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Untold Legends: Dark
Kingdom: A Legendary Interview with Producer Andy Sites - Part 2
In
my first interview with Untold Legends: Dark Kingdom's Producer,
Andy Sites, I was able to dig up some info on the early status of
the game's development. With that said, at the time of the last
Q&A, certain game details could not be revealed until E3 rolled
around. Now that E3 has been over for a few months, I finally got
the chance to follow up with Andy on a few things I had been waiting
and waiting to find out…
Matt
Litten: With E3 now having come and gone, what are your impressions
of how Dark Kingdom fared in its showing? I couldn't make it to
the show to see it firsthand myself, unfortunately, but I caught
your live demo on G4 and the game looked great (now I just want
to play it :)
Andy
Sites: In all honesty, we couldn't have been happier on how well
Dark Kingdom showed at E3 this year. Of course as game developers
we always want to do more, but it was great to hear the positive
responses of the people that saw the game two months prior, while
it was in a much rougher state. It was also great to see people
playing the game that the team has been pouring all of their energy
into, and really enjoying it.

ML: With a little more development time
under your belt since our previous check-in, how is the process
of working with and learning to take advantage of the PS3 hardware
going?
AS:
At this point, in the battle of our development tools - PS3 performance
1/ PC performance 0 - heh :. Due to our development tool needs,
we maintain both a PC and PS3 client. Early in development, our
PC client was far superior in performance since we were not taking
advantage of the CELL architecture. However, once we starting moving
threads off to the individual SPU's, such as water, flora, physics,
etc., we saw huge performance gains. That said, even with the performance
increases we're seeing, I know that there is still much more that
the system is capable of. Second and third-gen PS3 titles are going
to be insane…

ML: That being said, how has the game come
along from what was shown at E3? Any new game details you can fill
us in on?
AS:
The team has been crunching away for most of the year, but we've
really intensified our efforts since E3. Since then, our remaining
two playable characters have gone into the game (Scout and Mage),
along with a ton of new levels, creatures, visual and audio effects,
gameplay functionality, content, etc. We've also been doing a lot
of iterative play testing internally and externally to further refine
our core features and playability. We plan to maintain this effort
for the next few months in order to meet the launch date.

ML: What can you tell us about the plans
for Dark Kingdom's online suit? Are there any modes or features
beyond the cooperative online play that you can discuss at this
time?
AS:
Right now, we're really focusing our energy into the single and
multiplayer storyline modes. We've also been creating a lot of really
fun co-op and versus multiplayer "arena" style modes that we intend
to provide both on-disc and as downloads through the PS3 on-line
service.
ML:
Now that Sony has confirmed that the PS3 will be fully equipped
with a hard drive right out of the box, are there plans in place
to take advantage of the HDD in Dark Kingdom? Downloadable content,
for example, or any other possible uses? If so, what types of downloadable
goodies can we expect and how will players go about acquiring said
content based on what you know of Sony's upcoming online service?
AS:
First let me say as a developer, knowing that every single user
will be guaranteed to have something as significant as an HDD in
their PS3 is HUGE. The fewer hardware inconsistencies that exist
in your desired audience, the more confidence you have in your decision
to support a specific feature. Luckily, Sony did the right thing
and included the HDD in the $499 and $599 versions of the PS3. With
this being the case, we plan to take advantage of the PS3 HDD for
downloadable content, pre-caching of game assets to reduce load
times, and so on.

ML: One of the biggest surprises from E3
was the new tilt-sensitive feature Sony announced for the PS3 controller.
Did you have any knowledge of this new function or was it just as
much of a surprise to you? It's hard to see this feature being used
in a hack-n-slash game, but I am still curious- have you put any
thoughts together on possible ways to use the tilt action in Dark
Kingdom?
AS:
While we didn't have our hands on one prior to the show, we were
aware of Sony's plans to provide this functionality in the new controllers.
Unfortunately, we're still in a state of development that I'm not
ready to discuss potential uses of the motion-sensitive controllers.
ML:
Finally, what estimate do you have on the game's completion status
in its current build? Is everything still on track for a launch
lineup release?
AS:
Development of Dark Kingdom is going full-steam ahead, and we're
looking to be on-track for delivering a great launch title in November!
For
the first part of our in-depth interview, click
here!

Interview
conducted by Matt Litten. AceGamez (All Rights Reserved).
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