nintendo DS players will also hone their Sims survival skills such as spear fishing, fire starting and bug squashing in one of the six fun mini-games. Whether your Sims are collecting unusual shells for crew members, crafting furniture out of palm leaves or creating dry shelter out of bamboo, what you build and collect makes all the difference!

The Sims 2 Castaway ships today on the Wii, Nintendo DS, PlayStation2 and the PSP to retail stores across North America and Europe. For more information – and to check out the hilarious, recently-launched webisodes – please visit The Sims 2 Castaway website at www.foundthesims.com.

Labels: , , , , ,

EA PLAYGROUND SHIPS TO RETAILERS TODAY! GET READY FOR PLAY TIME!

EA PLAYGROUND SHIPS TO RETAILERS TODAY! GET READY FOR PLAY TIME!

Take on Your Friends and Family with EA’s Latest Must-Have Party Game for the Holidays


REDWOOD CITY, Calif. – October 23, 2007 – Electronics Arts (NASDAQ: ERTS) announced today that EA Playground™, an all-new intellectual property from EA Canada, is shipping to North American retailers today and will be released on November 9, 2007 in Europe. The game, developed specifically for the Wii™ and Nintendo DS™, will be available in the United States at a MSRP of $39.99 and $29.99 respectively. EA Playground captures the energy and magic of your neighborhood playground, and creates an intuitive and laugh-out-loud entertaining gaming experience that will excite kids and the kid inside everyone.

EA Playground is the ultimate party play experience, where bragging rights are at stake as you take on your friends and family in a variety of playground games ranging from the traditional classics to over-the-top fantasy games. Taking full advantage of the intuitive controls from both the Wii and Nintendo DS, the gameplay is customized to feel natural and physically engaging. Whether you are using the Wii Remote to time your toss in Dodgeball or blowing in the Nintendo DS mic to aim at wandering targets in Spitballs, every game is easy to pick-up and brings a new, fresh and exciting twist to playing videogames.

Young, old, male or female, hardcore gamer, casual or first time game player -- EA Playground has something for everyone. In addition to the fun multiplayer mode, you can also play by yourself in a rich single player experience. Explore the world, unlock new locations, uncover stickers, and challenge colorful in-game characters to a variety of playground games.

See below for all the games that will be included in EA Playground.


Featured playground games on the Wii:

· Dodgeball - Take on your opponents in an attempt to knock them out of the game in this fast paced multi round experience. Up to four players can dodge, catch and throw lightning fast balls just like in real life.

· Paper Racers - Throw and navigate your paper airplane through challenging playground courses, collecting power ups and other bonuses along the way in a race to the finish line.

· Kicks - Take on your opponents in this fresh new experience where Soccer meets volleyball and goals are the result of spectacular aerial kicks!

· Dart Shootout - Test your accuracy skills in this exciting game that has your shooting and blocking your way through the playground to the final boss battle.

· Wall Ball - Enjoy this fast paced game of wall ball where the speed of the ball increases with each powerful shot. Strategically choose where you want to hit the ball and watch it rapidly ricochet by your opponent!

· Slot Car Racing - Take on up to three opponents in this speedy slot car racing experience that has you flying through ramps, landing mega jumps and even getting a chance to zap your opponents off course!

· Tetherball - Go head to head against your opponents in this tension mounting experience. Try to wrap the tetherball around the pole before your opponent does.


Activity games for the Wii:

· Freethrows - While exploring the playground world, see how many baskets you can sink in 30 seconds and earn marbles.

· Bug Hunt - During your world exploration if you see a bug, take out your net and give chase. Successfully swat and catch the bug and earn some rewards.

· Dribbling – Pick up a basketball and bounce it in rhythm for a defined number of times before the clock runs out on you! If you’re successful you’ll earn yourself some more marbles.

Featured playground games on the Nintendo DS:


· Dodgeball - Knock all the other kids out of the game (by beaning them with a ball) before they do the same to your team.

· Hoops - Become the master of the basketball court while you try and score the most points.

· Hopscotch - Test your rhythm and timing with this musical game of Hopscotch.

· RC Racers - Race mini cars around an action-packed track, picking up valuable power-ups along the way.

· Bug Hunt - You’re on a mission to collect as many butterflies as you can but watch out for those nasty bees or you’ll get stung!

· Kicks - A free for all Soccer match where the objective is to score more points than your opponent

· Skate & Sketch - Master these wacky tricks by connecting the dots as fast as possible when you’re catching some serious airtime.

· Spitballs - Search the playground for your target and when you’ve found them blow into the microphone to hit them with a spitball!

· Trampoline - The sky’s the limit in this game of balloon popping! Jump as high as you can and pop as many balloons as possible before your opponent


EA Playground is rated E for Everyone by the ESRB with a descriptor for Mild Cartoon Violence in North America and is rated 3+ by PEGI in Europe.

Labels: , , ,

Thursday, October 18, 2007

HELLGATE: LONDON GOES GOLD; DEMO COMING TOMORROW


Hellgate: London Goes Gold, Demo Coming Tomorrow

The Creators of Diablo are Cracking Open the Hellgate Before Halloween


Demons of London beware! Your reign of terror is officially coming to an
end! Electronic Arts, Namco Bandai Games, and Flagship Studios are
excited to announce that Hellgate(tm): London has gone to gold master
and will be available exclusively for the PC on October 31st in North
America and November 2nd in Europe.

"This has been an amazing journey for us and we couldn't be more proud
of what we've accomplished," said Flagship Studios CEO, Bill Roper.
"We're anxious to get Hellgate: London into gamers' hands and we can't
wait to play right along with them."

And for those gamers who can't wait until Halloween to get their
Demon-slaying on, Flagship Studios is releasing a singleplayer demo
tomorrow, Thursday, October 18th, on AOL's GameDaily
(http://www.gamedaily.com/)*.



The singleplayer demo represents just a small taste of the Hellgate:
London experience. Gamers can choose from two of the game's six
character classes: the Blademaster, a master of swordplay and
action-packed melee combat, or the Marksman, a cool, calculating,
long-range specialist. In the demo, these heroes are able to battle
through a small handful of storyline and side quests as they adventure
through the streets and tunnels around London's Holborn Station.

Hellgate Halloween is only 15 days away! Stay tuned for more news at
http://www.hellgatelondon.com/ .

*The demo will be released wide on October 19th at 9 AM PT.

Labels: , , ,

Wednesday, October 17, 2007

EA PLAYGROUND WEBSITE GOES LIVE

.: EA PLAYGROUND WEBSITE GOES LIVE :.


Grab your dodgeballs, round up your spitballs, and make a trip to www.eaplayground.com. EA Playground, a brand new video game from Electronic Arts, captures the exuberance and nostalgia of your neighborhood playground. It turns your gaming space into an arena of interactive fun with immersive activities designed for kids and the kid inside all of us. The site is packed with the latest news, features, screenshots, and trailers from the game. Play mini-games like free throws and jacks, collect stickers to unlock exclusive content, and check out videos that show you how to play each of the exciting games on the Wii and Nintendo DS. Jump on the forums and tell us what you are hoping to see in EA Playground in the future, and don't forget to sign up for EA Playground updates to get in on exclusive opportunities and information on all things EA Playground.

EA Playground, the latest must-have party title, will be available for the Wii and Nintendo DS on October 23rd, 2007. Be sure to check out www.eaplayground.com for more details on the game!

Labels: , , ,

Saturday, October 13, 2007

New Simpsons Game Video!

EA has sent over a new video of their upcoming Simpsons video game! This one has shows Homer indulging his sweet tooth, so to speak!

video

Labels: ,

Orcs and Elves Developer Diary #2 (plus video!)

Dev Diary #2: What's new for Orcs & Elves on the DS By Katherine Anna Kang


video

What's New?

Let me count the ways...
1). New 3D engine with 3D levels and 3D world objects
2). Full 3D sound with environmental, directional, and ambient sounds
3). 3 new levels
4). 4 new spells
5). 5 new usable items
6). 6 new monsters
7). 12 new interactive world objects
8). New player inventory management system
9). New bartering interface
10). New puzzles
11). New elixirs
12). New effects
13). New difficulty levels
14). Newly enhanced Dragon's Lair
15). Newly enhanced dialogue boxes for game characters
16). Rumble Pack ready


If we had to choose just one difference from the cell phone to the DS as the most significant, it would be the 3D engine. The original cell phone game had a very limited, tile-based 2.5D engine that could only render constrained sets of horizontal and vertical polygons with aligned textures. The DS's new 3D engine allowed our artists to use arbitrary geometry, texturing, and lighting for the levels using Maya. Though we were very limited due to the polygon limits of the DS graphics core, the changes have been significant. This new engine allowed us to re-create the levels in 3D with 3D world objects allowing an effect that is subtle and unobtrusive.

The Prison level is a good example of the visual improvements we were able to bring -- compare the cell phone version of Orcs & Elves to the DS and you will notice the lighting, the vaulted ceilings, the swinging cages and chains, the cavernous openings in ceilings, and the various 3D artifacts floating and bobbing in the flooded level. The fierce battle with the formidable Sonya now begins with her spinning a web down from high above, descending down to where you are, rather than crawling out of a hole in the wall. Unfortunately, one thing we were not able to convert to 3D were monsters. The choice to continue using 2D sprites for most of the monsters was mainly due to memory issues. Going with 3D models would have resulted in a severe reduction of monster types in any given battle and the creatures would have been forced to be extremely crude. There are several areas in the game where a mass of monsters -- a large number of unique monsters -- confront the player and are in constant view. Within the limits of the DS specs we had to work with, to be able to achieve this feeling of being mobbed and assaulted by all sorts of creatures, using sprites was a reasonable option.

Gamers who are serious about sound should appreciate the full 3D sound that has been implemented. Compared to the mono sound of the cell phones, the new 3D sounds for the DS is quite a significant upgrade. The new sound system helps give the player a feeling of truly being in an underground citadel. Levels have unique ambient and environmental sounds that enhance the feeling of crawling down a mountain. When you enter a flooded area, you hear the dripping water -- when you near an Orc army, you hear the shuffling of feet and the movement of enemy soldiers -- as you traverse the down the mountain, you hear wind, crumbling rocks, creaking wood and a variety of other sounds. Whether you're a sound geek or not, we suggest that you put on your headphones and enjoy the ride.

Some of the fun in bringing new things to the game is when that fun happens by accident and turns out better than expected. One of the many things we had to change to make the game "work" on the DS was the intimidation effect on the monsters. The way the intimidation effect works on the cell phone goes something like this: If you have an intimidation ring on there will be a high likelihood that monsters will get frightened and run away from you. To visually cue the player that a monster has been intimidated, the only thing that worked on the mobile phone (from high end phones to the low end phones with 300KB of space) were fright lines over the heads of the monsters. This crude application for an intimidation effect just wouldn't work on the DS so we had to come up with something better. We tried a variety of ideas and for quite a while, we just couldn't find a solution that worked. All of the neat ideas would have taken up too much media space causing problems both in heap and actual package size. Towards the last month of development we even considered bringing back the crude fright lines over the heads of monsters -- even that didn't work. I'm not certain exactly how this idea came about or even why we hadn't thought about it earlier but one of our artists had finally found the answer. It was in the eyes! One of our artists created a set of bulging eyeballs that could be used for all of the monsters (from Wraith to Mimic). When we all first saw its application on a few of the monsters, we were afraid that it was too good to be true. It worked great on a couple of monsters, but would it work for ALL monsters? The answer is yes and its application is quite hilarious.

A side story that we didn't have room to flesh out on the cell phone will finally make it's way onto the DS. Occasionally, a few people will ask me about that lone Vaettir stuck in prison. He originated from the idea that even vicious enemies have cowardly sycophants who brown-nose to the top. We had grander plans for him in the original version of Orcs & Elves but we simply ran out of space. I thought it would be funny to leave him trapped in jail. Well, he finally makes a break for it on the DS. Though we still have not given that character as much face-time as I had hoped, his brown-nosing, back-stabbing, scheming ways find an apt and just end on the DS. Perhaps if we get to make a Wii version of Orcs & Elves, we'll get to see more of him and maybe even see how he slithered to a position of power and why his own kind chose to leave him in a jail to rot.

From sheep that you can kill to make lamb chops to the different ales that vary in potency, we added quite a bit to Orcs & Elves DS to bring more life to the game characters and their world. Though many things have been added, improved, tweaked, massaged, and squeezed into that 16mb DS cartridge, the most important element of the game has stayed the same -- the game is fun.

Labels: , , ,

Orcs & Elves Developer Diary #1

Dev Diary #1: Bringing a cell phone game to the DS By Katherine Anna Kang

Introduction

My name is Katherine Anna Kang and I'm CEO and Producer at Fountainhead Entertainment -- developers of id Software's Orcs & Elves.

Past Projects:

2003 - In The Waiting Line (Co-Producer and Designer)

2004 - Game Over (Co-Producer and Designer)

2005 - DoomRPG mobile (Producer, Writer and Designer)

2006 - Orcs & Elves mobile (Producer, Writer and Designer)

2007 - Orcs & Elves DS, Orcs & Elves II mobile (Producer, Writer and

Designer)


From Cell Phones to the DS:

Our first foray into the mobile gaming sector was DoomRPG. It was a great
title to work on -- the known IP, the beloved characters, and just working
on a Doom game is cool. It took us 4 months to develop. We were able to
learn about cell phone game creation and take that knowledge several notches
higher with Orcs & Elves. Orcs & Elves on the cell phone was probably the
most difficult game we have created to date. We had to come up with a brand
new universe with complex characters all the while giving those characters
life (even if dead). Unlike DoomRPG, we didn't have the privilege of taking
existing media and we didn't have an existing fan base to back up the game.

The Orcs & Elves universe had to be created from ground zero, the story, the
characters, the media, the sounds, the music... the only thing that stayed
was the core technology. All of this had to be done within 6 months. At
about month 5, we had completed the high-end BREW version of Orcs & Elves,
and though we were disappointed at how many ideas we had to omit, we were
thrilled with the final product. Orcs & Elves was hell of a fun game, looked great,
and even after hundreds of hours of combined play time, we still enjoyed the game.

The original Orcs & Elves cell phone game won numerous awards, including
IGN's Best of E3 2006, Leipzig Game Con's Best Mobile Game of 2006, and
AIAS's Best Mobile Game of 2006. We were extremely happy that people
embraced this new universe and we were raring to take it to the next level.

When talk of a DS version of Orcs & Elves came around, we were thrilled
about the prospect of bringing back all of the game ideas we had to leave
out on the cell phone version due to limitations. We were liking the
bottom-up approach -- take all of the things that we wanted to include in
the original game, save it, then implement it on another platform. The
initial high of knowing that we were bringing Orcs & Elves to the DS wore
off fairly quickly. When we found out about the DS's limitations, we
realized that all of the things we wanted to bring back would not make it.

On the high-end BREW cell phone version of Orcs & Elves, we had about 1.3 MB
of main memory for texture usage. On the DS, we had a total of 512 KB
actual texture memory which broke down to:

a. 128 KB for the bottom screen.

b. 128 KB for static 3D textures on the top screen.

c. 128 KB for streaming in dynamic textures for the current frame on the top
screen.

d. 128 KB for streaming in dynamic textures for the next frame on the top
screen


About 1.2 MB of the DS's main memory was used to cache textures that would
be streamed in as needed into the 128 KB of current frame dynamic texture
memory. This is how we were able to use as many textures as the high-end
BREW phone version while having less than half the memory. The total
texture count for the DS version is 1348 different images. By contrast, the
BREW high-end phone game had 758 total images. We had 6 months to learn to
develop on a new platform, recreate the media, add more content, and fit
"some" of the ideas that could not make it into original game into the DS
version.

As a designer, the look and feel of the game was extremely important but
above all else, the game had to be fun. I wanted the player to get into the
game for several hours straight and later realize that they had been playing
much longer than originally intended. One of the first things that we did
to help make this possible was make the interface player-friendly. I had
been disappointed at how many DS games were out there that did not allow
players to use keys only or touch-screen only. Some games were such finger
twisters that they gave carpal tunnel a new meaning. The first rule in
developing our game was to give the player the freedom to choose. As a
player, you should be able to use the keys if and when you want, the screen
if and when you want, and if you so choose, do a combination of both. It
was a bit of work to make sure that everything worked this way but it was
well worth the effort.

The visuals were an interesting challenge. With the severely limited
texture memory we had at our disposal, we were worried that the DS game
would look horrible. It then dawned on us why so many of the other DS games
were side-scrollers and why the real 3D games looked so poor. Many of the
3D games had extremely simplistic bottom screens and the top screen had
basic colors for walls and ceilings. The one thing that many of these games
had were gorgeous pre-rendered cinematics. Unfortunately, with all the
media we had to cram in, this just wasn't an option for us since we had to
work within the constraints of a 16mb cartridge. Our tried-and-true
solution for creating cinematics within a tight memory budget was Machinima. We had to use all of the art assets created for the game to make cinematics.

I was extremely jealous of the games that could afford the luxury of
pre-rendered CGI cinematics because they looked damned cool but when the
actual in-game media came up, there was no doubt in my mind that our game
was one of the best looking 3D DS games out there. There were several
things we did to improve the in-game look but I think the one I'm most proud
of is what we were able to do with the lower touch screen. I hated the idea
of a simplistic or ugly lower screen -- that screen would be the place
players would go to for inventory management and spell casting; it had to look good.

Our idea was to stay with a first person perspective feel. We created an
inventory management system where if the player was to look down, he would
see his belt and all the items available at a touch. The visuals on the
bottom screen had to match the top screen for better immersion.

In the end, though we couldn't go hog-wild with new media, the game has an
immense amount of new content for fans of the original version and newbies
alike. Things like sheep that you can kill to make lamb chops for food, air
vents that boost you to another place or just up in the air, spiral
staircases that lead you up and down the layers of the mountain citadel,
ladders that take you to secrets, and spell casting are but a small handful
of new items we were able to bring to the DS.

At the end of our 6 month development cycle, and despite the limitations, we
were really glad that Orcs & Elves made it to the DS. We think the fans of
the cell phone version will really have a great time with all the new
content we added and hope newbies will love it also.

Labels: , ,

Friday, October 12, 2007

EA TO ACQUIRE BIOWARE CORP. AND PANDEMIC STUDIOS

EA TO ACQUIRE BIOWARE CORP. AND PANDEMIC STUDIOS

Leaders in RPG, Action and Adventure Genres

Ten Franchises in Development – Six Wholly Owned


REDWOOD CITY, Calif., October 11, 2007 – Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.

BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames™ and Saboteur™, in addition to several unannounced projects.

Pandemic Studios and BioWare Corp. employ roughly 800 people across four studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.

“These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello, EA’s Chief Executive Officer. “We also expect this will drive long-term value for our shareholders.”

Pandemic Studios is led by Andrew Goldman, Josh Resnick and Greg Borrud. BioWare Corp. is jointly led by Greg Zeschuk and Ray Muzyka. These teams will join the EA™ Games Label run by Frank Gibeau, President of EA Games.

“Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games,” said Josh Resnick, President and Co-founder of Pandemic Studios. “As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events.”

“We are truly excited by John Riccitiello’s new vision for EA,” said Ray Muzyka, Co-founder and CEO of BioWare Corp. “This vision is consistent with BioWare’s focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.”

EA will pay up to $620 million in cash to the stockholders of VG Holding Corp. and will issue up to an additional $155 million in equity to certain employees of VG Holding Corp., which will be subject to time-based or performance-based vesting criteria. EA will also assume outstanding VG Holding Corp. stock options. In addition, EA has agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition.


Transaction and Financial Information


· The acquisition is subject to customary closing conditions, including regulatory

· approvals.

· The transaction is expected to close in January 2008.

· On a GAAP basis, the acquisition is expected to be dilutive to EA’s fiscal 2008 results by approximately $0.30 to $0.40 due to non-recurring acquisition-related charges, stock-based compensation and amortization of intangible assets. This amount is a preliminary estimate based on currently-available information and is subject to change.

· On a non-GAAP basis, the acquisition is expected to be dilutive to EA’s fiscal 2008 fourth quarter results by approximately $0.05. This amount is a preliminary estimate based on currently-available information and is subject to change.

Labels: , ,

Wednesday, October 10, 2007

EA RINGS IN THE HOLIDAY WITH BLOCKBUSTER LINE-UP

EA RINGS IN THE HOLIDAY WITH BLOCKBUSTER LINE-UP

EA Titles Hit North American Retail Outlets with Unique Pre-order Programs That Are Sure to Stuff Stockings and Bring Joy to Gamers of All Ages


Redwood City, Calif. – October 8, 2007 – Electronic Arts Inc. (NASDAQ: ERTS) sings, skates, jumps and races into the holidays with 27 exciting titles that are sure to please North American gamers young and old. This year, gift-givers will thrill gamers with groundbreaking action titles from EA including; Army of Two™, Crysis™, Hellgate™: London, Orcs & Elves™, Orcs & Elves II™ (on mobile), Medal of Honor Airborne™, Medal of Honor Heroes™ 2, Need for Speed™ ProStreet, The Orange Box and SKATE. For sports fans, EA SPORTS™ hails in the holidays with the spectacular FIFA Soccer 08, Madden NFL 08, NCAA® Football 08, Tiger Woods PGA TOUR® 08, NHL® 08 and NBA LIVE 08. For families looking for fun-filled entertainment, EA will release The Simpsons™ Game, Harry Potter and the Order of the Phoenix™, MTV and Harmonix’s Rock Band™, EA Playground™, Boogie™, Smarty Pants™, The Sims™ DJ (on mobile), MySims™, SimCity™ Societies, and Pictionary® (on mobile). The EA line-up brings fun and excitement to all major game systems including the PLAYSTATION®3 computer entertainment system, PSP® (PlayStation® Portable) system, PlayStation®2 computer entertainment system, Xbox® videogame system from Microsoft, Xbox 360™ video game and entertainment system, Wii™, Nintendo DS™, PC and mobile.

Jeff Karp, Senior Vice President of North American Publishing commented, “EA will surprise and delight gamers with titles that are refreshingly fun and deliver on the depth of gameplay that the next-generation promises. Our stand-out pre-order programs such as the exclusive Need for Speed ProStreet unlockable Subaru Impreza WRX STi, the Army of Two insider’s dossier and graphic novel or The Orange Box’s $5 off with pre-order program plus access to the Team Fortress 2 PC beta, will entice gamers and enrich their entertainment experience this holiday.”


Army of TWO

Combat. Camaraderie. Cash. Master two-man combat with a live or AI partner to form the deadliest private military partnership a government can buy. Preorder Army of Two this holiday on the Xbox 360, and gamers will receive exclusive community created weapons. Pre-order Army of Two on the PLAYSTATION 3 and receive an exclusive dossier including hints and content from the graphic novel.

· Release date: November 13

· Platforms: Xbox 360 and PLAYSTATION 3

· ESRB Rating: M for Mature

· MSRP: $59.99


Boogie

Shake it. Sing it. Create it. The ultimate party package for gamers of all ages, Boogie on the PlayStation 2 and Wii will have players dancing, singing and creating music videos to hit songs from over four decades. Players can even take their dancing act on the road with Boogie on the Nintendo DS. This version offers unique dancing modes including 3D gameplay using the 3D glasses packed in the retail box as well as mini-games not found on the consoles.

· Release date: November 15, 2007 (PlayStation 2/ Nintendo DS), August 2007 (Wii)

· Platforms: Wii, PlayStation 2, and Nintendo DS

· ESRB Rating: E10+

· MSRP: $59.99 (Wii) and $49.99 (PlayStation 2) – includes microphone; $29.99 (Nintendo DS) – includes 3D glasses


Command & conquer™ saga

Experience Command & ConquerÔ like never before with The Command & ConquerÔ Saga —thirteen Command & Conquer games spanning three generations of the series in a single package! This massive compilation spans over a dozen Command & Conquer games including the award-winning Command & Conquer 3 Tiberium WarsÔ and all the titles featured in Command & ConquerÔ The First Decade. Available in North America this October for the PC, The Command & Conquer Saga marks the largest PC franchise compilation to date.

· Release date: October

· Platform: PC

· ESRB Rating: T for Teen

· MSRP: $49.99


Crysis

Get ready to break out your Nanosuits! Powered by Crytek's CryENGINE™ 2, Crysis is a technical achievement featuring stunning visuals, cunning gameplay and an epic storyline. One of the year’s most anticipated first person shooters, Crysis is set to set a new bar for the way FPS’ look and play on November 16th. Fans should be sure to grab the Crysis Special Edition, featuring a 16-page book full of concept art, an exclusive in-game vehicle and a bonus disc with behind the scenes footage from Crytek.

· Release date: November 16

· Platform: PC

· ESRB Rating: Rating Pending

· MSRP: $49.99, $59.99 for the Special Edition


EA PLAYGROUND

EA Playground captures the exuberance and nostalgia of your neighborhood playground, turning your gaming space into an arena of interactive fun with immersive activities designed for kids, and the kid inside all of us. It smartly delivers all your playground favorites on the Wii and Nintendo DS. Every game is easy to pick-up-and-play and uniquely capitalizes on the control mechanics of both platforms.

· Release date: October 23

· Platforms: Wii and Nintendo DS

· ESRB Rating: E for Everyone

· MSRP: $39.99 (Wii) and $29.99 (Nintendo DS)


FIFA SOCCER 08

FIFA Soccer 08 challenges players to master the skills required to play like a pro soccer player by introducing a new mode called Be A Pro: Offline Training. Be A Pro locks you into the role of a single, fixed player the entire game and challenges you to master the same disciplines as a real soccer player—from positioning and tackling to reading the field and passing. Users receive real time feedback and analysis on the fly and a unique camera angle keeps both player and action in focus, zooming in when you’re on attack. Featuring new Pro Skills moves that enables you to combine tricks and skill moves together to recreate signature moves from the real-world superstars and the inclusion of 576 licensed teams, 30 leagues, and more than 15,000 players.

· Release date: October 9

· Platforms: Xbox 360, PLAYSTATION 3, Wii, PlayStation 2, PSP, Nintendo DS, PC and mobile

· ESRB Rating: E for Everyone; no ESRB rating for mobile

· MSRP: $59.99 (Xbox 360, PLAYSTATION 3), $49.99 (Wii), $39.99 (PC, PlayStation 2 and PSP); $29.99 for Nintendo DS


Harry Potter and the Order of the Phoenix

Harry is tasked to help fellow students in “Dumbledore’s Army” fight against the Dark Arts, preparing the courageous young wizards for the extraordinary battle which lies ahead. Harry Potter and the Order of the Phoenix is licensed by Warner Bros. Interactive Entertainment.

· Release date: Available now

· Platforms: PLAYSTATION 3, PlayStation 2, PSP, Xbox 360, Nintendo Wii, Nintendo DS, Game Boy® Advance, PC, Mac and mobile

· ESRB Rating: E 10+ for the PSP, Mac, PlayStation 2, Wii, and Xbox 360; E for Everyone for the Game Boy Advance and Nintendo DS; no ESRB rating for mobile

· MSRP: $39.99 for PLAYSTATION 3 and Xbox 360, $29.95 for the Mac, $29.99 for PlayStation 2, Wii and PSP, $19.99 for Nintendo DS and Game Boy Advance, $19.99 for the PC, and as low as $3.49 for mobile


HELLGATE: LONDON

It’s 2038 and London has been decimated by hordes of horrifying demons -- you are the only thing standing between them and the extinction of mankind. From the core team behind the global blockbuster Diablo comes Hellgate: London, the next benchmark for the action RPG genre coming to PCs this Halloween. Hardcore Hellgate fans can also pick up the Collector’s Edition featuring an exclusive in-game pet, the Dark Horse graphic novel, a bonus disc featuring a “Making of the Game” documentary and the complete game soundtrack!

· Release date: October 31

· Platforms: PC

· ESRB Rating: M for Mature

· MSRP: $49.99, $59.99 for the Collector’s Edition

· Subscription price (optional): $9.95/month


MADDEN NFL 08

Feel what it’s like to be a field general making key personnel decisions on both sides of the ball during the game’s biggest moments in Madden NFL 08. Quickly identify the strongest players on the field before every snap then move them into position to make game-changing, momentum-altering plays. Play to your team’s strengths by immediately reading your opponent’s sc