Saturday, May 31, 2008

New Resident Evil...Five trailer



Looking good, lots of explosions and zombie things and "blaargh tentacle face" moments. Plus the usual abysmal RE dialogue. "My last partner was a woman", I mean, honestly. She was a woman, but why say it? What does it even mean? Maybe the original Japanese is a delicate Haiku about the nature of femininity, and that's just how it came out in translation. Or maybe not.

"All I see is death," which is exactly what we'll all be seeing when Resident Evil 5 hits our consoles.

Source Action Trip

Friday, May 30, 2008

FF XI up for download

Boxes are last gen, everyone knows that. They've got those harsh corners, that plasticy smell. And the pushy downy things that hold the disc in place always break. Discs are last gen too. And game shops. And people.

Basically, you can now download FF XI, SquareEnix's stylish but flawed MMO, onto your PC from Direct2Drive. Or you can if you're American. The game will set you back $19.95, with the various expansion packs costing the same price. Or you could go out and buy the 2008 edition, in a box, with all of the expansion packs, for about $40. Up to you really.

Whether or not we'll see the same downloadableness (which is a new word) over here in the UK is unknown at this juncture. To be honest, I wouldn't advise downloading it anyway, just get it for the 360, find me and we can form guilds that have their names wRiTtEn LiKe ThIs. n00b.

Source Joystiq

EndWar: Bang the drum of Beta this Summer.

In preparation for the October release of EndWar, Ubisoft plans to run a three week private beta of its upcoming, voice commanded, real-time strategy title for the Xbox 360 and Playstation 3.

The beta will run sometime between June and July and will require aspiring testers to have 3 Gigs of hard drive space, a broadband connection and of course, require players to be subscribed to an Xbox Live Gold account. As it stands, the beta will only be available on the Xbox 360, suggesting it's more for gameplay testing and balance purposes than it is bug finding and glitch fixing. For the chance to participate, click here.

Source: IGN Xbox 360

Street Fighter 4 takes to the streets online.

For a time, the possibility of Street Fighter 4 taking the fight to home consoles was an ambiguous one. After it was confirmed to be doing so, on the Xbox 360, Playstation 3 and PC, many wondered if they could take the fight online too. According to Yoshinori Ono, the games producer, the fighter will include online play and content that won't be found in the arcade edition. Let's hope the online works though, as fighters prior, more notably Dead or Alive 4 didn't quite hit the spot.

Source: CVG

Ninja Turt - Gaiden 2 demo appears in Japan.

A demo for the insanely difficult, over-the-top, gargantuan gore fest, Ninja Gaiden 2, has hit the Xbox Live Marketplace. But there’s a catch, you need to live in Japan. Although the demo for the Xbox 360 exclusive action title is slated for all regions, it has appeared in Japan first and no wonder; after all, the developer is a Japanese studio. Little tangible information has been given on the demos launch in other areas, though we can only expect to hear from Tecmo, the game’s developers, soon.

Ninja Gaiden 2 will be kicking your ass in about a week.

Source: Kotaku

Every cloud has a silver lining - This cloud is just silver.

Those already subscribed to the idea of downloadable content, including entire games, are more than likely to be a member of STEAM; or have at least, heard of it. Steam is Valve’s 15 million-members-and-counting downloadable games service. The service is considered by many to be the best of its kind and still, it improves. Valve recently announced Steamcloud, a new component to their steam service that will add some much appreciated functionality to the platform. Such functionality includes online data storage (game saves etc), a system requirements checker to see how your PC runs games from its catalogue and auto-updates for drivers.

Awesome.

Source: Kotaku

Thursday, May 29, 2008

Porting to the Playstation 3 - A farcry away from the Xbox 360?

It's a widely known "fact" amongst the gaming community that the Playstation 3 isn't exactly the easiest platform to develop for, but relatively speaking, the Xbox 360 is, large in part to its computer like architecture. And by the sounds of things, Ubisoft, the developers of the upcoming shooter, Far Cry 2, have also encountered a similar snag. Kotaku reports that the Playstation 3 port of the game has a team of 14 dedicated to the sole purpose of porting the game, that’s in stark contrast to the Xbox 360's team of just 3. It seems the Playstation’s “unique” architecture is to blame.

Source: Kotaku

EA announces SimCity Creator, world trembles

EA have announced SimCity Creator, the latest in a long and blurry line of Sim games, on the Wii and the DS. You can build cities, destroy cities, build different cities, destroy them, try a bit harder on keeping a city going, then forget about it. You know, the usual Sim game kind of things.

Apparently Creator will be "The most accessible and light-hearted game from the SimCity franchise", which is good, I suppose. Unless you like your SimcCities HARDCORE, in which case boo yah sucks, go get a model train.

The press release also contains some rather obscure references to "hero" buildings, in various architectural styles. Quite what these "hero" buildings do, I have no idea, but I'm going to guess that they turn into giant robots and fight to the death with building robots from other rival cities. But don't quote me on that.

SimCity Creator is released on DS and Wii on the 19th of September in Europe and the 22nd in the US.

Ubidays 08: The Good, the Bad and The Evil

And lo, there was news...

It's been an underwhelming few weeks in the games business. Not an unusual turn of events at all considering the calm that typically precedes the media storm of E3, but, to tip the Ace Gamez hat at just a few of this year's highlights, with the release of Burnout Paradise, a new Devil May Cry and GTA IV, what, I wonder, has been typical about 2008 thus far? Nonetheless, embargoes across the internet lifted yesterday on the assorted revelations of Ubidays 08, and around the world, Tom Clancy franchise fanboys wondered in unison where the prolific French developer had hidden the latest iteration of Ghost Recon.

Other than that strange oversight, the news thus far has proved well worth a look. Before we get our teeth into the good stuff, though, let's get the relative non-events out of the way. HAWX has a rather ridiculous acronym for a name but looks solid enough otherwise; the new Brothers in Arms I could honestly care less about, although it's worth saying that the transition to next-gen looks to have gone very smoothly, without losing the unique squad mechanics that sold the series to its many fans in the past; and the less said about Rayman Raving Rabbids TV Party and Easy Way to Stop Smoking the better.

To my surprise, newcomer Shaun White Snowboarding looks rather promising. On the Wii it'll feature full balance-board intergration, making the expense of that accessory in Europe a little less outrageous. On the PS3 and Xbox 360, meanwhile, the über-powerful Assassin's Creed engine looks to be performing better than ever in the trailer:




We can only hope it proves to be the sport's Skate rather than another Tony Hawk-inspired button-masher - I expect SSX has that covered already, anyway.

More groundbreaking, however, is Far Cry 2. Take the much-discussed setting of Resident Evil 5, open the world up in the mold of Grand Theft Auto, throw in the excellent, if somewhat extravagant FPS mechanics of the original Far Cry - and what do you have? Pure awesome, perhaps. We can only hope.

Despite talk of an Earth-shattering new paint job, the trailer for the relaunched Prince of Persia looks strangely familiar, and for all the talk of revolutionary new gameplay, the dark/light angle has been done too often already.




So it's certainly no Okami, nor worlds apart from the previous instalments in the series, but distinct enough all the same to get a little excited about. If you ask me, it's been too long since we wall-crawled our way to winning our very own Arabian princesses anyway.

But none of these games can stand up to the highlight of Ubidays 08: Beyond Good and Evil 2. Yes, you read right. See for yourself:




Music to these ears, at plenty more besides. Despite rock-bottom sales of the first game, creator extraordinaire Michel Ancel is bringing back the critically-acclaimed Beyond Good and Evil for another go-around. One of the most singular experiences I've ever had with a video game, or indeed in any media, I was next to inconsolable when its abysmal sales figures came through to seal the unfortunate fate of an often sung but obviously not often bought piece of brilliance. That this sequel could be greenlit boggles the mind (in a good way!) and reassures some of the more serious concerns I have about the industry that regulates our entertainment of choice. What could possibly be next? Metroid Dread at last? A follow-up to Wii adventure gem Zack and Wiki?

At least on the latter count, I've certainly heard as much. Readers: rejoice!

Source: The Internet

Wednesday, May 28, 2008

Put Gamer on your CV, get job, make money

Alright, it's not that simple, but an article on the BBC has suggested that in the future, being a gamer may well help you climb that slippery ladder. Apparently being a guild leader in World of Warcraft shows organisational skills, people management and that you know how to shout "DOTS!!!" Which is important.

The article goes on to talk about videogames replacing psychometric testing in evaluating potential employees mental states (I'm guessing they won't use Postal 2), and eventually dull and laborious tasks being converted into games so that they're not dull and laborious anymore. What? Like in Mary Poppins? A spoonfull of Halo makes the medicine go down?

The whole point about office work is that it is monotonous. Make a game out of it and it will still be monotonous, it'll just be a monotonous game.

I for one won't be pasting my gamertag to the top of any job applications in the future, mainly because of the blasphemy contained in my name, but also because if they do use it to find out what kind of a person I am, it will reveal a penchant for violence, Japanese men with exciting hair and hiding around corners waiting to snap people's necks. And I can't think what job that lot would get me.

Source BBC

Fallout 3 won't require an install upfront - oh wait.

Playstation 3 owners haven’t had it too great as of late; with several fairly high-profile games requiring a mandatory installation to the hard drive – this means that anybody who's purchased a 40 Gig (heaven forbid, a 20 Gig) and a collection of games that require the install, are left in a little bit of a tight spot. Well, here's some good news - kind of. Speaking to Joystiq, Pete Hines, the marketing bigwig over at Bethesda, let it be known that Fallout 3 won’t require any mandatory installation, upfront. But that doesn’t mean you get to keep your beloved storage space, because apparently, “it does it in the background as opposed to a large, upfront install."

Source: Joystiq

Streetfighter 4, everywhere but Wii

If you have a Wii and you want to play Streetfighter 4, then you cannot. Unless you buy, or already own, a PC, 360 or PS3. Anyone who is shocked by this turn of events should know that the Wii is a slightly stretched out Gamecube with some light sensing doo-dahs on it. And yes, those are technical terms. Streetfighter 4 will only be released on Xbox, PS3 and PC. And the Arcade, but unless someone lends me enough to buy an arcade cabinet, that's not really important.

If, like me, you spent your youth cramming ten pence coins into Streetfighter machines at dodgy arcades or at the back of greasy cafes, then you are no doubt drooling in excitement at the prospect of Streetfighter 4. It looks awesome. In fact, it looks better than that. I don't care if Soul Calibur 4 is prettier and MK vs DC is more gimmicky, just give me the thrill of a last second dragon punch victory and I will hand over money.

No official word on released dates yet, but it better be soon, or I'm going to start taking out my anticipation on passers by. By kicking them.

Source Slashdot

Tuesday, May 27, 2008

Bradygames release official GTA IV strategy guide

If you're not very good at games, but like to pretend you are to your friends, telling them you're super cool and found all the secret hidden easter eggs in GTA IV on your own, then the Bradygames OFFICIAL strategy guide is probably for you. It will set you back £12.99 and is available from all shops that sell strategy guides.

Achievements mean even more if you have to READ to get them, right?

The cover looks nice, I'll give them that.

Grand Theft Auto IV Booked


Leading official strategy guide publisher, BradyGames™ hitches a ride with Rockstar Games to produce Grand Theft Auto IV™ Official Strategy Guide – the only publication to guarantee you won’t miss a thing in Liberty City

Tuesday 15th April 2008 – London, UK/… Official strategy guide expert, BradyGames today announces it has been working exclusively with Rockstar Games on the Grand Theft Auto IV Official Strategy Guide – the ultimate accessory to the year’s most highly anticipated game. Published by Dorling Kindersley, for PAL regions, the guide, which is the only choice for gamers looking to discover everything Liberty City has to offer, will be released the same day as the game on 29th April 2008, with an RRP of £12.99.

Like Liberty City itself, BradyGames’ Grand Theft Auto IV Official Guide is vast, weighing-in at 288 pages + 10-page foldout and has been written by two of the videogames industry’s most highly respected guide authors, Tim Bogenn and Rick Barbain, in direct collaboration with Rockstar Games for PlayStation®3 and Xbox 360™. Everything from game basics, tips and weapons to vehicle missions, new multiplayer options, secrets and a full walkthrough are covered in lush detail, providing gamers with the only word on the Liberty City streets they’ll ever need to extort the most out of Grand Theft Auto IV.

Today also sees the launch of ‘Rockstar Social Club’ – an online leaderboard and community hub where GTA players will be able to measure their gameplay against their peers and compare various awards. Rockstar will be giving away very limited supplies of awards to players who achieve certain milestones first. The Official Guide is the only place you’ll find a complete list of how to attain all of the game’s Achievement Points and the associated bragging rights that go with knowing you’ve completed some of the game’s most gruelling tests before anyone else.

Beautifully crafted and illustrated, readers of this, the official companion guide to the world’s most anticipated game, can benefit from the hundreds of hours of play both authors have invested in covering every square foot of gameplay; no stone, cardboard box or back street ‘trash can’ has been left unturned to guarantee players get the utmost from a game featuring an unprecedented number of stories to tell, opportunities to take advantage of, secrets to discover, and rewards to stockpile.

Gary June, CEO, Dorling Kindersley, said: “The Grand Theft Auto series is a phenomenon and enjoys a following unlike any other game series. It’s perhaps unsurprising, then, that anticipation for Grand Theft Auto IV has been gathering apace for a long, long time. It’s easily the most anticipated game of 2008 and we are delighted to be working once again with Rockstar Games on the official guide.”


Click here to learn more

Archlord tops half a mil

Archlord, Codemaster's free MMORPG has hit the 500,000 player mark. Compared to WOW it might not seem a lot, but when you say half a million out loud, or when you try to imagine half a million things, you'll realise how damn impressive it is.

As well as being free, Archlord has some pretty cool ideas too, ones that set it apart from the rest of the baying MMO crowd. It's PVP system seems to be the most developed and in depth out of any of the free to play, and most of the subscription, MMOs that I've played. The piece de resistance lies in the system underpinning the grind though: one player controls the world. Everyone is working to becoming the Archlord, a mechanic that means rather than simply slogging it out for loot and XP, you're rolling towards being the boss of EVERYONE. Which is pretty cool.

A lot of previously pay to play MMOs are heading down the free route now, and I think it's an interesting move. Build up a community, let them play for free, and hope they remain loyal enough to play your next game, subscription and all.

For more infos on Archlord, clicky here

"Breakout"? Army of Two? Really?

"Intense"? Honest?

Army of Two, this year's quite dull and often blindingly frustrating co-op third person shooter is getting some DLC. I've included the press released from EA at the bottom of this post, mainly so you can all have a good laugh at the words what they use.

The content is three new maps, two for the co-op part of the game and one multiplayer, shooting each other kind of a thing. If you liked Army of Two, then you can pick up all three for absolutely nothing. Nade. Free DLC. WOO! Except when you realise that it's sponsored DLC, which more than likely means you'll be bombarded by adverts, product placement and God knows what else. Or you might not notice.

Either way, you can find out when the DLC hits Live Marketplace and the Playstation store on May the 29th, this Thursday. It'll no doubt be "intense", which is a word all gamers use all of the time to describe everything. Obviously.



FINISH THE FIGHT WITH THE UPCOMING FREE VETERAN MAP PACK FOR EA'S ARMY OF TWO
Free Downloadable Content Features Two New Campaign Maps and Enhanced Versus Map

This year’s breakout 3rd person co-op shooter just got more intense! Players now have the chance to extend their ARMY OF TWO™ experience with two brand new co-op campaign maps and an enhanced multiplayer map that offers more opportunities to show that a two-man team can be unstoppable. The free Veteran Map Pack, sponsored by Pontiac, will be available on May 29 in North America and Europe on Xbox LIVE® Marketplace and PLAYSTATION® Store.

Players will experience an all-new map as they find themselves underground in a subway station in Kiev where they must find and destroy the central hub of a dangerous militia. The second map takes players back to SSC headquarters in Miami where they finally get the chance to take out Dalton, Rios and Salem’s ex-boss and the man responsible for framing them, in an intense boss fight where the glory of revenge is finally felt. The Veteran Map Pack features dynamic and interactive environments including destructible objects that were not available in the retail version. The action also continues online with two-on-two teams battling it out in the China Canal Lock map.

ARMY OF TWO has been rated M by the ESRB and 18 by PEGI. It is available on the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame and entertainment system. For more information on the game, please visit the official game website at www.armyoftwo.com or the EA press website at www.electronicarts.co.uk/press.



Source Kotaku

Monday, May 26, 2008

Age of Conan, anyone?

Whoever said that the PC; as a viable gaming platform, is dead or dying, probably wasn't one of the 400,000 avid enough to purchase Age of Conan: Hyborian Adventures over the last several days.

Released in the US on May 20th, to then be followed 3 days later in Europe and Australia, it seems, according to Funcom, that the Massively Multiplayer Role Playing game is apparently one of the fastest selling PC games of all the time. The seemingly popular MMORPG is also set to hit the Xbox 360, later this year.

Take that, PC haters.

Source: IGN

Resident Evil 5 - 4, 3, 2, 1...Launch?

Although it's not quite so obvious as to what it means, a mysterious countdown has appeared on residentevil.com, the official Resident Evil website. Accompanying the countdown is what appears to be looping footage of a dropped-in-a-hurry video camera.

Whilst we’ll have to wait and see, there is the likelihood that a trailer or simply new media such as screenshots or gameplay footage will be revealed. Although unlikely, there's the slight possibility of the countdown leading to a public downloadable demo much like that of Lost Planet's. A demo of which arrived quite sometime before the actual game shipped.

Here's the Countdown.

Source: psu.com

Sunday, May 25, 2008

Another ESA member leaves, surprisingly.

GamePolitics reports that id Software, a game developer of first-person shooter fame, has recently decided not to renew their membership to the Entertainment Software Association and thus leave. In what seems to be a string of companies jumping ship, it leaves many to wonder if the ESA’s days are numbered, and if so, what that might mean for the industry. This is merely salt on the wound for the association as other heavy-hitters such as Activision and LucasArts recently left in the weeks prior.

Click here for more information.

Shock, as survey suggests games do not turn children into killing machines

A survey conducted on behalf of the BBC has found that "virtual worlds" can actually help children build and develop social skills, as well as being 'a "powerful and engaging" alternative to more passive pursuits such as watching TV.' Hah. Take that TV.

Whilst never quite managing to use the word 'game', the survey suggests that open online worlds, such as Adventure Rock, can aid children in rehearsing, and as such gaining experience of, situations they may encounter in real life. The survey goes as far as saying that youngsters should be actively encouraged to engage in these virtual worlds, to allow them to try things out in a basically consequence free environment.

So, if you let children play games that are designed for them, then they'll grow up happy, healthy and well adjusted. Well DUH!

If, however, you let a child of ten play a game rated 18, that contains scenes of dismemberment and sustained violence, then come round to my house to check my boiler, see me playing the game and brag about how your child has finished it and plays it online, then please do not blame games when your child does not grow up quite as you expected. Seriously, you're ruining it for the rest of us.

Source bbc.co.uk

Team Fortress 2 update headed to Xbox 360. Errr..Playsta..what?

To say Valve has a dislike of the Playstation 3 is somewhat of an understatement. And a sentiment reflected by the fact that the once console absent, yet significant Team Fortress 2 update is headed to the Xbox 360, but the fate of the update for the Playstation 3 remains largely unknown.

Whilst no reason was given, it might be safe to assume that Valves dislike of Sony’s latest home console coupled with the fact that this particular version was developed by an external, EA powered studio, are probably two major factors in the update not being made available for the Playstation 3. The update includes the latest map, Goldrush, as well as in-game achievement for the medic.

Find the full article here, at Shacknews.

Guitar Hero: World Tour costs more than Rock Band

The US bundle for the fourth game in the Guitar Hero series will set back gamers $189.99 on the PS3 and $179.99 on 360 and Wii. That means, what with exchange rates being around two dollars to the pound, UK gamers can expect to pay about £179.99. Which is double the price, if you think about it.

Monetary politics aside, the game, one guitar and a mic will cost twenty dollars more than Rock Band currently does in the US. Plus, if you have Guitar Hero 3 and two guitars, you'll have to buy another guitar. Which is a bit extortionate if you ask me. I guess then you'll have one to smash at the end of your set though. It's the rock and roll thing to do.

Rock Band and Guitar Hero: World Tour will be fighting it out for the affections of the party game obsessed over the next coming months, and literally millions of people will be teaming up to create virtual bands.

Now, is it just me, or is the whole thing just going a bit too far now? I mean, Guitar Hero was fun, an interesting novelty, but Guitar Hero 4 is going to have a feature that allows you to create and upload your own songs. Like you could do if you learned to play a real instrument instead of just pressing buttons. Maybe I'm playing Devil's Advocate, but there's a whiff of fad here, and I suspect in a couple of years time, an awful lot of wireless drumkits will be gathering dust in lofts packed with cheap plastic guitar copies and broken microphones.

Source Joystiq

Resident Evil 5 features

The newest installment of Capcom's seminal survival horror series, Resident Evil 5, will for the first time incorporate a cover system, as well as drop in drop out co-op.

The game has already courted controversy due to its Haitian setting and coloured "zombies", even appearing on Newsnight. If a cover system and co op really are the order of the day, then I think it's fair to expect a more action orientated game than the previous entrants to the series.

Hiding behind a barrel isn't going to do much good against a zombie horde, so it's a fair guess to say as well as the usual shuffling brain eaters, there's going to be some sort of armed enemies as well.

Resident Evil 4 was a departure for the series, and it's sequel seems to be continuing in the same vein. We'll have to wait til next year though to find out whether Resident Evil 5 is as much fun as its predecessor.

Source Digital Battle

Saturday, May 24, 2008

Shenmue headed for the Wii

Rumours are circulating that Dreamcast classics Shenmue and Shenmue 2 will soon be making an appearance on everyone's favourite arm wiggling fun box, the Nintendo Wii. After Nights, House of The Dead and various other ports, Sega are now no doubt aiming to try and recoup some of the massive losses that Shenmue incurred on its first release. And I do mean MASSIVE. Eight years ago, its production costs ran to $70,000,000 US. That's seventy MILLION dollars. The joke back then was that every Dreamcast owner in the world would have to buy the game twice for it to break even. They didn't, and the rest is history.

I think the main problem with Shenmue, aside from the astronomic cost, is the simple fact that nothing really happens in it. You wander around, play old Sega games in the arcade, collect small plastic toys and either let a kitten live or die. It's hardly a high octane thrill ride. Even the fighting is just pressing a button.

If the games do come to Wii, expect Sega fanboys to spend a long time on a lot of forums telling you how amazing the game is and how it changed the face of videogaming forever. Deep down they know the truth: the only thing Shenmue changed was Sega's status as console makers. If I wanted a job driving forklifts around the docks, I'd just go to the docks and get a job driving forklifts.

Source mywii.com

Left 4 Dead, worldwide in Novemeber

Left 4 Dead, Valve's reinvigoration of the survival horror genre, will, according to Valve's Doug Lombardi, be given a simultaneous worldwide release in November, on both 360 and PC. The game's essentially ready now, but Valve are taking their time to tweak and twiddle and make sure everything's perfect. That just makes me love Valve more.

If you haven't heard about the game, it's an online multiplayer zombie thriller, where four people take on the role of survivors, and the rest play as the flesh eating undead. If it was anyone else making the game, that would probably sound unbalanced and horribly unfair, but Valve have proved with TF2 just how good they are at weighting the scales evenly.

Left 4 Dead is most certainly one to look out for, the dynamic between the infected and the survivors sounds interesting. Add to that the super zombies, which not only look awesome, but can change the direction of a game in seconds.


It's odd how a multiplayer only game seems to be the closest we've ever seen to a zombie film come to life. Resident Evil and its ilk are all well and good, but one person surviving against a whole city of zombies sometimes feels just a little too convenient. Left 4 Dead is bringing the terror back, setting humankind on the back foot and telling them to run.

Source Shacknews.com

Friday, May 23, 2008

Latest Metal Gear may require installation. Oh, and it has long cutscenes too.

Besides CVG reporting that Metal Gear Solid 4: Guns of the Patriots is going to have cutscenes hitting the 90 minute mark; yes minutes, not seconds, Joystiq has also made it known that the highly anticipated Playstation 3 exclusive seemingly requires a pretty hefty install of 4.5 Gigabytes. The information comes from a supposedly genuine back-shot of the retail case that recently appeared on the internet. It's yet to be confirmed if or not the case is real, though it makes you wonder why such a fact, if correct, wasn't revealed sooner.

If true, sorry 20 Gig-a-buyers, you are screwed.


Supposed Metal Gear Retail back-shot

Source: CVG

Source: Joystiq

New Soul Calibur IV Screenshots

It seems that Namco and Tecmo have started a competition for the title of "Most Ridiculous Breasts in a Videogame". After all of the various incarnations of Dead or Alive it looked like the crown would be going to Tecmo, but things are swinging back in Namco's favour with the release of 19 new screenshots for the forthcoming Soul Calibur IV. I mean, seriously, some of those women would be utterly crippled in real life, let alone able to wield blades with deadly precision. We're talking chronic back problems here.

It's all a bit ludicrous if you ask me, and quite sad. You'd think that by now video games might have moved on from such an utterly absurd and simplistic portrayal of women. Instead, large breasts and exposed flesh seem to be considered "features" of a game. I think it's about time that developers realised that not everyone who plays games is a Nuts reading "lad".

Don't get me wrong, I like breasts as much as everyone else, but there's a time and a place for them, and using over-exagerated female anatomy as a selling point for a game strikes me as childish.

Source cvg.com

New Haze Release Trailer



Ever wanted to play as a drug fuelled, futuristic cyber fascist, quashing rebellious, er, rebels? You have? Well then Haze could be the game for you.

Developed by Free Radical, creators of the excellent, and often hilarious, Time Splitters series, there's some serious pedigree behind this PS3 exclusive. More straight laced than its monkey filled cousins, Haze looks like a cross between Crysis, Halo and Gears of War.

Sony seems to be backing Haze to the hilt, and it's one of the few exclusives they've been able to snap up for their console. A lot's riding on its black, leather suited shoulders, but whether it can carry the PS3 until some more established IPs arrive in the coming months remains to be seen. If you want to find out, Haze is out now.

Thursday, May 22, 2008

Triple Game Launch Event - Sherlock Holmes: Nemesis, A Vampyre Story, Dracula-Origin

Developed and Published by Ascaron Entertainment and Focus Home Interactive

Date: 24th April 2008
Location: Garlic & Shots, Frith Street SoHo

Sherlock Holmes, Count Dracula, two names, or IP's, that muster up a crypt full of imagery that conjures the essence of classic fiction, the continued interests in character profiling from sceptics and the virtual reworks from the talented game developers to bring to life the illustrious folklore tales. Pipes and Stakes, Magnifying glasses and non-reflective mirrors, deerstalker hats and fang marks, cloves and silver bullet; Garlic & Shots. The name of the venue for this triple game launch was made. For a location that has regular attendances from the likes of the dulcet toned Amy Whinehouse, garlic noshing and plasma shots may seem like a pleasant pick-me-up from any of that harder stuff.

As I made my way down the extremely narrow staircase in what initially looked like a London Dungeon, (i was sweating, but not garlic, at this point, after running from Whitehall as i did not want to miss the start) the basement to Garlic & Shots probably was something out of a London Dungeon, the difference being there was a candle-lit bar, a life sized hunchback behind a glass panel and no torture device. The setting however was indeed set.

Greetings from the nice hosts Media Safari, followed by a beer then "hello" to Henry from PC Format and Ben at Total PC Gaming, with an interesting gaming chat to fellow Ace Gamez Tom, introductions from one of the publishers and developers began. Approximate attendance of 25 people took there seats, Dracula: Origin was the first point and click title that we were aloud to feast our eyes on. Initial thoughts were, oh cool, an adventure game that has nicely rendered backdrops and character animation. Something I personally had not seen for eons. The Marketing Manager from Focus Home Entertainment including one of the Developers, talked through the features and background, as he did with A Vampyre Story and my personal favourite from the event, Sherlock Holmes: Nemesis. I did bring a deerstalker hat after all.

All titles on view each had a distinct artistic streak to the look and feel, making me want to ask more questions in each of the Q and A, but was obvious that answers to only a few questions seemed to be sufficient, without breaking up the flow for each presentation. The feeling of wanting to "move right along" took over.

A Vampyre Story is the creation from a former Lucasarts employee, Bill Tillier whose works include Curse of Monkey Island.
Since fracturing my right wrist and left thumb, I've yet to play the demos fully so here are the story blurbs and URL to more info and demo downloads for each title...

"A Vampyre Story follows opera singer Mona De Lafitte as she escapes her evil capturer, Shrowdy and the castle of Draxsylvania. Once free, she returns to Paris to become an opera star……..only problem is, she is now a vampire!"

http://www.vamprestory-game.com/

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Dracula: Origin

In Dracula: Origin, the player takes the role of the famous Professor Van Helsing whose life’s aim is the destruction of Dracula.

Van Helsing must stop Dracula from finding an ancient manuscript that will bring the dead to life, following Dracula from London to Egypt, Austria and through Carpathian Europe right into the terrifying home of the Dark Prince – Transylvania.

http://www.dracula-origin.com/en/

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Sherlock Holmes: Nemesis

Arsène Lupin, a renowned French burglar, comes to 19th century London with one goal in mind – to defy Scotland Yard and Sherlock Holmes.

He will do this by stealing five priceless objects in five days from prestigious locations, including the National Gallery, the British Museum, the Tower of London and even Buckingham Palace.

Sherlock Holmes must confront his young enemy and stop a national catastrophe.


http://www.sherlockholmes-thegame.com/


Elementary my dear Count!

After the presentations, the blood sucking, *ahem* drinks flowed late into the night with a helping hand from Tamer at incgamers.com.
This was a needed antidote after shots of garlic with a makeshift alcohol leave an impression that of an acquired taste, unless your a bit OCD about Garlic! Stick to Brandy, or Blood.

360 exclusive Square-Enix RPG given release date

Infinite Undiscovery, the new, incomprehensibly named RPG from the development studio that brought you Star Ocean and Valkyrie Profile has been given a release date. Or two. The game will hit North America on the 2nd of September and Europe on the 5th.

It looks, well, exactly like you'd imagine it to look. In fact, exactly like every next gen RPG looks. Lots of elven looking men and women with insane hair, looking broody, whilst very pretty lens flare and lighting effects occur around them. So far, so similair. In the end, JRPG's live and die by two things: their combat system and their story, neither which you can really suss out from a handful of screenshots.

The 360 is starting to establish itself as the home of RPGs on the static consoles, with Lost Odyssey, Eternal Sonata, Blue Dragon and Mass Effect out now and a lot more on the way, it'll be interesting to see whether or not Infinite Undiscovery can forge a place for itself in a market place that's filling up quickly.

Now, if it's out in September, that gives me about three months to work out what the hell that name means...

Source cvg.com

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Tuesday, May 20, 2008

Penny-Arcade game hits Xbox Live

Penny-Arcade is as much part of the video gaming zeitgeist as the wakka wakka sound Pacman makes, Mario's mustache or the word Hadouken. It set the bar for webcomics, and nowadays publishers and developers clamor to get their latest product mentioned on one of those three hallowed panels.

After spending so long as one of the most recognisable faces of videogame comment, it's interesting to see the tables, not turned, but rearranged a little. The game itself is a riff on the age old JRPG mechanic of random turn based battles punctuating periods of exploration. The story takes its cue from the world of Lovecraft, and tentacles will no doubt be involved somewhere along the way.

Perhaps the most interesting part of the whole game though is the character creation, which allows the player to make their own avatar, for use not only in the 3d sections of the game, but in the 2d cutscenes as well.

Aesthetic innovations aside, it remains to be seen whether an episodic RPG, with a scatological sense of humour and a pretty specific target audience will be able to cut the mustard in a world dominated by large brand names and mega publishers. Early reviews haven't been promising, but if you want to find out for yourself, Penny-Arcade Adventures: On the Rain Slick Precipice of Darkness, Episode One, will set you back 1600 Microsoft points.

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Oh good, a Rambo game

Sega have just released some new screenshots of their forthcoming arcade game based on the Rambo films. It's a light gun shooter, and looks, well, dull and ugly if I'm going to be honest.

The last Rambo film was surprisingly good, in an overblown eighties action splatter fest kind of a way, but it also seemed to understand that the series had run its course, that in the end, it was flogging a muscular, sweaty dead horse. With a machine gun. The shots from the new game seem to suggest a return to the desert of Rambo 3, all primary colours and BAD MEN in vests with bandanas over their mouths.

I don't see why on earth anyone thought a Rambo game now was a good idea, but it seems to be symptomatic of a worrying trend that's starting to creep through video games as a whole. Remakes, sequels, re-imaginings and adaptations. It started off in Hollywood, where someone realised that rather than coming up with original ideas, it would be much cheaper to use something that already existed. Take a look at the top ten films out in the UK at the moment and I'll guarantee that at least 25% fit into one of the four categories above. And what Hollywood starts, the video games industry seems to follow.

Take a look at some of games you're looking forward to this year: Metal Gear Solid 4, Gears of War 2, The Bourne Conspiracy, Age of Conan, Gran Turismo 5, Wrath of the Lich King, Fallout 3. There are other games coming out as well, new and original games, but there does seem to be a slew of sequels and copies and as fans, that's something we should ALL be worried about.

Source cvg.com

Games Consoles Killing the Planet?

Greenpeace, world renowned environmental pressure group, have released a report outlining the various Earth choking chemicals that are contained within our favourite games consoles. It makes for quite shocking reading, with the list of toxins found including phthalates, bromine and beryllium, none of which you'd want to inhale, trust me. Even more shocking though, is the fact that, even with these poisons inside them, all of the consoles tested complied to EU guidelines on the creation of technology.

I don't want to go scaremongering here, because the likelihood of you actually coming into contact with any of the bad stuff inside your console is minute to say the least, but, when you add in the amount of plastics used to create a console, it starts to become pretty clear that Microsoft, Sony and Nintendo are probably not doing their bit for the environment. Greenpeace also made the case that there is no viable way to recycle old consoles: a valid point, unless you just keep them like I do, I mean, you never know when you'll need a broken Master System 2, right?

Moves are afoot with most of the manufacturers to reduce the plastics and chemicals used in the creation of the consoles, but only Microsoft has put a timescale on the change over to greener materials.

I know you're probably sick of hearing about the planet and climate change and ENVIRONMENTAL DISASTERS, but when you think about it, our hobby/pastime/way of life is going to do an awful lot of damage to this planet if we're not careful. I'm not saying stop gaming, God forbid, nor am I suggesting boycotts and strike action, but the technology is available to these mega corporations to create more environmentally friendly ways of us enjoying ourselves, and I think it's up to us as consumers to encourage them to head in that direction. After all, we're the ones who buy the games and the consoles, and more and more as this next generation moves on, manufacturers and developers are listening to our voices.

The only problem is, if this new greener technology does come in, and PVC (polyvinyl chloride) is taken out of future consoles, we're probably going to feel the effect in our pockets: new technology costs money, and I doubt such a price increase will be absorbed by the console makers. In the end, it comes down to a simple choice: save the planet, or have a couple of quid extra to spend on your gas mask when the Ozone layer disappears.

Well, maybe not quite THAT dramatic, but you get the idea. The choice, in the end though, is very much ours.

Sourcebbc.co.uk

Monday, May 19, 2008

An Eden for E3

Known in the 90s as the mastermind behind the breakthrough technology that made SNES classic Starfox possible, Q-Games founder Dylan Cuthbert looks likely to achieve a similar celebrity status before the year is out – albeit this time as an indie developer. Although the brand got off to an iffy start with Racers, the PS3-exclusive Pixeljunk series of downloadable games have gone from strength to strength. This past Summer’s second instalment, Monsters, was a uniquely addictive and deceptively deep take on the fledgling desktop tower-defence genre swaddled in a cutesy aesthetic, and the third Pixeljunk, set to be released later in 2008, could well turn out to be a surprise favourite at E3 next month.

Take a look for yourself:




With most of the major pre-show events done and dusted, game journalists the world over are largely unenthused – after the overwhelming disappointment of last year’s expo, the coming E3 looks ready to lower the bar even further. There’s a dearth of genuinely fresh new concepts; Gears of War 2 might be bigger, better and more alliterative, but from the footage released so far it’s simply more of the same. The same good thing – don’t get me wrong, I’m looking forward to the further adventures of Marcus Fenix as much as the next guy – but by and large, E3 2008 looks to be a showcase for re-iterations of tired old ideas. Return to the trenches in Call of Duty 5. Experience postmodern combat again in Tom Clancy’s latest sure thing, Ghost Recon: Advanced Warfighter 3. Gouge out your own eyes in anticipation of the underwhelming breadcrumb trail Fable 2 hopes other developers will follow. I can wait – honestly, I can.

But not for Pixeljunk Eden. Genuinely innovative and utterly bewitching, Q-Games’ latest will rock your boxer shorts. Platform your way through a series of alien gardens, hunting pollen to help you grow plants which will grant improved access to those stray collectibles that tower above your grimp - which is to say, a creature whose purpose, and name, is but to grip and jump. It doesn't sound like a revolution in game design, but Eden offers a pared-down experience that is pure, puzzling fun. Consider for a moment the integration of three-player co-op. And at full HD resolution it is just beautiful... breathtaking even.

The demands of short-sighted readerships and calculated PR companies on the various outlets of our enthusiast press are sure to result in the naming of a motley selection of sequels as the games of the show. But of all the previews I’ve read and seen so far, the third entry in Cuthbert’s almost-episodic model of diversity beats them one and all to the proverbial punch - Pixeljunk Eden is game of the pre-show!

Gun Shoes! Feet Cannons! Heels of DOOM!



That's right, GUN SHOES. She has guns in her shoes. And by the looks of it, she's using them to turn demons into big gooey splodges.

Bayonetta is the new game from Hideki Kamiya, creator of the Devil May Cry series, so to say that it has pedigree would be an understatement. The game is created by Platinum Studios and published by Sega as part of a four game deal the developers recently signed.

I for one loved Devil May Cry, it set the agenda for next gen action games, and whilst some of the entries in the series failed to live up to expectations, the original is still playable and entertaining seven years on.

Bayonetta is one to look out for, especially if it continues the tradition of ultra violence and style that Devil May Cry started.

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Lifeless Void

I find myself curiously taken in by EA’s upcoming Event Horizon meets Resident Evil mashup. The hype machine propelling Dead Space at this early stage just spat out the chilling little preview which follows:



It’s early days yet, but it seems like the developers have already managed to craft the perfect atmosphere for their survival-horror in space game - sadly, the script seems a little clunky even now. All things considered, though, Dead Space seems like an excellent step up for the studio that brought us various incarnations of The Godfather game, as well as Lord of the Rings RPG The Third Age and the most recent adaptation of The Simpsons. With a little luck it'll be a step up for us gamers, too. Here's hoping.

Saturday, May 17, 2008

Surfer Girl Reviews Star Wars No More

For almost a year, an anonymous industry insider set the rumour mill turning. From the bitter break-up of the Bioshock dev team, apparently worked near-to death under Ken Levine, to the unexpected watercolour workings of the forthcoming Prince of Persia trilogy, Surfer Girl broke enough significant news in her time that it seems an unjust slight to send her off without so much as a blog-post salute. She was often wrong, of course, but as EA’s pre-title pop-ups might have observed a few years ago, it’s in the game. The business of rumour-mongering is hardly one of certainties and sure-fire assertions – to read through her predictions without that proverbial pinch of salt on your tongue is a fools’ errand indeed – but as often as not, Surfer Girl, sworn enemy to PR shills everywhere, was more on-the-money than any Quartermann.

A curious thing, happened, though. After an initial flurry of attention, Surfer Girl’s words began to go unheeded. She’d front-and-centre a story more worthy of readers’ time and attention than any of Kotaku’s infamous game cakes or Destructoid’s ill-advised lolcats, but not even those bastions of apparently unrated news reportage picked up on her statements. Neither of those blogs are afraid to run rumours – with every other issue of EGM, a post inevitably pops up to alert those without subscriptions to the collective speculations of that magazine’s staff. But not Surfer Girl. Or, at the least, never linking back to Surfer Girl. Not since December of last year has Brian Crecente’s tower of editors even mentioned her, despite the official confirmation of numerous rumours she’d run since – the existence of Resistance 2, a Viva Pinata sequel, Guitar Hero 4, a new Fight Night, We Ski; I could (and Surfer Girl does) go on. In the face of interminable updates on purposeless, if cool-looking case mods and yet more cake-cooking Mamas, not to mention Ashcraft’s patented pornographic asides or the increasingly meaningless predictions of industry analyst Michael Pachter, the audiences these blogs cater to would certainly think these stories newsworthy. And yet: nothing.

Why, then, was Surfer Girl given such short shrift? Her credibility, uncertain as it might have been when her speculations began, was as assured by the end as any PR spokesperson. You don’t stop reporting on Phil Harrison when he wilfully wrongfoots the media, or on Peter Moore or Jack Thompson or any one of the industry figureheads whose words have transpired to be, shall we say, as misleading as they are calculated. And moreover, Surfer Girl made no such pretences to credibility – didn’t even identify herself beyond an affirmation of her sexuality and an interest in surfing and George Lucas’ timeless trilogy, each of which facts, thin on the ground as such things often are, were questioned during her tenure at blogspot. Rather, she seemed content to allow the Chinese whispers she started to speak for themselves. When Surfer Girl was wrong, she posted a correction; and when press releases confirmed her assertions, she was no braggart. So you have to wonder why, exactly, she was blacklisted – and blacklisted she most assuredly was, in essence if not in the more literal sense.

Almost certainly, the trouble is that she was never sanctioned. Our beloved industry, you see, is governed by the same bottom line as any business. It’s a rare day indeed when an original game arrives on store shelves, and still more precious a day when such a title sees its no doubt meagre budget back. But under no circumstances can such a thing happen without a significant amount of marketing money behind it. To get the word out, to stand a chance of competing against the juggernauts of the medium – the Halos and the GTAs, the annual Calls of Duty, Maddens and FIFAs – for people to hear about your little game above the deafening clamour that surrounds more established franchises will cost you dearly; and no amount of arms and legs are likely to cover this bill. Literature has the Bookers and the Cannes film festival does for cinema, but ours is an industry with an often insurmountable barrier of entry, and the IGF is at this stage not much more than a stomping ground for giants such as Sony and Microsoft to pick and choose which so-called ‘indie’ games they’d like to infuse with their own bank balance. With no ideal outlet in sight, cold, hard cash – and lots of it – is what such developers need to reach the mainstream, and the alternative is little better: an enthusiast press built upon a foundation of advertising. A press which must cater almost exclusively to the apparent needs of its fans, or else sacrifice its readership; a collection of magazines and websites which are often satisfied to reword press releases and publish them as previews and reviews.

There’s been an awful fuss of late about the objectivity of such outlets. Last year, parent company CNET’s sudden removal of former Gamespot head-honcho Jeff Gerstmann foregrounded the issue after a proliferation of paid banner ads conflicted with his negative review of Kane and Lynch. It’s a concern that’s remained ever since; more recently, IGN editor Hillary Goldstein’s exclusive review of GTA IV ruffled a few feathers with his apparent assertion of a perfect game where any player knows none exists. And at risk of starting a rumour of my own, can it really be mere coincidence that after more than a decade of employment, Dan Hsu last month vacated his position as EIC of the 1UP network so soon after openly discussing the network’s falling-out with Ubisoft? Editorial integrity is of paramount importance, but at what cost does it come? This far, and no further. There’s nothing particularly difficult to discern here: the enthusiast press are pretenders to objectivity, well-meaning or otherwise – it simply cannot sustain itself otherwise. If you want your exclusive, or to be in any way catered to by the PR firms that so often represent developers these days, you cannot put out a negative first look; your review score must not fall below a certain threshold. Deny the mounting allegations of bias and moneyhats all you like: whether or not you agreed to terms to win your coverage, a tacit understanding exists between publicity representatives and the enthusiast press. The fact that the enthusiast press has itself taken to covering such stories cannot be but a positive step, but the sun will rise and the sun will set – at the end of the day, marketing still rules. There’s no two ways about it. Kotaku and IGN and Ace Gamez and 1UP and Destructoid and Gamespot are all subject to that backwards caveat.

But not Surfer Girl. She went against the grain, and in the end, she suffered for it. The careful, dare I say misguided timetabling of pre-release information meant little to her. It hardly takes an insider to say that Ghost Recon: Advanced Warfighter 3 is on the way, but that she should say as much goes against all the plain-sight secrets of the game-making business. Certainly the wider audience of Kotaku and other such blogs would care to read such news, and the writers responsible for that news resource – not to mention the others – surely know as much themselves; any amount of time in this loose-lipped industry will net you a boatload of similar secrets. But – embargoes: the gentlemen’s agreements so familiar to those involved in the enthusiast press. They are at the very heart of what amounts to a parasitic relationship between such publications and the publicity departments they have little choice but to rely on. And for such transgressions, is it a stretch at all to suggest that some memo was circulated behind the scenes of such press outlets? Acknowledge Surfer Girl at your own risk, they might say. Reiterate her lies and forget your exclusive hands-on with Mass Effect 2 or the like.
Perhaps she hurt as many developers as she helped in the year she spent blogging – perhaps she did – but her speech was free and it opened up more avenues of inquiry than the calculated leaks and self-confessed fabrications of PR shill Quartermann. Between bouts of rumour-mongering, Surfer Girl talked repeatedly about the question of integrity in games journalism. She blew the whistle on unsustainable periods of crunch-time at companies such as Bioware, wrote about employee burnout and the inhuman treatment some of those folk involved in the industry must suffer through or else miss their rent payments. When she signed off for the last time, she wrote that the purpose of her blog was to “force folks to pay attention to important things going on in the real world” and lamented the failure of her agenda, going so far as to urge those writers who – although they’d long since stopped covering her had not likely stopped visiting – might speak up about the shuttering of her shop to “focus on the plethora of more important things such as [quality of life] issues”. I go against her advice, sage though it may be. Game development is certainly hard, unforgiving even; that much we need not second-guess. But secretive though such practices may be, they’re not limited to the industry the video-game faithful hold in such high regard. No-one particularly wants to acknowledge such unsavoury practices – no more than they mean to speak out of turn on some embargoed issue – but if we are to stand a chance of combating such bullying behaviour, we must first accept that it exists.
However, the end of Surfer Girl’s brief reign casts a revealing new light on another, more pervasive danger. Whatever their professions to the contrary, can we really trust the enthusiast press? Do the popular industry blogs remain as unbridled as their boasts suggest? All my cynicism aside, I for one think not – and that’s an unfortunate conclusion to arrive at. The sad fact is that amongst the restless swell of press releases and purportedly objective game criticism, Surfer Girl will be forgotten soon enough. For now, for her honesty and her gossip and the freedom which allowed her to express those things, we should salute her. But the question of the credibility of video game-oriented media must remain – and with the importance of ad dollars on the increase alongside ballooning development budgets, I’m afraid a definitive answer to that charge might be a long way off indeed.

GTA IV Breaks all launch records

It Seems that no matter how many people try to stop it, the public just love GTA IV. A recent update on take-two's website, has stated that GTA IV has surpassed all launch records to date.

Taken from http://www.gta4.net/...


New York, NY – May 7, 2008 – Take-Two Interactive Software, Inc. (BAWSAQ: TTWO), said today that Grand Theft Auto IV has surpassed all-time entertainment records for day one and week one sales by dollar value. Released on Tuesday, April 29th, Grand Theft Auto IV, the critically acclaimed video game, has sold through to consumers approximately 6 million units globally with an estimated retail value of more than $500 million in the first week. Grand Theft Auto IV sold approximately 3.6 million units on its opening day with a retail value of approximately $310 million globally.

"We knew Grand Theft Auto IV would break new ground in terms of the player's experience, with its compelling story line, extraordinary gameplay and action that ranges over a broad urban canvas. Now, it has broken sales and rating records as well. Grand Theft Auto IV's first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date. We congratulate the entire Rockstar team on creating a must-have experience that takes the legendary Grand Theft Auto franchise to a new level," said Strauss Zelnick, Chairman of Take-Two.

"Rockstar's goal is to make each new title in the Grand Theft Auto franchise even better than those that preceded it, and Grand Theft Auto IV is a smashing success on that score. Grand Theft Auto IV makes full use of the power of next generation technology, and offers players an experience unique in the interactive entertainment medium. This game sets a new standard in the industry, with critics hailing it as both an artistic and technological masterpiece,"
said Ben Feder, Take-Two's Chief Executive Officer.

So there you have it folks, expect GTA IV to be game of the year without a doubt.

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