In a towering Tokyo auditorium on Tuesday, Microsoft held the clumsily titled Xbox 360 RPG Premiere 2008 event to showcase – you guessed it – those role-playing games which the platform-holder hopes will help them win the East, and despite having no major announcements to break nor any exciting new games to announce, their trumped-up press conference did much to italicise one fact in particular: they will not admit defeat.
Last year the 360 finally took its first Eastern RPG baby-steps with the underwhelming Blue Dragon, the beautiful but banal Eternal Sonata and Lost Oddysey – certainly the best of the bunch, but for all the successes of supergroup Mistwalker’s sophomore effort, it was, predictably enough, far from the FF-killer Microsoft had hoped. Together, the three were a brave trinity of titles; there wasn’t a single flat-out failure amongst them, and they filled, at the least, an ominous hole in the console’s line-up. In the end, though, none did much to bolster sales of the big white box in Japan, and however coy Microsoft might be about admitting as much, that – more than overwhelming sales, more than tying valuable talent to their platform, more even than satiation of the appetite some 360 owners had for something, anything else but another godforsaken shooter on their console of choice – that was their express purpose: to win over a little more of the massive Japanese market.
The question of why Japan has demonstrated such an aversion to the Xbox brand has been asked and answered before. Be it long-time brand loyalty, the essential otherness of the Western aesthetic, a cultural disapproval of the bread and butter genres that proliferate on Microsoft’s console – be it any of these factors or just outright racism, the Xbox 360 RPG Premiere 2008 demonstrates that none of the explanations on the table have yet satisfied the decision-makers of the great Gates enterprise. There’s a well-documented story about a persistent old lady who swallowed a fly. Her endeavours to recover that fly did not end well for her, and I can’t help but fear that if Microsoft don’t learn from their defeats as much as their successes, they may well suffer a similar fate.
Heedless but not hopeless, the trailers rolled in Tokyo...
We’ve all heard about
The Last Remnant before. It’s the game Square Enix are giving Microsoft instead of tying the fate of their golden goose (or should I say chocobo?) to a machine that remains, in many ways, unproven. As Kotaku
observed, it’s coming to the 360 day-and-date with its release on PS3 – except that the PS3 port will arrive some time later. And it looks pretty good. Admittedly, the premise is tired and an accomplished cast of voice actors have already set to destroying the credibility of whatever story Squeenix has up their sleeves, but
The Last Remnant looks at least the equal of
Lost Odyssey. Before we get mired in the irony of the
Final Fantasy originators pretending to a pretender’s throne, however, look: do you see the superlative CG? See that patented next-gen shine? That’s right – bring out the Ferrero Rocher, they’re really spoiling us now.
My usual cynicism takes a knock, though, at the sight of actual gameplay in the midst of all the prettiness. We’d be fools not to expect gorgeous graphics from Square Enix, but there’s actual gameplay in The Last Remnant trailer, and it looks pretty meaty. Either way, I’m in – call me a sucker but I’m still hungry for a good role-playing game. The Last Remnant may not be the first real next-gen RPG – it looks, in fact as safe as Lost Odyssey was in its way – but ultimately this is not a genre whose card-carrying fans are keen on change; even Final Fantasy XIII, when it arrives, is likely to disappoint many players outwith the hardcore for its adherence to long-tired tradition. Square Enix are certainly prepared to take chances on smaller properties, but if they were gearing up for any kind of leap with the next instalment in that venerable franchise they’d surely have paved the way with The Last Remnant or tri-Ace’s new Star Ocean – which is to say, the other big news to come out of the Tokyo conference.
Star Ocean: The Last Hope looks to be a decisive battleground on which the RPG regiments of the console war can battle at last. The talk is exclusivity to Microsoft’s platform – I can’t see it happening myself, not for any meaningful length of time, but it brings up an interesting question. Is Japan so anti-Xbox that it would forsake one of its favourite franchises rather than sign up for a sytem than isn’t the Wii or the PS3? As if we don’t know already, it’ll be 2009 before console-war correspondents can gather around the camp-fire and discuss how history repeats itself... shortly before Sony announces an exclusive final mix of The Last Hope for its platform, that is. In the meantime, 360 owners around the world – although very likely not in Japan, where their existence might count for something – can look forward to the myriad spoils of this particular battle in the shape of not only Star Ocean and The Last Remant, but Dissidia, Infinite Undiscovery, and plenty more besides. It looks like the year to come will be an uncommonly generous one for RPG fans. If only the leagues of such gamers in Japan would give them a second look.
At the very least, you have to give the poor fools at Microsoft’s Redmond HQ points for perseverance.
Labels: Dissidia, Final Fantasy, Infinite Undiscovery, Microsoft, PS3, RPG, Square Enix, Star Ocean, The Last Remnant, tri-Ace, Wii, Xbox 360